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Jump Kick does damage. If it misses, the user will take crash damage of 1 HP. If used against a {{type|Ghost}}, it always counts as a miss. | Jump Kick does damage. If it misses, the user will take crash damage of 1 HP. If used against a {{type|Ghost}}, it always counts as a miss. | ||
In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. | |||
===Generation II - III=== | ===Generation II - III=== |
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