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If the user's next move is {{type|Electric}}, it will deal twice the usual amount of damage. If its next move is not Electric-type or a non-damaging move, the effect of Charge wears off without being used. | If the user's next move is {{type|Electric}}, it will deal twice the usual amount of damage. If its next move is not Electric-type or a non-damaging move, the effect of Charge wears off without being used. | ||
Charge can | Charge can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Shock Wave}}, {{m|Spark}}, {{m|Thunder}}, {{m|Thunder Wave}}, {{m|Thunder Punch|ThunderPunch}}, {{m|Thunder Shock|ThunderShock}}, {{m|Thunderbolt}}, and {{m|Volt Tackle}} to score double the normal appeal if used in the next turn. | ||
===Generation IV onward=== | ===Generation IV onward=== |
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