Recoil: Difference between revisions

60 bytes added ,  8 October 2020
→‎Moves with recoil damage: Struggle hits Ghosts in Stadium, so it's technically wrong to say it didn't work in Gen 1 at all. Also fixed some minor grammar issues.
m (Bot: Modifying fr:Recul to fr:Contrecoup)
(→‎Moves with recoil damage: Struggle hits Ghosts in Stadium, so it's technically wrong to say it didn't work in Gen 1 at all. Also fixed some minor grammar issues.)
Line 55: Line 55:
| 100%
| 100%
| 1/3 of damage dealt
| 1/3 of damage dealt
| 10% chance of burning the target
| 10% chance of burning the target.
|-
|-
| class="l" | {{m|Head Charge}}
| class="l" | {{m|Head Charge}}
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| 100%
| 100%
| 1/16 of user's maximum HP
| 1/16 of user's maximum HP
| More likely to land a [[critical hit]] when the Pokémon is in [[Hyper Mode]]<br>Does not have recoil in {{Pokémon XD}}
| More likely to land a [[critical hit]] when the Pokémon is in [[Hyper Mode]].<br>Does not have recoil in {{Pokémon XD}}.
|-
|-
| class="l" | {{m|Struggle}}
| class="l" | {{m|Struggle}}
Line 103: Line 103:
| 100% <small>(Gen. I-III)</small><br>—% <small>(Gen. IV+)</small>
| 100% <small>(Gen. I-III)</small><br>—% <small>(Gen. IV+)</small>
| 1/4 of user's maximum HP <small>(Gen. IV+)</small><br>1/4 of damage dealt <small>(Gen. II-III)</small><br>1/2 of damage dealt <small>(Gen. I)</small>
| 1/4 of user's maximum HP <small>(Gen. IV+)</small><br>1/4 of damage dealt <small>(Gen. II-III)</small><br>1/2 of damage dealt <small>(Gen. I)</small>
| Hits {{type|Ghost}} Pokémon from Generation II on
| Hits {{type|Ghost}} Pokémon in [[Pokémon Stadium (English)|Pokémon Stadium]] and Generation II onwards.
|-
|-
| class="l" | {{m|Submission}}
| class="l" | {{m|Submission}}
Line 127: Line 127:
| 100%
| 100%
| 1/3 of damage dealt
| 1/3 of damage dealt
| 10% chance of paralyzing the target
| 10% chance of paralyzing the target.
|-
|-
| class="l" | {{m|Wild Charge}}
| class="l" | {{m|Wild Charge}}