Game Boy Tower: Difference between revisions

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*The Latin American versions of Red and Blue have a different loading screen and take longer to load because the Stadium games have to recognize the 14 exclusive characters of the Spanish language first, these are: Á, á, É, é, Í, í, Ñ, ñ, Ó, ó, Ú, ú, ü, ¡ and ¿.<ref>https://web.archive.org/web/20001006222511/http://www.nintendo.com.mx/Informacion/Juegos/Game_Boy/Pokemones/</ref>
*The Latin American versions of Red and Blue have a different loading screen and take longer to load because the Stadium games have to recognize the 14 exclusive characters of the Spanish language first, these are: Á, á, É, é, Í, í, Ñ, ñ, Ó, ó, Ú, ú, ü, ¡ and ¿.<ref>https://web.archive.org/web/20001006222511/http://www.nintendo.com.mx/Informacion/Juegos/Game_Boy/Pokemones/</ref>


*The western version of Pokémon Crystal takes considerably longer to load compared with the other Generation II games, as the game data must be fully loaded from the Game Boy Color cartridge. This isn't needed for other games, as the game data is included in Pokémon Stadium 2 itself. This discrepancy is because Pokémon Crystal was released after Pokémon Stadium 2 in western territories.
*The international version of Pokémon Crystal takes considerably longer to load compared to the other Generation II games, as the game data must be fully loaded from the Game Boy Color cartridge. This isn't needed for other games, as the game data is included in Pokémon Stadium 2 itself. This discrepancy is because Pokémon Crystal was released after Pokémon Stadium 2 in western territories. To alleviate the issue, players can choose whether to load the full game before booting it or load it dynamically as it's being played.


*The generic border depicting a Game Boy is used for Pokémon Crystal, even though the game can only be played on a Game Boy Color.
*Even though Pokémon Crystal cannot be played on a regular Game Boy, the generic border depicting said system is still used for it.


==In other languages==
==In other languages==