Dungeon tile: Difference between revisions

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====Traps====
====Traps====
{{redirect|Sticky|the [[Ultra Beast]] codenamed UB Sticky in Japanese|UB Adhesive (Pokémon)}}
{{redirect|Sticky|the [[Ultra Beast]] codenamed UB Sticky in Japanese|Poipole (Pokémon)}}
'''Traps''' (Japanese: '''スイッチ''' ''Switch''{{sup/md|RB}}{{sup/md|TDS}}/'''ワナ''' ''Trap''{{sup/md|GTI}}{{sup/md|SMD}}) are tiles that cause negative effects to the player and their party. Before being stepped on, they are disguised as regular floor tiles and remain hidden until they are stepped on. Using a {{DL|Wonder Orb|See-Trap Orb}} or having the leader hold the [[Looplet|Grass Looplet]]{{sup/md|SMD}} will make all traps on the floor visible. If the leader uses a normal attack on a space in front of themselves, it can also reveal the trap on that particular space. Traps will not trigger if stepped on by enemies unless the trap was created by the party via a {{DL|Wonder Orb|Trapper Orb}} or a move such as {{m|Spikes}}. In every Pokémon Mystery Dungeon game except for [[Pokémon Mystery Dungeon: Gates to Infinity]], traps will never be created on the tile at the entrance of a room. Prior to Pokémon Mystery Dungeon: Gates to Infinity, all traps except for Summon Trap, Pokémon Trap, and Grudge Trap will remain after being stepped on; there is no limit to how many times they can be triggered. However, from Gates to Infinity onwards, all traps have a chance of breaking after being triggered. Most traps in these games have a 100% chance of breaking, but some have a 30% chance of breaking after each activation and can be triggered repeatedly until they break.
'''Traps''' (Japanese: '''スイッチ''' ''Switch''{{sup/md|RB}}{{sup/md|TDS}}/'''ワナ''' ''Trap''{{sup/md|GTI}}{{sup/md|SMD}}) are tiles that cause negative effects to the player and their party. Before being stepped on, they are disguised as regular floor tiles and remain hidden until they are stepped on. Using a {{DL|Wonder Orb|See-Trap Orb}} or having the leader hold the [[Looplet|Grass Looplet]]{{sup/md|SMD}} will make all traps on the floor visible. If the leader uses a normal attack on a space in front of themselves, it can also reveal the trap on that particular space. Traps will not trigger if stepped on by enemies unless the trap was created by the party via a {{DL|Wonder Orb|Trapper Orb}} or a move such as {{m|Spikes}}. In every Pokémon Mystery Dungeon game except for [[Pokémon Mystery Dungeon: Gates to Infinity]], traps will never be created on the tile at the entrance of a room. Prior to Pokémon Mystery Dungeon: Gates to Infinity, all traps except for Summon Trap, Pokémon Trap, and Grudge Trap will remain after being stepped on; there is no limit to how many times they can be triggered. However, from Gates to Infinity onwards, all traps have a chance of breaking after being triggered. Most traps in these games have a 100% chance of breaking, but some have a 30% chance of breaking after each activation and can be triggered repeatedly until they break.


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