Pokémon Legends: Arceus: Difference between revisions

no edit summary
No edit summary
Line 84: Line 84:
** Every two nights that pass change the moon phase. The full moon allows {{p|Ursaring}} to [[Evolution|evolve]] into {{p|Ursaluna}}.
** Every two nights that pass change the moon phase. The full moon allows {{p|Ursaring}} to [[Evolution|evolve]] into {{p|Ursaluna}}.
* The conditions and mechanics of [[black out|defeat]] have been changed:
* The conditions and mechanics of [[black out|defeat]] have been changed:
** The player may take damage in the overworld from attacks by wild Pokémon or by falling from large heights. This damage will gradually heal over time unless the player is being targeted by a wild Pokémon. Taking too much damage will cause the player to be rescued, upon which the player will lose several of the items in their satchel (but none of their [[Pokémon Dollar|money]]) and return to the last visited base camp.
** The player may take damage in the overworld from attacks by wild Pokémon or by falling from large heights. This damage will gradually heal over time unless the player is being targeted by a wild Pokémon. Taking too much damage will cause the player to be rescued, upon which the player will lose several of the items in their [[satchel]] (but none of their [[Pokémon Dollar|money]]) and return to the last visited base camp.
*** If the player has achieved [[Rank (Galaxy Team)|First Star]] rank and is connected to the [[Nintendo Switch Online|internet]], items that they drop upon being rescued may appear in other players' games as [[Lost & Found|lost satchels]]. If a player collects a lost satchel, the items will be returned to their owner's item storage, and the player who collected the satchel will be rewarded with [[Merit Point]]s that can then be used to purchase items at the {{DL|Jubilife Village|Trading post|trading post}} in [[Jubilife Village]].
*** If the player has achieved [[Rank (Galaxy Team)|First Star]] rank and is connected to the [[Nintendo Switch Online|internet]], items that they drop upon being rescued may appear in other players' games as [[Lost Satchel|lost satchels]]. If a player collects a lost satchel, the items will be returned to their owner's item storage, and the player who collected the satchel will be rewarded with [[Merit Point]]s that can then be used to purchase items at the {{DL|Jubilife Village|Trading post|trading post}} in [[Jubilife Village]].
** Defeat does not occur after all of the Pokémon in the player's [[party]] [[Fainting|faint]].
** Defeat does not occur after all of the Pokémon in the player's [[party]] [[Fainting|faint]].
*** If the player's entire party is knocked out during a battle against a [[Pokémon Trainer|Trainer]], their party is fully healed and they are given the opportunity to restart the battle with no penalty.
*** If the player's entire party is knocked out during a battle against a [[Pokémon Trainer|Trainer]], their party is fully healed and they are given the opportunity to restart the battle with no penalty.
Line 106: Line 106:


===Item mechanics===
===Item mechanics===
* The player's [[Bag]] is replaced by a satchel, which can only store a finite quantity of items. Similarly to the Bag in [[Generation I]] games, the satchel consists of "slots" for different items, though the number of these slots can be increased by paying Bagin, a member of the Galaxy Team, at the [[Galaxy Hall]]. Excess items can be placed in the item storage, which has enough space for all items but is only accessible from certain areas.
* The player's [[Bag]] is replaced by a [[satchel]], which can only store a finite quantity of items. Similarly to the Bag in [[Generation I]] games, the satchel consists of "slots" for different items, though the number of these slots can be increased by paying Bagin, a member of the Galaxy Team, at the [[Galaxy Hall]]. Excess items can be placed in the item storage, which has enough space for all items but is only accessible from certain areas.
* Items can now be combined in order to create new items via [[crafting]]. The player can only craft an item if they own the recipe for that item. Crafting can be performed either at a workbench (where the player has access to all of their items) or in any location via the usage of the [[Crafting Kit]] (in which case the player only has access to items in their satchel).
* Items can now be combined in order to create new items via [[crafting]]. The player can only craft an item if they own the recipe for that item. Crafting can be performed either at a workbench (where the player has access to all of their items) or in any location via the usage of the [[Crafting Kit]] (in which case the player only has access to items in their satchel).
* Poké Balls have an [[Poké Ball (Hisui)|"old-fashioned" appearance]] in this game, with a wooden bottom half, a buckle-shaped metal-colored implement instead of a button, and a valve on top that puffs out steam on a successful catch.
* Poké Balls have an [[Poké Ball (Hisui)|"old-fashioned" appearance]] in this game, with a wooden bottom half, a buckle-shaped metal-colored implement instead of a button, and a valve on top that puffs out steam on a successful catch.