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(Undo revision 3482459 by Bearbro123 (talk) poorly worded, do you have a source that BREAK happened because of the merge?) Tag: Undo |
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The '''Twin Worlds''' (as named in [[booster pack]] descriptions) are a set of regions introduced and explored exclusively in the [[Pokémon Trading Card Game]] during the XY BREAK Series | The '''Twin Worlds''' (as named in [[booster pack]] descriptions) are a set of regions introduced and explored exclusively in the [[Pokémon Trading Card Game]] during the XY BREAK Series. | ||
==Backstory== | ==Backstory== | ||
[[File:TW Alakazam.jpg|thumb|170px|right|A crowd cheers Mega Alakazam.]] | [[File:TW Alakazam.jpg|thumb|170px|right|A crowd cheers Mega Alakazam.]] | ||
Not much is known about these regions, besides at some point several rifts in space revealed the existence of the opposing worlds to eachother: the "nature" and "technology" worlds as seen in the {{TCG|BREAKthrough}}, {{TCG|BREAKpoint}} and {{TCG|Fates Collide}} expansions. These worlds were not only at a close view but also at the brink of merging against eachother, creating a struggle between Pokémon from both sides. In Fates Collide however, the struggle is replaced with themes of unification through {{p|Alakazam|Mega Alakazam}}'s future vision widsom and the enforcement of order along with other Pokémon | Not much is known about these regions, besides at some point several rifts in space revealed the existence of the opposing worlds to eachother: the "nature" and "technology" worlds as seen in the {{TCG|BREAKthrough}}, {{TCG|BREAKpoint}} and {{TCG|Fates Collide}} expansions. These worlds were not only at a close view but also at the brink of merging against eachother, creating a struggle between Pokémon from both sides. In Fates Collide however, the struggle is replaced with themes of unification through {{p|Alakazam|Mega Alakazam}}'s future vision widsom and the enforcement of order along with other Pokémon. | ||
==Geography== | ==Geography== | ||
From various pieces of information and artwork from TCG products, it can be determined that the cities featured in most art were once identical lands. While one side's lifestyle focused on ruralism and rustic | From various pieces of information and artwork from TCG products, it can be determined that the cities featured in most art were once identical lands. While one side's lifestyle focused on ruralism and rustic architeture, the other focused in urbanism and the foundation of modern buildings, even expanding to previously arid lands. These cities are on the shore of an ocean, and both have an island portion connected to the mainland by a series of bridges. A giant tree exists in the "nature" world's island, while a group of skyscrapers is in its place on the "urban" counterpart. | ||
A giant tree exists in the "nature" world's island, | |||
After the rifts, some areas of these worlds featured portals which could be crossed through, the regions artistically seen on the Stadium cards as being upside down from the opposing world's point of view. The {{TCG ID|Fates Collide|Chaos Tower|94}} in Fates Collide appears to be the fallout of the merged areas: a single world/city where buildings and nature blended on eachother, creating a mix of the two worlds' styles. | |||
===Cards=== | ===Cards=== | ||
This listing is of {{TCG|Stadium card}}s featuring the twin worlds. | This listing is of {{TCG|Stadium card}}s featuring the twin worlds. |
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