Parallel Worlds (TCG): Difference between revisions

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(Undo revision 3482459 by Bearbro123 (talk) poorly worded, do you have a source that BREAK happened because of the merge?)
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==Geography==
==Geography==
From various pieces of information and artwork from TCG products, it can be determined that the cities featured in most art were once identical lands. While one side's lifestyle focused on ruralism and rustic architeture, the other focused in urbanism and the foundation of modern buildings, even expanding to previously arid lands. These cities are on the shore of an ocean, and both have an island portion connected to the mainland by a series of bridges. A giant tree exists in the "nature" world's island, while a group of skyscrapers is in its place on the "urban" counterpart.
From various pieces of information and artwork from TCG products, it can be determined that the cities featured in most art were once identical lands. While one side's lifestyle focused on ruralism and rustic architecture, the other focused in urbanism and the foundation of modern buildings, even expanding to previously arid lands. These cities are on the shore of an ocean, and both have an island portion connected to the mainland by a series of bridges. A giant tree exists in the "nature" world's island, while a group of skyscrapers is in its place on the "urban" counterpart.


After the rifts, some areas of these worlds featured portals which could be crossed through, the regions artistically seen on the Stadium cards as being upside down from the opposing world's point of view. The {{TCG ID|Fates Collide|Chaos Tower|94}} in Fates Collide appears to be the fallout of the merged areas: a single world/city where buildings and nature blended on eachother, creating a mix of the two worlds' styles.
After the rifts, some areas of these worlds featured portals which could be crossed through, the regions artistically seen on the Stadium cards as being upside down from the opposing world's point of view. The {{TCG ID|Fates Collide|Chaos Tower|94}} in Fates Collide appears to be the fallout of the merged areas: a single world/city where buildings and nature blended on eachother, creating a mix of the two worlds' styles.
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