Game Boy Tower: Difference between revisions

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*The Latin American versions of Red and Blue have a different loading screen and take longer to load because the Stadium games have to recognize the 14 exclusive characters of the Spanish language first, these are: Á, á, É, é, Í, í, Ñ, ñ, Ó, ó, Ú, ú, ü, ¡ and ¿.<ref>https://web.archive.org/web/20001006222511/http://www.nintendo.com.mx/Informacion/Juegos/Game_Boy/Pokemones/</ref>
*The Latin American versions of Red and Blue have a different loading screen and take longer to load because the Stadium games have to recognize the 14 exclusive characters of the Spanish language first, these are: Á, á, É, é, Í, í, Ñ, ñ, Ó, ó, Ú, ú, ü, ¡ and ¿.<ref>https://web.archive.org/web/20001006222511/http://www.nintendo.com.mx/Informacion/Juegos/Game_Boy/Pokemones/</ref>


*Pokémon Crystal also takes longer to load compared with the other Generation II games, this may be because it is a full Game Boy Color game. The Crystal Version also uses the loading screen of the Latin American versions of Red and Blue.
*The western version of Pokémon Crystal takes considerably longer to load compared with the other Generation II games, as the game data must be fully loaded from the Game Boy Color cartridge. This isn't needed for other games, as the game data is included in Pokémon Stadium 2 itself. This discrepancy is because Pokémon Crystal was released after Pokémon Stadium 2 in western territories.
 
*The generic border depicting a Game Boy is used for Pokémon Crystal, even though the game can only be played on a Game Boy Color.


==In other languages==
==In other languages==