Black Tower: Difference between revisions

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{{incomplete|2=More information and images}}
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{{Infobox location
{{Infobox location
|image=Black Tower B2.png
|image=Black Tower B2W2.png
|image_size=256
|image_size=256
|location_name=Black Tower
|location_name=Black Tower
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|map=Unova Black City White Forest Black Tower White Treehollow Map.png
|map=Unova Black City White Forest Black Tower White Treehollow Map.png
}}
}}
'''Black Tower''' (Japanese: '''{{tt|黒の摩天楼|くろのまてんろう}}''' ''Black Skyscraper'') is a battle area initially exclusive to [[Pokémon Black and White Versions 2|Pokémon Black 2]]. Located within [[Black City]], it is the counterpart to the [[White Treehollow]] of [[Pokémon Black and White Versions 2|Pokémon White 2]].
'''Black Tower''' (Japanese: '''{{tt|黒の摩天楼|くろのまてんろう}}''' ''Black Skyscraper'') is a {{pkmn|training}} facility initially exclusive to [[Pokémon Black and White Versions 2|Pokémon Black 2]]. Located within [[Black City]], it is the counterpart to the [[White Treehollow]] of [[Pokémon Black and White Versions 2|Pokémon White 2]]. The two facilities are collectively known as '''Unova's Challenge'''.


It can be accessed after Black Tower is unlocked with the [[Unova Link]]'s [[Key System]]. If a player of Black 2 clears Area 5 of the Black Tower, that player can send the Tower Key to White 2 players, granting them access to Black City, and consequently, the Black Tower.
It can be accessed after Black Tower is unlocked with the [[Unova Link]]'s [[Key System]]. If a {{player}} of Black 2 clears Area 5 of the Black Tower, that player can send the Tower Key to White 2 players, granting them access to Black City, and consequently, the Black Tower.


==Description==
==Description==
[[File:Black Tower inside B2.png|thumb|The interior of the Black Tower]]
[[File:Black Tower inside B2W2.png|thumb|The interior of the Black Tower]]
The Black Tower was established in Black City between the events of [[Pokémon Black and White Versions|Pokémon Black]] and [[Pokémon Black and White Versions 2|Pokémon Black 2]]. The player cannot challenge it until he or she has defeated [[Alder]] in [[Floccesy Town]] after entering the [[Hall of Fame]].
The Black Tower was established in Black City between the events of [[Pokémon Black and White Versions|Pokémon Black]] and [[Pokémon Black and White Versions 2|Pokémon Black 2]]. The player cannot challenge it until they have defeated [[Alder]] in [[Floccesy Town]] after entering the [[Hall of Fame]].


It comprises ten randomly generated, progressively more complex areas, each with a number of Trainers. In each area, a randomly selected Trainer is the gate Trainer, who will unlock the door to the {{tc|Boss Trainer}}'s room when defeated. Defeating an area's Boss Trainer allows the player to challenge the next area. Each floor has a {{tc|Doctor}} who will heal the player's Pokémon after being defeated in battle (meaning areas six and up all have multiple doctors), but only once. Some rooms will contain various puzzles allowing for players to use moves such as {{m|Flash}} to more easily maneuver the room. Unlike true battle facilities, the player will earn [[experience]] and [[Pokémon Dollar|money]] for winning battles, but will forfeit the money earned during the challenge if the player loses or retires. The player is also able to save the game and access all parts of the [[menu]] except for the [[Bag]] (except when giving a Pokémon an item to hold). Registered items and menus cannot be accessed via the Y menu. The [[C-Gear]] is, however, usable.
It comprises ten procedurally generated, progressively more complex areas, each with a number of Trainers. In each area, a randomly selected Trainer is the gate Trainer, who will unlock the door to the {{tc|Boss Trainer}}'s room when defeated. Defeating an area's Boss Trainer allows the player to challenge the next area. Exactly one of the Trainers on each floor is a {{tc|Doctor}}, who will never be the gate Trainer, and upon being defeated in battle, will offer to heal the player's Pokémon but can only do so once. Areas 6 and beyond, which span multiple floors, will therefore have multiple Doctors. Some rooms will provide opportunities for players to use {{m|Surf}} or {{m|Flash}} for easier navigation. Each room can contain up to two (Areas 1-6) or three (Areas 7-10) Trainers, but no Trainers will appear in the room with the elevator; and Surf or Flash rooms, as well as the boss room, will always have exactly one Trainer.


