38,810
edits
mNo edit summary |
m (typos fixed: ’s → 's (27)) |
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|-style="background:#fff" | |-style="background:#fff" | ||
| Disarming Voice: Move Gauge Refresh 3 | | Disarming Voice: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 352: | Line 352: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Draining Kiss: Move Gauge Refresh 3 | | Draining Kiss: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 358: | Line 358: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Atk: MP Refresh 2 | | X Sp. Atk: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 364: | Line 364: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Atk: Ramp Up 1 | | X Sp. Atk: Ramp Up 1 | ||
| Raises the | | Raises the user's Sp. Atk by 1 stat rank when its move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 370: | Line 370: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Not So Delicate!: MP Refresh 2 | | Not So Delicate!: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 376: | Line 376: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Not So Delicate!: Barricade 1 | | Not So Delicate!: Barricade 1 | ||
| Raises the | | Raises the user's Sp. Def by 1 stat rank when its move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 388: | Line 388: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| HP Advantage 4 | | HP Advantage 4 | ||
| The larger the | | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 394: | Line 394: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 2 | | First Aid 2 | ||
| Restores the | | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 400: | Line 400: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Catalyst | | Catalyst | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
Line 406: | Line 406: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Smart Cookie | | Smart Cookie | ||
| The more the | | The more the user's Sp. Def is raised, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 412: | Line 412: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | Sharp Entry 1 | ||
| Raises the | | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 418: | Line 418: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brain Sync 5 | | Brain Sync 5 | ||
| Powers up the | | Powers up the user's sync move when its Sp. Atk is raised. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 476: | Line 476: | ||
|90% | |90% | ||
|An opponent | |An opponent | ||
|Has a chance (10%) of lowering the | |Has a chance (10%) of lowering the target's Attack by 1 stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Swords Dance}} | |{{m|Swords Dance}} | ||
Line 506: | Line 506: | ||
|— | |— | ||
|Self | |Self | ||
|Raises the | |Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. | ||
|- style="background: #{{fairy color light}}" | |- style="background: #{{fairy color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 723: | Line 723: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Play Rough: Move Gauge Refresh 3 | | Play Rough: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 765: | Line 765: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Head: Move Gauge Refresh 3 | | Iron Head: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 777: | Line 777: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Swords Dance: Move Gauge Refresh 3 | | Swords Dance: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 783: | Line 783: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Swords Dance: Move Gauge Refresh 9 | | Swords Dance: Move Gauge Refresh 9 | ||
| Charges the | | Charges the user's move gauge by one when a move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 789: | Line 789: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Might You Forgive Me?: MP Refresh 2 | | Might You Forgive Me?: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 801: | Line 801: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brawn Sync 3 | | Brawn Sync 3 | ||
| Powers up the | | Powers up the user's sync move when its Attack is raised. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 813: | Line 813: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Double Down 5 | | Double Down 5 | ||
| Powers up the | | Powers up the user's sync moves that are super effective. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
Line 819: | Line 819: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Furious Brawn | | Furious Brawn | ||
| The more the | | The more the user's Attack is raised, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 831: | Line 831: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fierce Entry 2 | | Fierce Entry 2 | ||
| Raises the | | Raises the user's Attack by 2 stat ranks when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 884: | Line 884: | ||
* [[Find the Ditto impostors!]] | * [[Find the Ditto impostors!]] | ||
* [[Solo event]]: [[It's All Good]] | * [[Solo event]]: [[It's All Good]] | ||
* [[Story event]]s: | * [[Story event]]s: | ||
** [[Gather Up! Dream Duo!]] | ** [[Gather Up! Dream Duo!]] | ||
** [[Veevee on Pasio!]] | ** [[Veevee on Pasio!]] |