Tough (condition): Difference between revisions

m (r2.7.6) (Robot: Modifying zh:强壮组 to zh:强壮)
Line 76: Line 76:


==Moves==
==Moves==
{{outdated|section|needs=contest moves and statics from Generation VI/Omega Ruby and Alpha Sapphire}}
{{movelist/contest-header|Tough}}
{{movelist/contest-head|Tough}}
{{movelist/contest-move|I|Acid Armor|Poison|Status|3}}
{{movelist/contest|1|Acid Armor|Poison|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest|2|Ancient Power|Rock|Special|1|0|Ups the user's condition. Helps prevent nervousness.|2|Earn +2 if the Pokémon performs
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|I|Ancient Power|Rock|Special|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|III|Arm Thrust|Fighting|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|IV|Acupressure|Normal|Status}} <!--Previously a Cool move-->
{{movelist/contest


==In other languages==
==In other languages==