Alakazam (Base Set 1): Difference between revisions

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|weakness=Psychic
|weakness=Psychic
|retreatcost=3
|retreatcost=3
|}}
}}
{{PokémoncardInfobox/Expansion|type=Psychic|expansion={{TCG|Base Set}}|rarity={{rar|Rare Holo}}|cardno=1/102|jpexpansion={{TCG|Expansion Pack}}|jprarity={{rar|Rare Holo}}}}
{{PokémoncardInfobox/Expansion|type=Psychic|expansion={{TCG|Base Set}}|rarity={{rar|Rare Holo}}|cardno=1/102|jpexpansion={{TCG|Expansion Pack}}|jprarity={{rar|Rare Holo}}}}
{{PokémoncardInfobox/Expansion|type=Psychic|expansion={{TCG|Base Set 2}}|rarity={{rar|Rare Holo}}|cardno=1/130}}
{{PokémoncardInfobox/Expansion|type=Psychic|expansion={{TCG|Base Set 2}}|rarity={{rar|Rare Holo}}|cardno=1/130}}
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|jtrans=Damage Swap
|jtrans=Damage Swap
|effect=As often as you like during your turn ''(before your attack)'', you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if {{tt|Alakazam|this Pokémon}} is {{TCG|Asleep}}, {{TCG|Confused}}, or {{TCG|Paralyzed}}.
|effect=As often as you like during your turn ''(before your attack)'', you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if {{tt|Alakazam|this Pokémon}} is {{TCG|Asleep}}, {{TCG|Confused}}, or {{TCG|Paralyzed}}.
|}}
}}
{{Cardtext/Attack
{{Cardtext/Attack
|type=Psychic
|type=Psychic
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|damage=30
|damage=30
|effect=Flip a {{TCG|coin}}. If heads, the Defending Pokémon is now {{TCG|Confused}}.
|effect=Flip a {{TCG|coin}}. If heads, the Defending Pokémon is now {{TCG|Confused}}.
|}}
}}
{{Cardtext/Footer}}
{{Cardtext/Footer}}


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|jtrans=Damage Swap
|jtrans=Damage Swap
|effect=As often as you like during your turn ''(before your attack)'', you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if {{tt|Alakazam|this Pokémon}} is affected by a {{TCG|Special Condition}}.
|effect=As often as you like during your turn ''(before your attack)'', you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if {{tt|Alakazam|this Pokémon}} is affected by a {{TCG|Special Condition}}.
|}}
}}
{{Cardtext/Attack
{{Cardtext/Attack
|type=Psychic
|type=Psychic
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|damage=30
|damage=30
|effect=Flip a {{TCG|coin}}. If heads, the Defending Pokémon is now {{TCG|Confused}}.
|effect=Flip a {{TCG|coin}}. If heads, the Defending Pokémon is now {{TCG|Confused}}.
|}}
}}
{{Cardtext/Footer}}
{{Cardtext/Footer}}


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|jdex=力ワザをあまり好まず、超能力を自在にあやつって相手を倒す。
|jdex=力ワザをあまり好まず、超能力を自在にあやつって相手を倒す。
|transdex=It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
|transdex=It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
|}}
}}


==Release information==
==Release information==
This card was released in the {{TCG|Base Set}}, first originating from the Japanese {{TCG|Expansion Pack}}. It was reprinted in the English {{TCG|Base Set 2}} and {{TCG|Legendary Collection}} expansions.
This card was included in the {{TCG|Base Set}}, first released in the Japanese {{TCG|Expansion Pack}}. It was reprinted in the {{TCG|Base Set 2}} and {{TCG|Legendary Collection}} expansions.


==Trivia==
==Trivia==
===Origin===
===Origin===
{{m|Confuse Ray}} is a [[move]] in the [[Pokémon games]]; however, {{p|Alakazam}} [[TCG move errors|cannot learn it]]. This card's English [[Pokédex]] entry comes from {{game|Red and Blue|s}}, though it is slightly reworded. The Japanese entry comes from {{game|Red and Green|s}}.
{{m|Confuse Ray}} is a [[move]] in the [[Pokémon games]] that {{p|Alakazam}} cannot learn. This card's English [[Pokédex]] entry comes from {{game|Red and Blue|s}}, though it is slightly reworded. The Japanese entry comes from {{game|Red and Green|s}}.


{{Project TCG notice}}
{{Project TCG notice}}