Fishing: Difference between revisions

→‎Generation VI: Corrected shiny charm consecutive fishing probability to match those indicated in the source. The code blocks contain formulae for exact probabilities, not approximate ones.
m (Text replacement - "==In the anime==↵===Main series===" to "==In animation== ===Pokémon animated series===")
(→‎Generation VI: Corrected shiny charm consecutive fishing probability to match those indicated in the source. The code blocks contain formulae for exact probabilities, not approximate ones.)
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In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.
In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.


Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is <code>1 + 2 * streak_size</code>, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]'s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at approximately <code>1 - (4095/4096)^41</code> (roughly 1%) without the Shiny Charm, and approximately <code>1 - (1391/1392)^41</code> (roughly 2.9%) with the Shiny Charm.<ref>[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]</ref>
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is <code>1 + 2 * streak_size</code>, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]'s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at <code>1 - (4095/4096)^41</code> (roughly 1%) without the Shiny Charm, and <code>1 - (4095/4096)^43</code> (roughly 1.04%) with the Shiny Charm.<ref>[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]</ref>


The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. In {{g|X and Y}}, it is possible to check the longest fishing chain performed by the player by talking to a Fisherman on {{Rt|16|Kalos}}.
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. In {{g|X and Y}}, it is possible to check the longest fishing chain performed by the player by talking to a Fisherman on {{Rt|16|Kalos}}.
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