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Weather

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'''Weather conditions''' (Japanese: '''てんき''' ''Weather'') are mechanics of the Pokémon games, and have been included in every main series game since [[Generation II]]. The weather system was expanded on in [[Generation III]], and again further expanded in [[Generation IV]]. In each generation, the weather has been determined either by the location of the battle or the Pokémon involved. Only one weather condition may be present at one time, and only the most recent weather condition will take effect.
 
==Characteristics==
In all generations since [[Generation II]], some moves, such as {{m|Thunder}} and {{m|SolarBeam}}, take advantage of certain weather conditions and have increased power or accuracy. Other moves can directly cause or cease weather, such as {{m|Sunny Day}} and {{m|Defog}}. Beginning in Generation III, some [[Ability|Abilities]] have revolved around weather effects: {{p|Groudon|two}} {{p|Kyogre|members}} of the [[weather trio]] can {{a|Drought|cause}} {{a|Drizzle|changes}} in the weather; while the {{p|Rayquaza|other}} {{a|Air Lock|neutralizes}} it.
 
===Weather-utilization===
{{main|Castform}}
One of the {{cat|Generation III Pokémon|Pokémon introduced in Generation III}} was designed to take full advantage of the varying weather conditions. In a battle, where no weather effects are present, Castform is a {{type2|Normal}} Pokémon. However, when any of the effects besides a sandstorm or Shadow Sky are applied, Castform's type and shape change to match the weather, due to its Ability, {{a|Forecast}}. Also, when it is leveled up, it learns a move called {{m|Weather Ball}}, which also changes type with the weather, doubling its power when any weather was in effect. Unlike Forecast, Weather Ball's type differs even in a sandstorm, becoming a {{type|Rock}} move, and Shadow Sky, becoming a {{type|???}} move.
 
==History==
 
{{p|Tyranitar}} has the ability {{a|Sand Stream}}, which causes a sandstorm until the battle ends or another weather effect takes its place. Other Pokémon have abilities that benefit from weather that is already in effect, such as {{p|Lotad}}'s {{a|Rain Dish}}.
 
====Castform====
{{main|Castform}}
One of the {{cat|Generation III Pokémon|Pokémon introduced in Generation III}} was designed to take full advantage of the varying weather conditions. In a battle, where no weather effects are present, Castform is a {{type2|Normal}} Pokémon. However, when any of the effects besides a sandstorm or Shadow Sky are applied, Castform's type and shape change to match the weather, due to its Ability, {{a|Forecast}}. Also, when it is leveled up, it learns a move called {{m|Weather Ball}}, which also changes type with the weather, doubling its power when any weather was in effect. Unlike Forecast, Weather Ball's type differs even in a sandstorm, becoming a {{type|Rock}} move, and Shadow Sky, becoming a {{type|???}} move.
 
===Generation IV===
Also introduced were several new abilities that make use of the weather. {{a|Sand Rush}} and {{a|Sand Force}} both benefit a Pokémon during a sandstorm, while {{a|Overcoat}} negates the damage taken in a hailstorm and sandstorm. With the addition of Hidden Abilities, many old Pokémon now have access to weather-related Abilities. Most notability, {{a|Drought}} and {{a|Drizzle}}, previously available only to {{p|Groudon}} and {{p|Kyogre}}, are now available to more Pokémon. Specifically, {{p|Vulpix}} and {{p|Ninetales}} now have access to {{a|Drought}}, while {{p|Politoed}} now has access to {{a|Drizzle}}.
 
==WeatherTypes inof the main seriesweathers==
There have been six different weather conditions that affect battling in the [[version|main series]] of Pokémon games, and six different conditions that have effects in the overworld.
 
===InIntense battlesunlight===
====Intense sunlight====
[[File:Sunny Day.png|thumb|right|Battling in intense sunlight]]
* '''Effect:'''
** Reduces the chance of Pokémon becoming frozen.
** Can be lengthened from 5 to 8 turns with the use of the [[Heat Rock]].
* '''Field effect:''' When the sun shines brightly, the screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.
* '''Activating move:''' {{m|Sunny Day}}
* '''Activating ability:''' {{a|Drought}}
* '''Routes where it is encountered naturally:''' Eastern [[Hoenn]] [[water route]]s (after {{p|Groudon}} is awakened, before it is battled){{sup|Ru}}{{sup|E}}; Routes {{rtn|114|Hoenn}}, {{rtn|115|Hoenn}}, {{rtn|116|Hoenn}}, and {{rtn|118|Hoenn}} when [[Terra Cave]] appears there{{sup|E}}
 