The normal Trainers in each area have a team of two randomly selected Pokémon from a personalized pool of<!--is there a consistent size?--> Pokémon. The Boss Trainer of each area has three Pokémon, which are fixed for each battle. The normal Trainers' levels increase as the player progresses through the areas, beginning at level 47 and ending at level 77 in Normal Mode. The Boss Trainers' Pokémon have higher levels than those of other Trainers in the area. Boss Trainers' Pokémon always hold items, while normal Trainers' Pokémon only hold items on higher floors<!--starting when?-->.
Unlike true [[Battle facility|battle facilities]], a battle style setting of "Shift" will be respected here, and the player will earn [[experience]] and [[Pokémon Dollar|money]] for winning battles, though they will forfeit the money earned during the challenge if they lose or retire out instead of completing the area. However, like in those facilities, encountering a Pokémon here does not cause it to register as being seen in the [[Pokédex]]. The use of [[Bag]] items is also disabled, both in-battle and out (except that the Bag can still be accessed from the Pokémon menu, for the limited purpose of giving a held item to a Pokémon). Items and menus registered to the Y button will not respond during a challenge, but all options that are normally on the X button menu still exist (other than Bag, which is replaced by a Retire option instead) and can be accessed during the challenge, as can the [[C-Gear]].


Starting from Area 6, the areas are separated into different floors, which the player has to explore in order to find the gate Trainer and/or the Boss Trainer. Each floor has its own rooms, Trainers, and Doctor.<!--If true, add: "The gate Trainer and the Boss Trainer can appear on different floors on different runs through the area. Likewise, any particular normal Trainer is/is not tied to a specific floor."-->
{| class="roundtable unsortable" style="margin:auto; background:#{{black 2 color dark}}; border:3px solid #{{black 2 color light}}; min-width: 300px"
|+ style="display: table-caption; text-align: center" | '''Summary of floors'''
! style="background: #{{black 2 color light}}; {{roundytl|5px}}" | {{color|000|Area}}
! style="background: #{{black 2 color light}};" | {{color|000|Floors}}
! style="background: #{{black 2 color light}};" | {{color|000|Color scheme}}
! style="background: #{{black 2 color light}};" | {{color|000|Floor size}}
! style="background: #{{black 2 color light}}; {{roundytr|5px}}" | {{color|000|Trainers per floor}}
|-
| 1
| 1
| Blue
| 3×3
| 8
|-
| 2
| 1
| Blue
| 3×3
| 10
|-
| 3
| 1
| Green
| 3×3
| 12
|-
| 4
| 1
| Green
| 4×4
| 16
|-
| 5
| 1
| Green
| 4×4
| 16
|-
| 6
| 2 (6F-7F)
| Yellow
| 3×3
| 12
|-
| 7
| 3 (8F-10F)
| Yellow
| 3×3
| 14
|-
| 8
| 2 (11F-12F)
| Yellow
| 4×4
| 24
|-
| 9
| 3 (13F-15F)
| Yellow
| 4×4
| 24
|-
| style="{{roundybl|5px}}" | 10
| 4 (16F-19F)
| Red
| 4×4
| style="background: #FFF; {{roundybr|5px}}" | 24
|}
 
During the player's first playthrough in Black 2, the beginning floors will feature scripted cutscenes with the gate Trainer going over the mechanics of Black Tower, and those floors will contain fewer trainers than usual. The trainer count on each floor is established prior to the placement of the Boss Trainer's room, and may vary slightly from the listed figure depending on how many Trainers were originally in the room before being displaced by the Boss.


==Items==
==Items==
Upon defeating the Boss Trainer of an area, the player is rewarded with one or two items within a selection, as presented below. As can be observed, players are rewarded much less for completing Areas 6-9 (and arguably 10) than they are for completing Areas 1-5, although the former have higher difficulty and require much more time to complete.
Upon defeating the Boss Trainer of an area, the player is rewarded with one or two items within a rotation, as presented below.  


{| style="margin:auto; background: #{{black 2 color}}; border: 3px solid #{{black 2 color light}}; {{roundy|15px}}"
{| style="margin:auto; background: #{{black 2 color}}; border: 3px solid #{{black 2 color light}}; {{roundy|15px}}"
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|}
|}
|}
|}
In addition, players of Black 2 will also receive the Tower key to send to White 2 players upon completing Area 5 for the first time.


