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|weakness=Psychic | |weakness=Psychic | ||
|retreatcost=3 | |retreatcost=3 | ||
}} | |||
{{PokémoncardInfobox/Expansion|type=Psychic|expansion={{TCG|Base Set}}|rarity={{rar|Rare Holo}}|cardno=1/102|jpexpansion={{TCG|Expansion Pack}}|jprarity={{rar|Rare Holo}}}} | {{PokémoncardInfobox/Expansion|type=Psychic|expansion={{TCG|Base Set}}|rarity={{rar|Rare Holo}}|cardno=1/102|jpexpansion={{TCG|Expansion Pack}}|jprarity={{rar|Rare Holo}}}} | ||
{{PokémoncardInfobox/Expansion|type=Psychic|expansion={{TCG|Base Set 2}}|rarity={{rar|Rare Holo}}|cardno=1/130}} | {{PokémoncardInfobox/Expansion|type=Psychic|expansion={{TCG|Base Set 2}}|rarity={{rar|Rare Holo}}|cardno=1/130}} | ||
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|jtrans=Damage Swap | |jtrans=Damage Swap | ||
|effect=As often as you like during your turn ''(before your attack)'', you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if {{tt|Alakazam|this Pokémon}} is {{TCG|Asleep}}, {{TCG|Confused}}, or {{TCG|Paralyzed}}. | |effect=As often as you like during your turn ''(before your attack)'', you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if {{tt|Alakazam|this Pokémon}} is {{TCG|Asleep}}, {{TCG|Confused}}, or {{TCG|Paralyzed}}. | ||
}} | |||
{{Cardtext/Attack | {{Cardtext/Attack | ||
|type=Psychic | |type=Psychic | ||
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|damage=30 | |damage=30 | ||
|effect=Flip a {{TCG|coin}}. If heads, the Defending Pokémon is now {{TCG|Confused}}. | |effect=Flip a {{TCG|coin}}. If heads, the Defending Pokémon is now {{TCG|Confused}}. | ||
}} | |||
{{Cardtext/Footer}} | {{Cardtext/Footer}} | ||
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|jtrans=Damage Swap | |jtrans=Damage Swap | ||
|effect=As often as you like during your turn ''(before your attack)'', you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if {{tt|Alakazam|this Pokémon}} is affected by a {{TCG|Special Condition}}. | |effect=As often as you like during your turn ''(before your attack)'', you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if {{tt|Alakazam|this Pokémon}} is affected by a {{TCG|Special Condition}}. | ||
}} | |||
{{Cardtext/Attack | {{Cardtext/Attack | ||
|type=Psychic | |type=Psychic | ||
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|damage=30 | |damage=30 | ||
|effect=Flip a {{TCG|coin}}. If heads, the Defending Pokémon is now {{TCG|Confused}}. | |effect=Flip a {{TCG|coin}}. If heads, the Defending Pokémon is now {{TCG|Confused}}. | ||
}} | |||
{{Cardtext/Footer}} | {{Cardtext/Footer}} | ||
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|jdex=力ワザをあまり好まず、超能力を自在にあやつって相手を倒す。 | |jdex=力ワザをあまり好まず、超能力を自在にあやつって相手を倒す。 | ||
|transdex=It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes. | |transdex=It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes. | ||
}} | |||
==Release information== | ==Release information== | ||
This card was | This card was included in the {{TCG|Base Set}}, first released in the Japanese {{TCG|Expansion Pack}}. It was reprinted in the {{TCG|Base Set 2}} and {{TCG|Legendary Collection}} expansions. | ||
==Trivia== | ==Trivia== | ||
===Origin=== | ===Origin=== | ||
{{m|Confuse Ray}} is a [[move]] in the [[Pokémon games]] | {{m|Confuse Ray}} is a [[move]] in the [[Pokémon games]] that {{p|Alakazam}} cannot learn. This card's English [[Pokédex]] entry comes from {{game|Red and Blue|s}}, though it is slightly reworded. The Japanese entry comes from {{game|Red and Green|s}}. | ||
{{Project TCG notice}} | {{Project TCG notice}} |