Mason Laboratory: Difference between revisions

1- Add game headings, 2- Mention the other Tech that gives energy cards, 3- Expand and edit intro.
(1- Add game headings, 2- Mention the other Tech that gives energy cards, 3- Expand and edit intro.)
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[[File:TCG_GB_Dr_Masons_Lab.png|right|thumb|300px|Dr. Mason's Lab (left)<br>Deck machine room (right)]]
[[File:TCG_GB_Dr_Masons_Lab.png|right|thumb|300px|Dr. Mason's Lab (left)<br>Deck machine room (right)]]
The '''Mason Laboratory''' (Japanese: '''オーヤマ研究所''' ''Ōyama Institute'') is a location in [[TCG Island]].  
The '''Mason Laboratory''' (Japanese: '''オーヤマ研究所''' ''Ōyama Institute'') is a location in [[TCG Island]], in the games {{ga|Pokémon Trading Card Game}} and [[Pokémon Card GB2: Here Comes Team GR!]].  


When the player goes there for the first time, he or she has to beat [[Tech Sam]]'s introduction battle, so [[Dr. Mason]] can give he or she a choice of three decks to start off with. They are the {{TCG|Charmander & Friends Deck}}, {{TCG|Squirtle & Friends Deck}}, and {{TCG|Bulbasaur & Friends Deck}}. He also gives the player 30 additional cards, which are decided by which deck the player picked.  
==In Pokémon Trading Card Game==
In {{ga|Pokémon Trading Card Game}}, the player [[Mark]] goes to the Mason Laboratory automatically at the start of the game. After beating [[Tech Sam]]'s introduction battle, [[Dr. Mason]] gives him a choice of three decks to start off with. They are the {{TCG|Charmander & Friends Deck}}, {{TCG|Squirtle & Friends Deck}}, and {{TCG|Bulbasaur & Friends Deck}}. He also gives the player 30 additional cards, which are decided by which deck the player picked.


In [[Pokémon Card GB2: Here Comes Team GR!]], he gives the player his or her first deck, which is always the same.  
After getting his or her Starter Deck, the player can get [[Energy card]]s by beating either Tech Sam (in a normal duel) or [[Tech Aaron]]. If the player has less than 10 energy cards outside of his decks, the Tech at the northeast corner of the first room gives him 60 Basic Energy cards, specifically 10 of each type. Once the player gets at least one Medal, they can use the [[Auto Deck Machine|Auto Deck Machines]], which they can use to copy the Clubs' decks as long as they have the necessary cards and the right Medal (e.g. the player needs the Water Medal to access the Water Club's decks).  


After getting his or her Starter Deck, the player can get [[Energy card]]s by beating either Tech Sam or [[Tech Aaron]]. Additionally, after the player gets at least one Medal, they can use the Pre-Deck Machines, which they can use to copy the Clubs' decks as long as they have the necessary cards and the right Medal (e.g. the player needs the Water Medal to access the Water Club's decks).  
After the player beats the beats the game, Dr. Mason builds a [[Challenge Machine]] for card duels.


In both games, after beating the game, Dr. Mason builds a [[Challenge Machine]] for card duels.
==In Pokémon Card GB2: Here Comes Team GR!==
In [[Pokémon Card GB2: Here Comes Team GR!]], the player [[Mark]] or [[Mint]] once again goes to the Mason Laboratory automatically at the start of the game.
This time, Dr. Mason gives the {{OBP|Starter Deck|GB2}} to the player.
 
Like in the previous game, Dr. Mason builds a [[Challenge Machine]] for card duels after the player beats the game.


==Starter Decks==
==Starter Decks==