Poison (status condition): Difference between revisions

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http://www.nintendo.tw/campaign/kujira_guidebook_sample.pdf
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[[File:Poisoned Pokémon.png|right|thumb|250px|{{AP|Gliscor}} poisoned]]
[[File:Poisoned Pokémon.png|right|thumb|250px|{{AP|Gliscor}} poisoned]]
The '''poison''' condition (PSN) (Japanese: '''どく''' ''Poison'') is a non-volatile [[status condition]] found in the Pokémon games, it causes a Pokémon to lose HP at the end of every turn, as well as outside of battle prior to [[Generation V]]. It can be caused by several moves most of which are {{type|Poison}}, and some Abilities. Poison and {{type|Steel}} Pokémon are immune to being poisoned, making it the only non-volatile status condition to be ineffective against more than one type; however, in Generation II, Steel-type Pokémon can be poisoned by {{m|Twineedle}}.
The '''poison''' condition (PSN) (Japanese: '''どく''' ''poison'') is a non-volatile [[status condition]] found in the Pokémon games, it causes a Pokémon to lose HP at the end of every turn, as well as outside of battle prior to [[Generation V]]. It can be caused by several moves most of which are {{type|Poison}}, and some Abilities. Poison and {{type|Steel}} Pokémon are immune to being poisoned, making it the only non-volatile status condition to be ineffective against more than one type; however, in Generation II, Steel-type Pokémon can be poisoned by {{m|Twineedle}}.
[[File:Bad Poison Effect.png|250px|thumb|right|{{AP|Pignite}} badly poisoned]]
[[File:Bad Poison Effect.png|250px|thumb|right|{{AP|Pignite}} badly poisoned]]
Along with the poison status, a Pokémon can also be '''badly poisoned'''; the effects are similar to poison but instead of having a set amount of damage dealt each turn, badly poisoned Pokémon will receive increasing amounts of damage each turn.
Along with the poison status, a Pokémon can also be '''badly poisoned''' (Japanese: '''もうどく''' ''deadly poison''); the effects are similar to poison but instead of having a set amount of damage dealt each turn, badly poisoned Pokémon will receive increasing amounts of damage each turn.


==Effect==
==Effect==