Amnesia
ドわすれ Memory Lapse
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Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Cute
Appeal  0  
Earn double the score in the next turn.
Condition  Cute
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Amnesia (Japanese: ドわすれ Memory Lapse) is a non-damaging Psychic-type move introduced in Generation I.

Effect

Generation I

Amnesia increases the user's Special by two stages.

Generation II

Amnesia now raises the user's Special Defense by two stages instead.

Description

Games Description
Stad Sharply raises the user's Special stat. Also increases protection against special attacks.
Stad2 A move that increases the user's Spcl.Def. stat. It is normally used up to three times.
GSC Sharply raises the user's Spcl.Def.
RSEFRLGColoXD Forgets about something and sharply raises Sp. Def.
DPPtHGSS
BWB2W2
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
XYORAS The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
054   Psyduck Water Water       44 48 43 43
055   Golduck Water Water       50 56 49 49
060   Poliwag Water Water 38         '
061   Poliwhirl Water Water 41         '
079   Slowpoke Water Psychic 40 43 43 36 43 41 41
080   Slowbro Water Psychic 44 46 46 36 47 43 43
143   Snorlax Normal Normal 1 8 6 5 9 9 9
150   Mewtwo Psychic Psychic 81 77 77 99 57 50 79
151   Mew Psychic Psychic       60 60 60
161   Sentret Normal Normal   41 49 36 36 36
162   Furret Normal Normal   48 59 42 42 42
194   Wooper Water Ground   21 21 23 23 23
195   Quagsire Water Ground   23 23 24 24 24
218   Slugma Fire Fire   29 29 31 32 32
36
219   Magcargo Fire Rock   29 29 31 32 32
36
220   Swinub Ice Ground     55 55 49 49 48 48
221   Piloswine Ice Ground     70 70 65 65 58 58
287   Slakoth Normal Normal     25 25 25 25
17
289   Slaking Normal Normal     25 25 25 25
17
316   Gulpin Poison Poison     17 17 17 17
12
317   Swalot Poison Poison     17 17 17 17
12
320   Wailmer Water Water     46 37 37 37
321   Wailord Water Water     52 37 37 37
322   Numel Fire Ground     31 25 31 19 19
323   Camerupt Fire Ground     31 25 31 19 19
324   Torkoal Fire Fire     40 49 49 49
40
339   Barboach Water Ground     21 18 18 18
15
340   Whiscash Water Ground     21 18 18 18
15
345   Lileep Rock Grass     36 29 29 29
36
346   Cradily Rock Grass     36 29 29 29
36
368   Gorebyss Water Water     26 19 19 19
16
378   Regice Ice Ice     41 41 41 41
37
379   Registeel Steel Steel     41 41 41 41
37
386   Deoxys
Defense Forme
Psychic Psychic     35 73 73 73
55
399   Bidoof Normal Normal       29 29 29
400   Bibarel Normal Water       33 33 33
425   Drifloon Ghost Flying           40 40
426   Drifblim Ghost Flying           46 46
446   Munchlax Normal Normal       9 9 9
480   Uxie Psychic Psychic       46 46 46
513   Pansear Fire Fire         25 25
527   Woobat Psychic Flying         29 29
528   Swoobat Psychic Flying         29 29
568   Trubbish Poison Poison         40 40
569   Garbodor Poison Poison         46 46
631   Heatmor Fire Fire         46 44
636   Larvesta Bug Fire         80 80
637   Volcarona Bug Fire           1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
001   Bulbasaur Grass Poison                
032   Nidoran♂ Poison Poison                                                                                                  
052   Meowth Normal Normal                                                                                   
098   Krabby* Water Water              
108   Lickitung Normal Normal                
114   Tangela* Grass Grass                
170   Chinchou Water Electric                      
173   Cleffa* Fairy Fairy              
183   Marill Water Fairy                                         
187   Hoppip* Grass Flying                        
203   Girafarig Normal Psychic                                                                           
222   Corsola Water Rock                                           
226   Mantine Water Flying                              
273   Seedot Grass Grass                                                                              
325   Spoink Psychic Psychic                                                                  
351   Castform Normal Normal                            
369   Relicanth Water Rock                                                      
387   Turtwig Grass Grass                
422   Shellos Water Water                                                                
458   Mantyke Water Flying                              
531   Audino* Normal Normal            
559   Scraggy Dark Fighting                                                  
626   Bouffalant Normal Normal                                                  
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation I

#   Pokémon Type Obtained with
0054   Psyduck Water Pokémon Stadium (English)
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0098   Krabby Water Dream World - Sparkling Sea
0170   Chinchou Water Electric Dream World - Sparkling Sea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0096   Drowzee Psychic New York Pokémon Center
0223   Remoraid Water New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

#   Pokémon Type Obtained with
0151   MewLv.50 Psychic Sapporo PalCity Mew
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Rumble Blast

The user's Defense rises.

Description

Games Description
MDRB Boosts the user's Special Defense by two levels.


In the anime

 
Slowbro


The user makes the foe or itself forget how to use a move.
Pokémon Method
User First Used In Notes
  Slowbro temporarily forgets how to use a move.
Professor Westwood V's Slowbro The Evolution Solution Debut


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 瞬間失憶 Shùnjiān Shīyì
  Danish Hukommelsestab
  Dutch Amnesie
  Finnish Muistinmenetys
  French Amnésie
  German Amnesie
  Greek Αμνησία
  Italian Amnesia
  Korean 망각술 Manggaksul
  Norwegian Amnesi/Hukommelsestap
  Polish Amnezja
  Brazilian Portuguese Amnésia
  Serbian Amnezija
  Spanish Amnesia
  Turkish Unutkanlık



Variations of the move Acid Armor
  Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
  Minimize


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.