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{{AbilityInfobox | {{AbilityInfobox/header | ||
|name=Wonder Guard | |name=Wonder Guard | ||
|jpname=ふしぎなまもり | |jpname=ふしぎなまもり | ||
Line 5: | Line 5: | ||
|jptranslit=Fushigina Mamori | |jptranslit=Fushigina Mamori | ||
|colorscheme=ghost | |colorscheme=ghost | ||
|gen= | |gen=III | ||
}} | }} | ||
{{AbilityInfobox/desc|III|"Super effective" hits.{{sup/3|RSEFRLG}}<br>Supereffective hits.{{sup/ss|Colo}}{{sup/ss|XD}}}} | |||
{{AbilityInfobox/desc|IV|Only supereffective moves will hit.<!--Yes, no space.-->}} | |||
{{AbilityInfobox/desc|V|Only supereffective moves will hit.}} | |||
{{AbilityInfobox/desc|VI|Only supereffective moves will hit.}} | |||
{{AbilityInfobox/desc|VII|Its mysterious power only lets supereffective moves hit the Pokémon.}} | |||
{{AbilityInfobox/desc|VIII|Its mysterious power only lets supereffective moves hit the Pokémon.}} | |||
{{AbilityInfobox/desc|IX|Its mysterious power only lets supereffective moves hit the Pokémon.}} | |||
|} | |||
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}. | '''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}. | ||
==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Wonder Guard | {{AbilityResearch|Does the type-effectiveness negating effect of the [[strong winds]] make a move unable to hit through Wonder Guard if a Flying-type has the Ability? What happens if [[Shadow moves]] are involved?}} | ||
A Pokémon with Wonder Guard is immune against damaging moves that are not [[super effective]]. | |||
This also applies to damaging moves that do not increase their damage based on type effectiveness, such as those that {{cat|moves that deal direct damage|deal fixed damage}}, {{cat|counterattacks|counterattack moves}}, and {{cat|one-hit knockout moves}}. For example, a {{p|Shedinja}} ({{2t|Bug|Ghost}}) with Wonder Guard is immune to {{m|Metal Burst}} ({{type|Steel}}), {{m|Psywave}} ({{type|Psychic}}), and {{m|Fissure}} ({{type|Ground}}), but not {{m|Night Shade}} ({{type|Ghost}}). | |||
A [[typeless]] Pokémon with Wonder Guard (such as a pure {{type|Fire}} that used {{m|Burn Up}}) is immune against damaging moves of all types. | |||
Wonder Guard does not protect against [[status move]]s (for instance, {{m|Tail Whip}} or {{m|Poison Powder}}) or against {{m|Struggle}}, and it does not prevent indirect damage such as from {{status|burn}}, {{status|poison}}, {{status|confusion}}, [[weather]], [[recoil]] or {{FB|List of moves that cause|entry hazards}}. | |||
Wonder Guard can be bypassed by a {{cat|Moves that ignore Abilities|move that ignores Abilities}} (such as {{m|Sunsteel Strike}}), or by a move used by a Pokémon with an {{cat|Abilities that ignore other Abilities|Ability that ignores Abilities}} (such as {{a|Mold Breaker}}). | |||
{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. {{a|Wandering Spirit}} will not swap Abilities with Wonder Guard. | |||
====Generation III==== | |||
{{m|Beat Up}}, {{m|Future Sight}} and {{m|Doom Desire}} bypass Wonder Guard, as those moves deal typeless damage prior to Generation V. | |||
====Generation IV==== | |||
Due to [[List_of_battle_glitches_(Generation_IV)#Fire_Fang_Wonder_Guard_glitch|a glitch]], {{m|Fire Fang}} is able to hit through Wonder Guard, even if the target does not have a weakness to {{type|Fire}} moves. | |||
====Generation V onwards==== | |||
Fire Fang, Beat Up, Future Sight and Doom Desire no longer bypass Wonder Guard. | |||
===Outside of battle=== | ===Outside of battle=== | ||
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==Pokémon with Wonder Guard== | ==Pokémon with Wonder Guard== | ||
{{Ability/head|ghost}} | {{Ability/head|ghost}} | ||
{{Ability/entry| | {{Ability/entry|0292|Shedinja|Bug|Ghost|Wonder Guard|None|None}} | ||
{{Ability/foot|ghost}} | {{Ability/foot|ghost}} | ||
===Pokéstar Studios opponents with Wonder Guard=== | ===Pokéstar Studios opponents with Wonder Guard=== | ||
{| align="center" | {| align="center" | ||
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#Majin|Majin}}|type=Dark|type2=Ghost|image=Spr 5b2 Majin|ab=Wonder Guard|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size= | | {{Compare|nickname={{color2|000|Pokéstar Studios opponents#Majin|Majin}}|type=Dark|type2=Ghost|image=Spr 5b2 Majin|ab=Wonder Guard|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=148}} | ||
