Valerie (Masters): Difference between revisions

m
typos fixed: ’s → 's (27)
mNo edit summary
m (typos fixed: ’s → 's (27))
Line 310: Line 310:
|-style="background:#fff"
|-style="background:#fff"
| Disarming Voice: Move Gauge Refresh 3
| Disarming Voice: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 352: Line 352:
|-style="background:#fff"
|-style="background:#fff"
| Draining Kiss: Move Gauge Refresh 3
| Draining Kiss: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 358: Line 358:
|-style="background:#fff"
|-style="background:#fff"
| X Sp. Atk: MP Refresh 2
| X Sp. Atk: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 364: Line 364:
|-style="background:#fff"
|-style="background:#fff"
| X Sp. Atk: Ramp Up 1
| X Sp. Atk: Ramp Up 1
| Raises the user’s Sp. Atk by 1 stat rank when its move is successful.
| Raises the user's Sp. Atk by 1 stat rank when its move is successful.
| 10
| 10
| 120
| 120
Line 370: Line 370:
|-style="background:#fff"
|-style="background:#fff"
| Not So Delicate!: MP Refresh 2
| Not So Delicate!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 376: Line 376:
|-style="background:#fff"
|-style="background:#fff"
| Not So Delicate!: Barricade 1
| Not So Delicate!: Barricade 1
| Raises the user’s Sp. Def by 1 stat rank when its move is successful.
| Raises the user's Sp. Def by 1 stat rank when its move is successful.
| 10
| 10
| 120
| 120
Line 388: Line 388:
|-style="background:#fff"
|-style="background:#fff"
| HP Advantage 4
| HP Advantage 4
| The larger the user’s percentage of remaining HP, the more it powers up the user’s moves.
| The larger the user's percentage of remaining HP, the more it powers up the user's moves.
| 8
| 8
| 96
| 96
Line 394: Line 394:
|-style="background:#fff"
|-style="background:#fff"
| First Aid 2
| First Aid 2
| Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
| Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
| 8
| 8
| 96
| 96
Line 400: Line 400:
|-style="background:#fff"
|-style="background:#fff"
| Catalyst
| Catalyst
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.
| 9
| 9
| 108
| 108
Line 406: Line 406:
|-style="background:#fff"
|-style="background:#fff"
| Smart Cookie
| Smart Cookie
| The more the user’s Sp. Def is raised, the more it powers up the user’s moves.
| The more the user's Sp. Def is raised, the more it powers up the user's moves.
| 10
| 10
| 120
| 120
Line 412: Line 412:
|-style="background:#fff"
|-style="background:#fff"
| Sharp Entry 1
| Sharp Entry 1
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| Raises the user's critical-hit rate by 1 stat rank when it enters a battle.
| 10
| 10
| 120
| 120
Line 418: Line 418:
|-style="background:#fff"
|-style="background:#fff"
| Brain Sync 5
| Brain Sync 5
| Powers up the user’s sync move when its Sp. Atk is raised.
| Powers up the user's sync move when its Sp. Atk is raised.
| 10
| 10
| 120
| 120
Line 476: Line 476:
|90%
|90%
|An opponent
|An opponent
|Has a chance (10%) of lowering the target’s Attack by 1 stat rank.
|Has a chance (10%) of lowering the target's Attack by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Swords Dance}}
|{{m|Swords Dance}}
Line 506: Line 506:
|—
|—
|Self
|Self
|Raises the user’s accuracy by 1 stat rank. Raises the user’s critical-hit rate by 2 stat ranks.
|Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.
|- style="background: #{{fairy color light}}"
|- style="background: #{{fairy color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
Line 723: Line 723:
|-style="background:#fff"
|-style="background:#fff"
| Play Rough: Move Gauge Refresh 3
| Play Rough: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 765: Line 765:
|-style="background:#fff"
|-style="background:#fff"
| Iron Head: Move Gauge Refresh 3
| Iron Head: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 777: Line 777:
|-style="background:#fff"
|-style="background:#fff"
| Swords Dance: Move Gauge Refresh 3
| Swords Dance: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 783: Line 783:
|-style="background:#fff"
|-style="background:#fff"
| Swords Dance: Move Gauge Refresh 9
| Swords Dance: Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| Charges the user's move gauge by one when a move is successful.
| 10
| 10
| 120
| 120
Line 789: Line 789:
|-style="background:#fff"
|-style="background:#fff"
| Might You Forgive Me?: MP Refresh 2
| Might You Forgive Me?: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 801: Line 801:
|-style="background:#fff"
|-style="background:#fff"
| Brawn Sync 3
| Brawn Sync 3
| Powers up the user’s sync move when its Attack is raised.
| Powers up the user's sync move when its Attack is raised.
| 8
| 8
| 96
| 96
Line 813: Line 813:
|-style="background:#fff"
|-style="background:#fff"
| Double Down 5
| Double Down 5
| Powers up the user’s sync moves that are super effective.
| Powers up the user's sync moves that are super effective.
| 8
| 8
| 96
| 96
Line 819: Line 819:
|-style="background:#fff"
|-style="background:#fff"
| Furious Brawn
| Furious Brawn
| The more the user’s Attack is raised, the more it powers up the user’s moves.
| The more the user's Attack is raised, the more it powers up the user's moves.
| 10
| 10
| 120
| 120
Line 831: Line 831:
|-style="background:#fff"
|-style="background:#fff"
| Fierce Entry 2
| Fierce Entry 2
| Raises the user’s Attack by 2 stat ranks when it enters a battle.
| Raises the user's Attack by 2 stat ranks when it enters a battle.
| 10
| 10
| 120
| 120
Line 884: Line 884:
* [[Find the Ditto impostors!]]
* [[Find the Ditto impostors!]]
* [[Solo event]]: [[It's All Good]]
* [[Solo event]]: [[It's All Good]]
* [[Story event]]s:  
* [[Story event]]s:
** [[Gather Up! Dream Duo!]]
** [[Gather Up! Dream Duo!]]
** [[Veevee on Pasio!]]
** [[Veevee on Pasio!]]