Counter (move)

Revision as of 11:02, 20 August 2007 by SSBMboss (talk | contribs) (+ French/German)
Counter
カウンター Counter
[[File:|center]]
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  Varies
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  0  
???
Condition  Tough
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Tough
Appeal  0  
Jamming  0  

Counter (Japanese: カウンター Counter) is a Fighting-type move introduced in Generation I that deals a varying amount of damage. Its special counterpart is Mirror Coat.

Effect

Generation I

If the last amount of damage done before the use of Counter is greater than 0 and was dealt by a normal or fighting attack, Counter will do twice as much damage to the opponent. Although Counter deals fighting damage, its type does not alter the amount of damage it inflicts.

Counter is a decresed priority move. If the opponent does not use a decreased priority move during the round that it is used, Counter will go last regardless of the user's or opponent's speed. If the opponent also uses an decreased priority move during the same round, the attack order of the users will be determined normally. If the user is put to sleep or is frozen during the round that Counter is (or attempts to be) used, Counter's decreased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.

Counter can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Counter will only counter the last hit of a multi-hit move and the last attack of a partial trapping move. Counter will always miss if called by Metronome.

Switching, full paralysis, and using a multi-turn move will not reset the last amount of damage done, allowing counter to counter itself as well as self-inflicted recoil damage. However, if both active Pokémon use Counter during the same round, both attacks will fail. An attack absorbed by a Substitute can be countered for the amount of damage it would have done to the user had the user not had a substitute.

If an HP-restoring item is used on the opponent during the same round that Counter is used, Counter will counter the item.

In Stadium, switching, full paralysis, and using a multi-turn move reset the last amount of damage done, so Counter can't counter itself or self-inflicted recoil damage if the opponent does not make a move on its following turn.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

By move tutor

In Pokémon FireRed and LeafGreen

Generation IV

By leveling up

Trivia

In the Spanish version of the games, this move was translated as Contador (meaning accountant, or someone or something that counts - a "counter"). However, in the anime dub, this move was properly translated as Contraataque (counter-attack).

In other languages

  • Polish: Odparowanie Ataku
  • Spanish: Contador
  • French: Riposte
  • German: Konter

Template:Project MoveDex notice

Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405