==Trainers==
==Trainers==
Normal Trainers use two randomly selected Pokémon from their personal pool. Each of these Pokémon has a randomly generated level (within the range for that floor) and gender (if the Pokémon's species has genders). Both Pokémon will match in level, but not necessarily in gender. Trainers give out {{pdollar}}40 times the level of their Pokémon, except Rich Boys<!--and Ladies?-->, who give {{pdollar}}200 times the level of their Pokémon.


The Boss Trainers always use their same set of three Pokémon. [[Benga]] is the Boss Trainer of Area 10 in Black 2, and upon first visit in White 2. Players of White 2 will face Janna instead of Benga on subsequent visits. Each Boss Trainer has their Pokémon with three levels more and gives the player {{pdollar}}600 more than the previous area's Boss Trainer.
Non-Boss Trainers that can be battled will all be from the following Trainer classes. Each class uses only Pokémon that award [[effort values]] in a single predetermined stat, and gives a specific type of hint after being defeated:
 
{| class="roundtable sortable" style="margin:auto; background:#{{black 2 color dark}}; border:3px solid #{{black 2 color light}}; min-width: 300px"
! style="background: #{{black 2 color light}}; {{roundytl|5px}}" | {{color2|000|Pokémon Trainer#Trainer class|Trainer class}}
! style="background: #{{black 2 color light}};" | {{color2|000|Effort values}}
! style="background: #{{black 2 color light}}; {{roundytr|5px}}" | {{color|000|Hint after defeat}}
|-
| [[File:Youngster_OD.png]] {{tc|Youngster}}
| Speed
| How many other Trainers are in the room with the gate Trainer
|-
| [[File:Lass_OD.png]] {{tc|Lass}}
| Speed
| Whether the gate Trainer is male or female
|-
| [[File:School_Kid_m_OD.png]] {{tc|School Kid}} ♂
| Sp. Defense
| How many other Trainers are in the room with the gate Trainer
|-
| [[File:School_Kid_f_OD.png]] {{tc|School Kid}} ♀
| Sp. Defense
| Whether the gate Trainer is male or female
|-
| [[File:Scientist_m_OD.png]] {{tc|Scientist}} ♂{{tt|*|Areas 6-10 only}}
| Sp. Attack
| Whether the gate Trainer is on a higher, lower, or the same floor
|-
| [[File:Scientist_f_OD.png]] {{tc|Scientist}} ♀
| Sp. Attack
| Whether the gate Trainer is male or female
|-
| [[File:Psychic_m_OD.png]] {{tc|Psychic}} ♂
| Sp. Attack
| Which direction the gate Trainer's room is, relative to the current room
|-
| [[File:Psychic_f_OD.png]] {{tc|Psychic}} ♀
| Sp. Attack
| Whether the gate Trainer is standing, walking, or spinning
|-
| [[File:Backpacker_m_OD.png]] {{tc|Backpacker}} ♂
| Speed
| Which direction the gate Trainer's room is, relative to the current room
|-
| [[File:Backpacker_f_OD.png]] {{tc|Backpacker}} ♀
| Speed
| Whether the gate Trainer is standing, walking, or spinning
|-
| [[File:Waiter_OD.png]] {{tc|Waiter}}{{tt|*|Areas 6-10 only}}
| Sp. Defense
| Whether the gate Trainer is on a higher, lower, or the same floor
|-
| [[File:Waitress_OD.png]] {{tc|Waitress}}
| Sp. Defense
| Whether the gate Trainer is standing, walking, or spinning
|-
| [[File:Rich_Boy_V_OD.png]] {{tc|Rich Boy}}{{tt|*|Areas 1-5 only}}
| Speed
| Which direction the Doctor's room is, relative to the current room
|-
| [[File:Lady_OD.png]] {{tc|Lady}}{{tt|*|Areas 1-5 only}}
| Speed
| Identifying the Boss Trainer's lead Pokémon
|-
| [[File:Gentleman_OD.png]] {{tc|Gentleman}}{{tt|*|Areas 6-10 only}}
| Speed
| Which direction the Doctor's room is, relative to the current room
|-
| [[File:Socialite_OD.png]] {{tc|Socialite}}{{tt|*|Areas 6-10 only}}
| Speed
| Identifying the Boss Trainer's lead Pokémon
|-
| style="background: #FFF; {{roundybl|5px}}" | [[File:Doctor_OD.png]] {{tc|Doctor}}
| style="background: #FFF" | Sp. Attack
| style="background: #FFF; {{roundybr|5px}}" | Offering a single-use opportunity to heal
|}
 
