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Talk:Tough (condition)

ORAS Updated list

Here it is in case anyone wants to go through the hurdles of importing this to the mainspace:


Gen Move Type Category Appeal Jam Description
II Acid Armor Poison Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
IV Acupressure Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
II Ancient Power Rock Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
III Arm Thrust Fighting Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
VI Belch Poison Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if the user is pumped up.
II Bide Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move later on the next turn.
I Bind Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
I Bite Dark Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
I Body Slam Normal Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
II Bone Club Ground Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
II Bone Rush Ground Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
II Bonemerang Ground Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
VI Boomburst Normal Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 4
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
IV Brine Water Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
V Bulldoze Ground Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
IV Bullet Punch Steel Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
V Chip Away Normal Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience in any kind of contest.
II Clamp Water Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
IV Close Combat Fighting Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
V Coil Poison Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
I Comet Punch Normal Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
II Constrict Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
I Counter Fighting Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
II Crabhammer Water Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
II Crunch Dark Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
IV Crush Grip Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
II Curse Ghost Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move later on the next turn.
II Dig Ground Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
I Double-Edge Normal Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
IV Dragon Rush Dragon Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
V Dragon Tail Dragon Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move later on the next turn.
IV Drain Punch Fighting Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
V Drill Run Ground Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
V Dual Chop Dragon Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
II Earthquake Ground Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
III Endeavor Normal Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
II Endure Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move later on the next turn.
V Final Gambit Fighting Special
♥♥♥♥ 7
♥♥♥
♥♥♥♥ 0
♥♥♥♥
A move of huge appeal, but using it prevents the user from taking further contest moves.
I Fire Punch Fire Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Fissure Ground Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
VI Flying Press Fighting Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience in any kind of contest.
III Focus Punch Fighting Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
II Fury Swipes Normal Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
IV Gastro Acid Poison Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
IV Giga Impact Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 4
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
II Glare Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
III Grudge Ghost Status
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 4
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
IV Gunk Shot Poison Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
IV Hammer Arm Fighting Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
II Harden Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
V Head Charge Normal Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
IV Head Smash Rock Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
I Headbutt Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
V Heat Crash Fire Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
V Heavy Slam Steel Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
V Horn Leech Grass Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
V Hurricane Flying Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
VI Hyperspace Fury Dark Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used first.
V Incinerate Fire Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
III Iron Defense Steel Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
IV Iron Head Steel Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
I Karate Chop Fighting Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Lava Plume Fire Special
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
I Low Kick Fighting Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the later it is used in a turn.
IV Magma Storm Fire Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
II Magnitude Ground Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the more the crowd is excited.
I Mega Punch Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
III Memento Dark Status
♥♥♥♥ 7
♥♥♥
♥♥♥♥ 0
♥♥♥♥
A move of huge appeal, but using it prevents the user from taking further contest moves.
III Mud Shot Ground Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
III Muddy Water Water Special
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
VI Noble Roar Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
II Octazooka Water Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Payback Dark Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
IV Poison Jab Poison Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
I Pound Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Power Whip Grass Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the more the crowd is excited.
VI Power-Up Punch Fighting Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if the user is pumped up.
II Rage Normal Physical
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
III Revenge Fighting Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
III Rock Blast Rock Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
IV Rock Climb Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
IV Rock Polish Rock Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
II Rock Slide Rock Physical
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
II Rock Smash Fighting Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Rock Throw Rock Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Rock Wrecker Rock Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 4
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
VI Rototiller Ground Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
II Sandstorm Rock Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
V Scald Water Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
II Scary Face Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
I Scratch Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Seed Bomb Grass Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
I Seismic Toss Fighting Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
V Shell Smash Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used last.
II Skull Bash Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
V Sky Drop Flying Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
I Slam Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Sludge Poison Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles the last Pokémon to act before the user.
II Sludge Bomb Poison Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
V Sludge Wave Poison Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
V Smack Down Rock Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
III Smelling Salts Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
II Smog Poison Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
V Snarl Dark Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
VI Spiky Shield Grass Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
III Spit Up Normal Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if the user is pumped up.
II Spite Ghost Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
V Steamroller Bug Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
VI Sticky Web Bug Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
III Stockpile Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
I Stomp Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Stone Edge Rock Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
I Strength Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Struggle Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Super Fang Normal Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
III Superpower Fighting Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
III Swallow Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
I Tackle Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
I Take Down Normal Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
II Thief Dark Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
VI Thousand Waves Ground Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
I Thrash Normal Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
III Torment Dark Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
I Vice Grip Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Wake-Up Slap Fighting Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
II Waterfall Water Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
V Wide Guard Rock Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
V Wild Charge Electric Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
IV Wood Hammer Grass Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
V Work Up Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used first.
I Wrap Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
IV Wring Out Normal Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
For a detailed description of a move's Contest effect, see its page.

I've also created a complete list of all moves and their ORAS contest stats on my Userpage. TehPerson (talk) 21:14, 12 January 2016 (UTC)

Return to "Tough (condition)" page.