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[[File:Save Pokémon Black.png|thumb|right|Saving in {{game|Black | [[File:Save Pokémon Black.png|thumb|right|Saving in {{game|Black}}]] | ||
'''Saving''' (Japanese: '''レポート''' ''Report'') is a function used in the {{pkmn|games}} which allows the {{player}} to resume their adventure from where they left off the last time the game was booted. {{wp|Saved game}} {{wp|Data (computing)|data}} is stored in battery-powered {{wp|Static random-access memory|SRAM}} in [[Generation I|Generations I]] and [[Generation II|II]], and in {{wp|Flash memory}} from [[Generation III]] onward. It is required when using certain in-game features, such as going to the [[Global Terminal]] and entering a [[Battle Tower]]. Since [[Generation II]], an automatic saving process is performed after defeating the [[Elite Four]]. | '''Saving''' (Japanese: '''レポート''' ''Report'') is a function used in the {{pkmn|games}} which allows the {{player}} to resume their adventure from where they left off the last time the game was booted. {{wp|Saved game}} {{wp|Data (computing)|data}} is stored in battery-powered {{wp|Static random-access memory|SRAM}} in [[Generation I|Generations I]] and [[Generation II|II]], and in {{wp|Flash memory}} from [[Generation III]] onward. It is required when using certain in-game features, such as going to the [[Global Terminal]] and entering a [[Battle Tower]]. Since [[Generation II]], an automatic saving process is performed after defeating the [[Elite Four]]. | ||
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