If a male Backpacker or Psychic is in the same room as the gate Trainer, or on a different floor, their hint will be replaced by the generic message ''"Those are some skills! Don't you go losing to anyone, now!"'' If a Gentleman or Rich Boy is in the same room as the Doctor, their hint will become ''"Oww! Come on. Take it easy on me!"'' No matter what Trainer class the gate Trainer is, their hint either describes the direction to the Boss Trainer's room (which is always one room north of the room that contains the gate) in areas 1-5, or identifies the numbered floor that the Boss Trainer is on (possibly the current floor) in areas 6-10.
 
After the gate Trainer has been defeated, all hints that relate to the whereabouts of that Trainer will be replaced by generic messages.
 
Normal Trainers use two randomly selected Pokémon from their personal pool. Each of these Pokémon has a randomly generated level (within the level range for its area, which is reduced by 5 levels in Easy Mode and increased by 5 levels in Challenge Mode), gender (if the Pokémon's species has genders), and Ability (from among its possible non-Hidden Abilities). Both Pokémon will match in level, but not necessarily in gender. Trainers give out {{pdollar}}40 times the level of their Pokémon after being defeated, except Rich Boys, Ladies, Gentlemen, and Socialites, who give {{pdollar}}200 times the level of their Pokémon. Opposing Pokémon will not hold any items except {{Berries}}, and only for Trainers that are sufficiently far: most Trainer classes begin using sets that include Berries starting with Area 5, Doctors begin doing so in Area 7, and Rich Boys, Ladies, Gentlemen, and Socialites will never use Pokémon that hold items.
 
The Boss Trainers always use a fixed set of three Pokémon. [[Benga]] is the Boss Trainer of Area 10 in Black 2, and upon first visit in White 2 (but only if the player hasn't yet completed Area 10 of White Treehollow first). Players of White 2 will face Janna instead of Benga on subsequent visits. Each Boss Trainer has their Pokémon with three levels more and gives the player {{pdollar}}600 more than the previous area's Boss Trainer.


===Area 1===
===Area 1===
Normal Trainers in Area 1 have Pokémon whose levels range from 47 to 50 in Normal Mode.
Normal Trainers in Area 1 have Pokémon whose levels range from 47 to 50 in Normal Mode.  
{{Party/Single
{{Party/Single
|color={{black color}}
|color={{black color}}
Line 569: Line 721:
|pokemon=Infernape
|pokemon=Infernape
|level={{tt|74|69 in Easy Mode, 79 in Challenge Mode}}
|level={{tt|74|69 in Easy Mode, 79 in Challenge Mode}}
|gender=female
|gender=male
|type1=Fire
|type1=Fire
|type2=Fighting
|type2=Fighting
Line 583: Line 735:
|pokemon=Archeops
|pokemon=Archeops
|level={{tt|74|69 in Easy Mode, 79 in Challenge Mode}}
|level={{tt|74|69 in Easy Mode, 79 in Challenge Mode}}
|gender=female
|gender=male
|type1=Rock
|type1=Rock
|type2=Flying
|type2=Flying
Line 726: Line 878:
|class=Boss Trainer
|class=Boss Trainer
|name={{tt|Janna|ワラキア Wallachia}}
|name={{tt|Janna|ワラキア Wallachia}}
|game=B2W2
|game=W2
|location=Black Tower
|location=Black Tower
|pokemon=3
|pokemon=3
Line 772: Line 924:
==Trivia==
==Trivia==
* Aside from [[Benga]], the Boss Trainers follow an alphabetical naming pattern, having initials A through J in the English versions, and ア ''a'' through ワ ''wa'' in Japanese versions.
* Aside from [[Benga]], the Boss Trainers follow an alphabetical naming pattern, having initials A through J in the English versions, and ア ''a'' through ワ ''wa'' in Japanese versions.
* {{tc|Scientist}} Jacorey claims to be the designer of Black Tower. <!--It is unknown whether he actually designed it or if this is simply a generic pre-battle line given to random Trainers in the Tower.-->
* With 20 floors, Black Tower is tied with [[White Treehollow]] for having the most accessible floors out of any known location in the [[Pokémon world]].
* {{tc|Scientist}} Jacorey, who can be battled on higher floors, claims to be the designer of Black Tower.


