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Tiddlywinks (talk | contribs) (Various related effects... (Some of this is just moved down. Some was missed/not yet added. Some is kinda thrown in here because this is the closest we have to a "turn order" sort of page)) |
KingisNitro (talk | contribs) (→Trivia: No move with -2 priority) |
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* {{p|Hitmontop}} can learn more moves with non-zero priority than any other Pokémon, with 14 {{cat|increased priority moves}} and 2 decreased priority moves. | * {{p|Hitmontop}} can learn more moves with non-zero priority than any other Pokémon, with 14 {{cat|increased priority moves}} and 2 decreased priority moves. | ||
* Since charging Focus Punch had a higher priority than switching in Generation III, in a [[Double Battle]], if the player selected Focus Punch then cancelled the selection, then switched that Pokémon out, it would still begin charging Focus Punch before switching. Its high priority also gave it the odd effect of occurring before the opponent used their items or Pokémon were switched out. | * Since charging Focus Punch had a higher priority than switching in Generation III, in a [[Double Battle]], if the player selected Focus Punch then cancelled the selection, then switched that Pokémon out, it would still begin charging Focus Punch before switching. Its high priority also gave it the odd effect of occurring before the opponent used their items or Pokémon were switched out. | ||
* All moves that have ever had -7 priority have the word " | * All moves that have ever had -7 priority have the word "Room" in their names. | ||
* No move has ever been assigned -2 priority despite higher priorities having been assigned. | |||
* In the Pokémon Mystery Dungeon series, due to the inability to apply the concept of priority because the Speed stat did not exist prior to Super Mystery Dungeon and does not determine the attacking order, damaging moves with increased priority in the core series games become moves that have a range of 2 tiles. | * In the Pokémon Mystery Dungeon series, due to the inability to apply the concept of priority because the Speed stat did not exist prior to Super Mystery Dungeon and does not determine the attacking order, damaging moves with increased priority in the core series games become moves that have a range of 2 tiles. | ||
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