Charge (move): Difference between revisions

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→‎Generation III: Contest combo update
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If the user's next move is {{type|Electric}}, it will deal twice the usual amount of damage. If its next move is not Electric-type or a non-damaging move, the effect of Charge wears off without being used.
If the user's next move is {{type|Electric}}, it will deal twice the usual amount of damage. If its next move is not Electric-type or a non-damaging move, the effect of Charge wears off without being used.


Charge can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing an Electric-type move (other than itself) to have its base appeal points doubled if used in the next turn.
Charge can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Shock Wave}}, {{m|Spark}}, {{m|Thunder}}, {{m|Thunder Wave}}, {{m|Thunder Punch|ThunderPunch}}, {{m|Thunder Shock|ThunderShock}}, {{m|Thunderbolt}}, and {{m|Volt Tackle}} to score double the normal appeal if used in the next turn.


===Generation IV onward===
===Generation IV onward===
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