==In other languages==
==In other languages==
{{langtable|color={{black color light}}|bordercolor={{black color}}
{{langtable|color={{black color light}}|bordercolor={{black color}}
|zh_yue=黑色摩天樓 ''{{tt|Hāaksīk Mōtīnláu|Black Skyscraper}}''
|zh_cmn=黑色摩天樓 / 黑色摩天楼  ''{{tt|Hēisè Mótiānlóu|Black Skyscraper}}''
|de=Schwarzes Hochhaus
|de=Schwarzes Hochhaus
|es=Rascacielos Negro
|es=Rascacielos Negro
|fr=Gratte-Ciel Noir
|fr=Gratte-Ciel Noir
|it=Grattacielo Nero
|it=Grattacielo Nero
|ko=흑의 마천루 ''Heugui Macheollu''
|ko=흑의 마천루 ''{{tt|Heug-ui Macheollu|Black Skyscraper}}''
}}
}}


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[[Category:Black 2 and White 2 locations]]
[[Category:Black 2 and White 2 locations]]
[[Category:Battle areas]]
[[Category:Towers]]
[[Category:Towers]]



Latest revision as of 15:33, 6 June 2024

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: More information and images

Black Tower 黒の摩天楼
Black Skyscraper
"Wild Missingno. appeared!"
Black Tower B2W2.png
Map description: {{{mapdesc}}}
Location: Black City
Region: Unova
Generations: V
Unova Black City White Forest Black Tower White Treehollow Map.png
Location of Black Tower in Unova.
Pokémon world locations

Black Tower (Japanese: 黒の摩天楼 Black Skyscraper) is a training facility initially exclusive to Pokémon Black 2. Located within Black City, it is the counterpart to the White Treehollow of Pokémon White 2. The two facilities are collectively known as Unova's Challenge.

It can be accessed after Black Tower is unlocked with the Unova Link's Key System. If a player of Black 2 clears Area 5 of the Black Tower, that player can send the Tower Key to White 2 players, granting them access to Black City, and consequently, the Black Tower.

Description

 
The interior of the Black Tower

The Black Tower was established in Black City between the events of Pokémon Black and Pokémon Black 2. The player cannot challenge it until they have defeated Alder in Floccesy Town after entering the Hall of Fame.

It comprises ten procedurally generated, progressively more complex areas, each with a number of Trainers. In each area, a randomly selected Trainer is the gate Trainer, who will unlock the door to the Boss Trainer's room when defeated. Defeating an area's Boss Trainer allows the player to challenge the next area. Exactly one of the Trainers on each floor is a Doctor, who will never be the gate Trainer, and upon being defeated in battle, will offer to heal the player's Pokémon but can only do so once. Areas 6 and beyond, which span multiple floors, will therefore have multiple Doctors. Some rooms will provide opportunities for players to use Surf or Flash for easier navigation. Each room can contain up to two (Areas 1-6) or three (Areas 7-10) Trainers, but no Trainers will appear in the room with the elevator; and Surf or Flash rooms, as well as the boss room, will always have exactly one Trainer.

Unlike true battle facilities, a battle style setting of "Shift" will be respected here, and the player will earn experience and money for winning battles, though they will forfeit the money earned during the challenge if they lose or retire out instead of completing the area. However, like in those facilities, encountering a Pokémon here does not cause it to register as being seen in the Pokédex. The use of Bag items is also disabled, both in-battle and out (except that the Bag can still be accessed from the Pokémon menu, for the limited purpose of giving a held item to a Pokémon). Items and menus registered to the Y button will not respond during a challenge, but all options that are normally on the X button menu still exist (other than Bag, which is replaced by a Retire option instead) and can be accessed during the challenge, as can the C-Gear.