|} | |} | ||
==In other games== | ==In other games== | ||
Wonder Guard makes the Pokémon immune to damaging moves | ===Pokémon Mystery Dungeon series=== | ||
Wonder Guard makes the Pokémon immune to damaging moves with a type which are not [[super effective]]. It does not prevent any indirect damage, such as from {{status|burn}}, [[weather]] and [[recoil]]. It also does not protect the Pokémon against other typeless damage such as from [[Dungeon tile|traps]], [[throwing item]]s, or [[wand]]s. Damage taken from regular attacks is reduced to 1. | |||
===Description=== | ====Description==== | ||
{{movedesc|ghost}} | {{movedesc|ghost}} | ||
{{movedescentry|{{gameabbrevmd|RB}}|Only super-effective moves can inflict damage.}} | {{movedescentry|{{gameabbrevmd|RB}}|Only super-effective moves can inflict damage.}} | ||
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{{movedescentry|{{gameabbrevmd|TD}}{{tt|*|PAL version}}|Protects the Pokémon from all Move damage except when super-effective.}} | {{movedescentry|{{gameabbrevmd|TD}}{{tt|*|PAL version}}|Protects the Pokémon from all Move damage except when super-effective.}} | ||
{{movedescentry|{{gameabbrevmd|S}}|Protects the Pokémon from all move damage except when super effective.}} | {{movedescentry|{{gameabbrevmd|S}}|Protects the Pokémon from all move damage except when super effective.}} | ||
{{movedescentry|{{gameabbrevmd|BSL}}|こうかがばつぐんの わざしか ダメージを うけない}} | {{movedescentry|{{gameabbrevmd|BSL}}|{{tt|こうかがばつぐんの わざしか ダメージを うけない|Does not take damage except from moves that are super-effective.}}}} | ||
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}} | {{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}} | ||
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!}} | {{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!}} | ||
{{movedescentry|{{gameabbrevmd|DX}}|The Pokémon takes no damage from attacks or moves that are not super effective–but it takes damage from other things, such as weather and traps.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==In the manga== | ==In the manga== | ||
=== | ===Pokémon Adventures=== | ||
* In ''[[PS317|Sneaky Like Shedinja]]'', | * In ''[[PS317|Sneaky Like Shedinja]]'', [[Greta]]'s {{p|Shedinja}} was mentioned to have Wonder Guard as its Ability. | ||
* {{adv|Crystal}}'s Shedinja is revealed to have Wonder Guard as its Ability. | * {{adv|Crystal}}'s Shedinja is revealed to have Wonder Guard as its Ability. | ||
==Trivia== | ==Trivia== | ||
* Prior to [[Generation VI]], | * Prior to the introduction of the {{t|Fairy}}-type in [[Generation VI]], the type combination of {{2t|Dark|Ghost}} had no weaknesses. When combined with Wonder Guard, this prevents all direct damage. | ||
** This | ** This characteristic was showcased in-game with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] Majin, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it. | ||
* If a pure {{type|Electric}} or a {{ | * If a pure {{type|Electric}} or a {{2t|Poison|Dark}}-type Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types. However, these combinations can be hit by {{type|Ground}} moves during {{m|Gravity}}, as well as {{m|Thousand Arrows}}. | ||
** This can be also done by having a pure {{type|Fire}} Pokémon use {{m|Burn Up}} if it acquires Wonder Guard (by Shedinja using {{m|Entrainment}} via {{m|Mimic}} on that Pokémon), with the added trait of removing the weaknesses against {{m|Gravity}} and {{m|Thousand Arrows}}. | |||
* Wonder Guard is the only thing that can make a Pokémon immune to {{t|Flying}}, {{t|Rock}}, {{t|Bug}}, {{t|Steel}}, {{t|Ice}}, {{t|Dark}}, {{t|Fairy}}, or {{t|Stellar}}-type moves, although it is unavailable in {{g|Scarlet and Violet}} where Stellar-type moves exist. | |||
==In other languages== | ==In other languages== | ||
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|it=Magidifesa | |it=Magidifesa | ||
|ko=불가사의 부적 ''Bulgasayi Bujeok'' | |ko=불가사의 부적 ''Bulgasayi Bujeok'' | ||
| | |pt_br=Defesa Misteriosa (manga)<br>Defesa Mágica | ||
|pt_eu=Defesa Mágica | |||
|es=Superguarda | |es=Superguarda | ||
|vi=Phòng ngự thần kì | |vi=Phòng ngự thần kì |