Paras (Pokémon)/Generation VIII learnset

Revision as of 08:51, 30 September 2022 by Kristak (talk | contribs) (→‎By leveling up: Harmonization)

← Paras Paras

Paras is available in Brilliant Diamond and Shining Pearl and Pokémon Legends: Arceus.

By leveling up

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Scratch Normal Physical 04040 100100% 35
066 Stun Spore Grass Status 0000 07575% 30
066 Poison Powder Poison Status 0000 07575% 35
1111 Absorb Grass Special 02020 100100% 25
1717 Fury Cutter Bug Physical 04040 09595% 20
2222 Spore Grass Status 0000 100100% 15
2727 Slash Normal Physical 07070 100100% 20
3333 Growth Normal Status 0000 —% 20
3838 Giga Drain Grass Special 07575 100100% 10
4343 Aromatherapy Grass Status 0000 —% 5
4949 Rage Powder Bug Status 0000 —% 20
5454 X-Scissor Bug Physical 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras
  • Click on the generation numbers at the top to see level-up moves from other generations

LA Template:Learnlist/levelh/PLA |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="1" | 1 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 9 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Absorb | style="background:#3FA129; text-align:center; border:1px solid #29691B" | Grass | style="background:#375AB2; text-align:center; border:1px solid #243B74" | Special | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="30" | 30 | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | 40 | style="background:#7D94CD; text-align:center; border:1px solid #D8D8D8;" | 20 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="100" | 100% | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="5" | 5 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 14 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Stun Spore | style="background:#3FA129; text-align:center; border:1px solid #29691B" | Grass | style="background:#828282; text-align:center; border:1px solid #555555" | Status | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="0" | — | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | — | style="background:#7D94CD; text-align:center; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="80" | 80% | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="9" | 9 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 18 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Poison Powder | style="background:#9141CB; text-align:center; border:1px solid #5E2A84" | Poison | style="background:#828282; text-align:center; border:1px solid #555555" | Status | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="0" | — | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | — | style="background:#7D94CD; text-align:center; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="80" | 80% | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 20 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="15" | 15 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 25 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Venoshock | style="background:#9141CB; text-align:center; border:1px solid #5E2A84" | Poison | style="background:#375AB2; text-align:center; border:1px solid #243B74" | Special | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="65" | 65 | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | 80 | style="background:#7D94CD; text-align:center; border:1px solid #D8D8D8;" | 50 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="100" | 100% | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 15 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="21" | 21 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 31 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Slash | style="background:#9FA19F; text-align:center; border:1px solid #676967" | Normal | style="background:#EB5628; text-align:center; border:1px solid #99381A" | Physical | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="70" | 70 | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | 85 | style="background:#7D94CD; text-align:center; border:1px solid #D8D8D8;" | 55 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="100" | 100% | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 15 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="29" | 29 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 40 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Spore | style="background:#3FA129; text-align:center; border:1px solid #29691B" | Grass | style="background:#828282; text-align:center; border:1px solid #555555" | Status | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="0" | — | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | — | style="background:#7D94CD; text-align:center; border:1px solid #D8D8D8;" | — | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="100" | 100% | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 10 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="37" | 37 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 48 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | X-Scissor | style="background:#91A119; text-align:center; border:1px solid #5E6910" | Bug | style="background:#EB5628; text-align:center; border:1px solid #99381A" | Physical | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="80" | 80 | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | 100 | style="background:#7D94CD; text-align:center; border:1px solid #D8D8D8;" | 60 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="100" | 100% | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 10 |- | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="47" | 47 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 59 | style="background:#FFFFFF; border:1px solid #D8D8D8;" | Energy Ball | style="background:#3FA129; text-align:center; border:1px solid #29691B" | Grass | style="background:#375AB2; text-align:center; border:1px solid #243B74" | Special | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="80" | 80 | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | 100 | style="background:#7D94CD; text-align:center; border:1px solid #D8D8D8;" | 60 | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" data-sort-value="100" | 100% | style="background:#F29173; text-align:center; border:1px solid #D8D8D8;" | 100% | style="background:#FFFFFF; text-align:center; border:1px solid #D8D8D8;" | 10

|} |- | class="roundybottom" style="background:#82C274; font-size: 90%; line-height:10px;" colspan="7" |

  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras
  • Click on the generation numbers at the top to see level-up moves from other generations

|}

By TM

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM09 TM09 Bullet Seed Grass Physical 02525 100}}100% 30
TM11 TM11 Sunny Day Fire Status 0000 —}}—% 5
TM16 TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM19 TM19 Giga Drain Grass Special 07575 100}}100% 10
TM22 TM22 Solar Beam Grass Special 120120 100}}100% 10
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM36 TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM40 TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM54 TM54 False Swipe Normal Physical 04040 100}}100% 40
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM75 TM75 Swords Dance Normal Status 0000 —}}—% 20
TM81 TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM93 TM93 Cut Normal Physical 05050 095}}95% 30
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status —% 30
Bug Bite Bug Physical 60 100% 20
Counter Fighting Physical 100% 20
Cross Poison Poison Physical 70 100% 20
Fell Stinger Bug Physical 50 100% 25
Flail Normal Physical 100% 15
Grassy Terrain Grass Status —% 10
Leech Seed Grass Status 90% 10
Metal Claw Steel Physical 50 95% 35
Psybeam Psychic Special 65 100% 20
Screech Normal Status 85% 40
Sweet Scent Normal Status 100% 20
Wide Guard^ Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Paras in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Paras in that game.
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Aerial Ace Flying Physical 60 70 45 —% —% 20
LA Energy Ball Grass Special 80 100 60 100% 100% 10
LA False Swipe Normal Physical 40 50 30 100% 100% 30
LA Leech Life Bug Physical 75 90 60 100% 100% 10
LA Rest Psychic Status —% —% 10
LA Rock Smash Fighting Physical 40 50 30 100% 100% 20
LA Sludge Bomb Poison Special 80 100 60 100% 100% 10
LA X-Scissor Bug Physical 80 100 60 100% 100% 10
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras
  • Click on the generation numbers at the top to see Move Tutor moves from other generations