Summary of floors
Area Floors Color scheme Floor size Trainers per floor
1 1 Blue 3×3 8
2 1 Blue 3×3 10
3 1 Green 3×3 12
4 1 Green 4×4 16
5 1 Green 4×4 16
6 2 (6F-7F) Yellow 3×3 12
7 3 (8F-10F) Yellow 3×3 14
8 2 (11F-12F) Yellow 4×4 24
9 3 (13F-15F) Yellow 4×4 24
10 4 (16F-19F) Red 4×4 24

During the player's first playthrough in Black 2, the beginning floors will feature scripted cutscenes with the gate Trainer going over the mechanics of Black Tower, and those floors will contain fewer trainers than usual. The trainer count on each floor is established prior to the placement of the Boss Trainer's room, and may vary slightly from the listed figure depending on how many Trainers were originally in the room before being displaced by the Boss.

Items

Upon defeating the Boss Trainer of an area, the player is rewarded with one or two items within a rotation, as presented below.

Area Reward
Areas 1-3   HP Up
  Protein
  Iron
  Calcium
  Zinc
  Carbos
Areas 4-5   HP Up ×2
  Protein ×2
  Iron ×2
  Calcium ×2
  Zinc ×2
  Carbos ×2
Area Reward
Areas 6-7   Health Wing
  Muscle Wing
  Resist Wing
  Genius Wing
  Clever Wing
  Swift Wing
  Rare Candy
Areas 8-9   Health Wing ×2
  Muscle Wing ×2
  Resist Wing ×2
  Genius Wing ×2
  Clever Wing ×2
  Swift Wing ×2
  Rare Candy ×2
Area Reward
Area 10   Pomeg Berry
  Kelpsy Berry
  Qualot Berry
  Hondew Berry
  Grepa Berry
  Tamato Berry
  Rare Candy

In addition, players of Black 2 will also receive the Tower key to send to White 2 players upon completing Area 5 for the first time.

Trainers

Non-Boss Trainers that can be battled will all be from the following Trainer classes. Each class uses only Pokémon that award effort values in a single predetermined stat, and gives a specific type of hint after being defeated:

Trainer class Effort values Hint after defeat
  Youngster Speed How many other Trainers are in the room with the gate Trainer
  Lass Speed Whether the gate Trainer is male or female
  School Kid Sp. Defense How many other Trainers are in the room with the gate Trainer
  School Kid Sp. Defense Whether the gate Trainer is male or female
  Scientist* Sp. Attack Whether the gate Trainer is on a higher, lower, or the same floor
  Scientist Sp. Attack Whether the gate Trainer is male or female
  Psychic Sp. Attack Which direction the gate Trainer's room is, relative to the current room
  Psychic Sp. Attack Whether the gate Trainer is standing, walking, or spinning
  Backpacker Speed Which direction the gate Trainer's room is, relative to the current room
  Backpacker Speed Whether the gate Trainer is standing, walking, or spinning
  Waiter* Sp. Defense Whether the gate Trainer is on a higher, lower, or the same floor
  Waitress Sp. Defense Whether the gate Trainer is standing, walking, or spinning
  Rich Boy* Speed Which direction the Doctor's room is, relative to the current room
  Lady* Speed Identifying the Boss Trainer's lead Pokémon
  Gentleman* Speed Which direction the Doctor's room is, relative to the current room
  Socialite* Speed Identifying the Boss Trainer's lead Pokémon
  Doctor Sp. Attack Offering a single-use opportunity to heal

If a male Backpacker or Psychic is in the same room as the gate Trainer, or on a different floor, their hint will be replaced by the generic message "Those are some skills! Don't you go losing to anyone, now!" If a Gentleman or Rich Boy is in the same room as the Doctor, their hint will become "Oww! Come on. Take it easy on me!" No matter what Trainer class the gate Trainer is, their hint either describes the direction to the Boss Trainer's room (which is always one room north of the room that contains the gate) in areas 1-5, or identifies the numbered floor that the Boss Trainer is on (possibly the current floor) in areas 6-10.

After the gate Trainer has been defeated, all hints that relate to the whereabouts of that Trainer will be replaced by generic messages.

