Category:Moves that cannot miss

Revision as of 11:50, 25 October 2010 by Turtwig A (talk | contribs)

With the exception of Vital Throw (never misses but makes the user go last) and Aura Sphere (has 90 base power compared to 60 base power with Swift), these moves are all variations on the move Swift; that is to say, they will always hit (unless the foe is using Fly, Dig, Dive, Bounce, or Shadow Force). In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Pokémon Mystery Dungeon: Explorers of Sky a Pokémon with Forewarn is sometimes able to evade these moves.

Pages in category "Moves that cannot miss"

The following 169 pages are in this category, out of 169 total.