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===Weather-utilization=== | ===Weather-utilization=== | ||
{{main|Castform}} | {{main|Castform}} | ||
One of the {{cat|Generation III Pokémon|Pokémon introduced in Generation III}} was designed to take full advantage of the varying weather conditions. In a battle, where no weather effects are present, Castform is a {{ | One of the {{cat|Generation III Pokémon|Pokémon introduced in Generation III}} was designed to take full advantage of the varying weather conditions. In a battle, where no weather effects are present, Castform is a {{type|Normal}} Pokémon. However, when any of the effects besides a sandstorm or Shadow Sky are applied, Castform's type and shape change to match the weather, due to its Ability, {{a|Forecast}}. Also, when it is leveled up, it learns a move called {{m|Weather Ball}}, which also changes type with the weather, doubling its power when any weather was in effect. Unlike Forecast, Weather Ball's type differs even in a sandstorm, becoming a {{type|Rock}} move, and Shadow Sky, becoming a {{type|???}} move. | ||
==History== | ==History== | ||
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A new Ability is introduced that acts as a counterpart to some of the Abilities introduced in Generation III. {{a|Snow Warning}} causes a hailstorm for the duration of the battle, in the same way as {{a|Drought}}, {{a|Drizzle}} and {{a|Sand Stream}}. Four [[held item]]s were also introduced, which each correspond to a certain weather condition and will increase the duration of the weather condition, if caused by a move used by the holder, by three turns. | A new Ability is introduced that acts as a counterpart to some of the Abilities introduced in Generation III. {{a|Snow Warning}} causes a hailstorm for the duration of the battle, in the same way as {{a|Drought}}, {{a|Drizzle}} and {{a|Sand Stream}}. Four [[held item]]s were also introduced, which each correspond to a certain weather condition and will increase the duration of the weather condition, if caused by a move used by the holder, by three turns. | ||
More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m|Gravity}} makes all Pokémon fall to the ground, enabling all Pokémon to be susceptible to things such as {{ | More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m|Gravity}} makes all Pokémon fall to the ground, enabling all Pokémon to be susceptible to things such as {{type|Ground}} moves, {{m|Spikes}}, {{a|Arena Trap}}, and others; decreases the {{stat|Evasion}} of all Pokémon by two stages; as well as disabling moves like {{m|Fly}} and {{m|Hi Jump Kick}}. {{m|Trick Room}} makes slower Pokémon attack first, and {{m|Tailwind}} doubles the {{stat|Speed}} of the user's team for three turns. | ||
[[Acid rain]], a weather-related glitch, is present in {{3v2|HeartGold|SoulSilver|Platinum}}, in which all weather conditions are present at once. | [[Acid rain]], a weather-related glitch, is present in {{3v2|HeartGold|SoulSilver|Platinum}}, in which all weather conditions are present at once. | ||
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[[File:Hail IV.png|thumb|right|Battling in a hailstorm]] | [[File:Hail IV.png|thumb|right|Battling in a hailstorm]] | ||
* '''Effect:''' | * '''Effect:''' | ||
** Damages all Pokémon who are not {{ | ** Damages all Pokémon who are not {{type|Ice}}. | ||
** Does not damage Pokémon with the following abilities: {{a|Ice Body}}, {{a|Snow Cloak}}, {{a|Magic Guard}}, {{a|Overcoat}}. | ** Does not damage Pokémon with the following abilities: {{a|Ice Body}}, {{a|Snow Cloak}}, {{a|Magic Guard}}, {{a|Overcoat}}. | ||
** Allows {{m|Blizzard}} to bypass accuracy check. | ** Allows {{m|Blizzard}} to bypass accuracy check. |