Normal Trainers use two randomly selected Pokémon from their personal pool. Each of these Pokémon has a randomly generated level (within the level range for its area, which is reduced by 5 levels in Easy Mode and increased by 5 levels in Challenge Mode), gender (if the Pokémon's species has genders), and Ability (from among its possible non-Hidden Abilities). Both Pokémon will match in level, but not necessarily in gender. Trainers give out $40 times the level of their Pokémon after being defeated, except Rich Boys, Ladies, Gentlemen, and Socialites, who give $200 times the level of their Pokémon. Opposing Pokémon will not hold any items except Berries, and only for Trainers that are sufficiently far: most Trainer classes begin using sets that include Berries starting with Area 5, Doctors begin doing so in Area 7, and Rich Boys, Ladies, Gentlemen, and Socialites will never use Pokémon that hold items.

The Boss Trainers always use a fixed set of three Pokémon. Benga is the Boss Trainer of Area 10 in Black 2, and upon first visit in White 2 (but only if the player hasn't yet completed Area 10 of White Treehollow first). Players of White 2 will face Janna instead of Benga on subsequent visits. Each Boss Trainer has their Pokémon with three levels more and gives the player $600 more than the previous area's Boss Trainer.

Area 1

Normal Trainers in Area 1 have Pokémon whose levels range from 47 to 50 in Normal Mode.



Area 2

Normal Trainers in Area 2 have Pokémon whose levels range from 50 to 53 in Normal Mode.



Area 3

Normal Trainers in Area 3 have Pokémon whose levels range from 53 to 56 in Normal Mode.



Area 4

Normal Trainers in Area 4 have Pokémon whose levels range from 56 to 59 in Normal Mode.



Area 5

Normal Trainers in Area 5 have Pokémon whose levels range from 59 to 62 in Normal Mode.



Area 6

Normal Trainers in Area 6 have Pokémon whose levels range from 62 to 65 in Normal Mode.



Area 7

Normal Trainers in Area 7 have Pokémon whose levels range from 65 to 68 in Normal Mode.



Area 8

Normal Trainers in Area 8 have Pokémon whose levels range from 68 to 71 in Normal Mode.



Area 9

Normal Trainers in Area 9 have Pokémon whose levels range from 71 to 74 in Normal Mode.



Area 10

Normal Trainers in Area 10 have Pokémon whose levels range from 74 to 77 in Normal Mode.

Black 2



White 2 (subsequent visits)



Trivia

  • Aside from Benga, the Boss Trainers follow an alphabetical naming pattern, having initials A through J in the English versions, and ア a through ワ wa in Japanese versions.
  • With 20 floors, Black Tower is tied with White Treehollow for having the most accessible floors out of any known location in the Pokémon world.
  • Scientist Jacorey, who can be battled on higher floors, claims to be the designer of Black Tower.

In other languages

Language Title
Chinese Cantonese 黑色摩天樓 Hāaksīk Mōtīnláu
Mandarin 黑色摩天樓 / 黑色摩天楼 Hēisè Mótiānlóu
  French Gratte-Ciel Noir
  German Schwarzes Hochhaus
  Italian Grattacielo Nero
  Korean 흑의 마천루 Heug-ui Macheollu
  Spanish Rascacielos Negro

See also


Unova
               
               
Settlements
Nuvema TownAccumula TownStriaton CityNacrene CityCastelia CityNimbasa CityAnville Town
Driftveil CityMistralton CityIcirrus CityOpelucid CityPokémon LeagueLacunosa TownUndella Town
Black CityWhite ForestAspertia CityFloccesy TownVirbank CityLentimas TownHumilau City
Routes
1234567891011121314151617181920212223
Bridges and tunnels
Skyarrow BridgeDriftveil DrawbridgeTubeline BridgeVillage BridgeMarvelous BridgeMarine Tube
Landmarks
DreamyardWellspring CavePinwheel ForestLiberty GardenDesert ResortRelic CastleBattle SubwayLostlorn Forest
Cold StorageMistralton CaveChargestone CaveCelestial TowerTwist MountainDragonspiral TowerMoor of Icirrus
Challenger's CaveVictory Road (BWB2W2) • N's CastleRoyal UnovaGiant ChasmUndella BayAbyssal Ruins
Abundant ShrinePoké Transfer LabP2 LaboratoryEntralinkUnity TowerFloccesy RanchPledge GroveVirbank Complex
Pokéstar StudiosCastelia SewersJoin AvenueCave of BeingPokémon World TournamentReversal MountainPlasma Frigate
Clay TunnelUnderground RuinsStrange HouseRelic PassageSeaside CaveWhite TreehollowBlack Tower
Access to
Nature Preserve
Other
Blueberry AcademyTerarium