Pokémon breeding: Difference between revisions

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Starting in Generation V, the [[Masuda method]] now generates five additional personality values, meaning that the Pokémon is approximately six times as likely to be Shiny (approximately 6/8192 or 1/1366).
Starting in Generation V, the [[Masuda method]] now generates five additional personality values, meaning that the Pokémon is approximately six times as likely to be Shiny (approximately 6/8192 or 1/1366).


In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, the [[Shiny Charm]] was introduced, which increases the player's chance of encountering or hatching Shiny Pokémon while in the player's Bag. If the player has the Shiny Charm when an Egg is generated, the game generates two additional personality values if the Pokémon is not Shiny, meaning that the Pokémon is approximately three times as likely to be Shiny (approximately 3/8192 or 1/2731).
In {{B2W2}}, the [[Shiny Charm]] was introduced, which increases the player's chance of encountering or hatching Shiny Pokémon while in the player's Bag. If the player has the Shiny Charm when an Egg is generated, the game generates two additional personality values if the Pokémon is not Shiny, meaning that the Pokémon is approximately three times as likely to be Shiny (approximately 3/8192 or 1/2731).


The Shiny Charm and Masuda method can both apply at the same time. If they both do, their rerolls stack, resulting in seven additional personality values being generated, meaning that the Pokémon is approximately eight times as likely to be Shiny (approximately 8/8192 or 1/1024).
The Shiny Charm and Masuda method can both apply at the same time. If they both do, their rerolls stack, resulting in seven additional personality values being generated, meaning that the Pokémon is approximately eight times as likely to be Shiny (approximately 8/8192 or 1/1024).