Korean character encoding (Generation II): Difference between revisions

→‎Control characters: https://tcrf.net/Talk:Pok%C3%A9mon_Gold_and_Silver#Unused_error_messages_in_Japanese
(The control characters are all different. But the non-control characters are mostly like the English games)
(→‎Control characters: https://tcrf.net/Talk:Pok%C3%A9mon_Gold_and_Silver#Unused_error_messages_in_Japanese)
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| 0x1E || A "half" line break (moves the print position to the place one tile below the start of the current line).
| 0x1E || A "half" line break (moves the print position to the place one tile below the start of the current line).
|-
|-
| 0x1F || Prints <code>ᆨtzx</code> (appears to be junk data and unused).
| 0x1F || Prints <code>ᆨtzx</code> ({{wp|mojibake}} for '''{{j|こうげき}}''' ''attack''; appears to be a leftover from the English version code).
|-
|-
| 0x33 || Prints <code><sup>P</sup><sub>O</sub><sup>K</sup><sub>é</sub></code>.
| 0x33 || Prints <code><sup>P</sup><sub>O</sub><sup>K</sup><sub>é</sub></code>.
Line 136: Line 136:
| 0x5F || Marks the end of dialogue, with a visual prompt to the player.
| 0x5F || Marks the end of dialogue, with a visual prompt to the player.
|}
|}


==Two-byte characters==
==Two-byte characters==
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