====Heavy rain====
[[File:Rain Dance.png|thumb|right|Battling in heavy rain]]
* '''Effect:'''
** Can be lengthened from 5 to 8 turns with the use of the [[Damp Rock]].
** Prevents Pokémon from exploding in [[Pokémon Mystery Dungeon]].
* '''Field effects:''' There have been three different rain conditions.
** Normal rain: Rain falls. Found in all places where rain is found on the field.
**Heavy rain: Rains falls heavily, at a lower angle than in the other. Found occasionally on {{rt|212|Sinnoh}}.
** Thunderstorm: Rain falls heavily, much like the Heavy Rain does, and occasionally, lightning will strike and thunder will rumble. Found on {{rt|119|Hoenn}} as part of the four-day rain-thunderstorm-rain-clear cycle. Found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game's release in each country. It also appeared on {{wp|St. Patrick's Day}}; February 29, 2008; and Christmas Day (December 25).
** '''Cloudy sky: ''' Not technically a rain condition, but related. Sometimes clouds gather over {{rt|213|Sinnoh}}, and the whole area gets darker than usual. Rarely happens on {{rt|212|Sinnoh}}.
* '''Activating move:''' {{m|Rain Dance}}
* '''Activating ability:''' {{a|Drizzle}}
* '''Routes where it is encountered naturally:''' {{rt|119|Hoenn}} (some days); {{rt|120|Hoenn}} (always); {{rt|123|Hoenn}} (some days); eastern [[Hoenn]] [[water route]]s (after {{p|Kyogre}} is awakened, before it is battled){{sup|Sa}}{{sup|E}}; Routes {{rtn|105|Hoenn}}, {{rtn|125|Hoenn}}, {{rtn|127|Hoenn}}, and {{rtn|129|Hoenn}} when [[Marine Cave]] appears there{{sup|E}}; {{rt|212|Sinnoh}} (always); {{rt|213|Sinnoh}} (sometimes); {{rt|214|Sinnoh}} (south leg); {{rt|215|Sinnoh}} (always); {{rt|33|Johto}} (always){{sup|HGSS}}; [[Lake of Rage]] (every day except {{DL|Days of the week|Wednesday}}){{sup|HGSS}}
 
====Sandstorm====
[[File:Sandstorm Battle.png|thumb|right|Battling in a sandstorm]]
* '''Effect:'''
** Changes {{m|Weather Ball}} to a {{type|Rock}} move and doubles its power, but {{p|Castform}} stays in its [[Form differences#Castform|normal form]].
** Can be lengthened from 5 to 8 turns with the use of the [[Smooth Rock]].
* '''Field effects:''' There has been only one sandstorm condition. Wind whips sand around, making it difficult to see.
* '''Activating move:''' {{m|Sandstorm}}
* '''Activating ability:''' {{a|Sand Stream}}
* '''Routes where it is encountered naturally:''' {{rt|111|Hoenn}}, {{rt|228|Sinnoh}}, {{rt|4|Unova}}
 
====Hailstorm====
[[File:Hail IV.png|thumb|right|Battling in a hailstorm]]
* '''Effect:'''
** Changes {{m|Weather Ball}} to an {{type|Ice}} move and doubles its power, and {{p|Castform}} to its [[Form differences#Castform|Hail form]].
** Can be lengthened from 5 to 8 turns with the use of the [[Icy Rock]].
[[File:HGSS Diamond Dust.png|right|thumb|200px|Diamond dust on [[Mt. Silver]] in {{game|HeartGold and SoulSilver|s}}]]
* '''Field effects: ''' There have been four snowy conditions.
{{redirect|Snow|the tile|Snow tile}}
** Light snow: Snow falls lightly and appears to fall vertically from the top of the screen. Found in [[Snowpoint City]], and less often, in [[Acuity Lakefront]] and on {{rt|216|Sinnoh}}. It also occurs in the most western areas of the [[Unova]] region during the [[Seasons|wintertime]]. This overworld condition does not result in an in-battle condition.
** Heavy snow: Snow falls more quickly and heavily, falling diagonally from one of the top corners of the screen (leaving the impression that it is being carried by strong winds), and sometimes appears to be mixed with hail. Found on {{rt|216|Sinnoh}}, [[Acuity Lakefront]] and sometimes in [[Icirrus City]] and {{rt|8|Unova}} during the Winter. In battle this overworld condition results in a hailstorm.
** Blizzard: Snow whips around, making it difficult to see. Found on {{rt|217|Sinnoh}}, and less often on {{rt|216|Sinnoh}}. In battle this overworld condition results in a hailstorm.
** {{wp|Diamond dust}}: Small ice crystals twinkle in the air. Found on certain special days in [[Snowpoint City]], [[Mt. Silver]] and [[Icirrus City]]. Diamond dust, however, does not have the same effect as other snowy conditions in battle and instead has no effect in battle.
* '''Activating move:''' {{m|Hail}}
* '''Activating ability:''' {{a|Snow Warning}}
* '''Routes where it is encountered naturally:''' {{rt|216|Sinnoh}}, {{rtn|217|Sinnoh}}, [[Mt. Coronet]] peak, [[Mt. Silver]] peak.
 
====Shadow Sky====
[[File:Darkness Battle.png|thumb|right|Battling in Shadow Sky]]
* '''Effect:'''
* '''Routes where it is encountered naturally:''' Not encountered naturally.
 
====Fog====
[[File:Fog DPPt.png|thumb|right|Battling in the fog]]
* '''Effect:'''
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP.
* '''Clearing move:''' {{m|Defog}}
* '''Field effects:''' Thick fog blankets everything. Obstacles and Trainers are difficult to see. Can be cleared with {{m|Defog}}.
* '''Activating ability:''' None.
* '''Routes/areas where it is encountered naturally:''' {{rt|210|Sinnoh}} (north leg); [[Lost Tower]]{{sup|Pt}}; [[Mt. Coronet]] basement; {{si|Victory Road}} (path to {{rt|224|Sinnoh}}); [[Turnback Cave]]; [[Courtyard Colosseum]]
 
===OnOther the field=appearances==
There===Pokémon haveMystery been several on-field weather conditions, most of which do the same as another on-field weather condition.Dungeon===
 
====Sun====
When the sun shines brightly, the screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.
 
====Cloudy skies====
Sometimes clouds gather over {{rt|213|Sinnoh}}, and the whole area gets darker than usual. Rarely happens on {{rt|212|Sinnoh}}.
 
====Rain====
There have been three different rain conditions.
*Normal rain: Rain falls. Found in all places where rain is found on the field.
*Heavy rain: Rains falls heavily, at a lower angle than in the other. Found occasionally on {{rt|212|Sinnoh}}.
*Thunderstorm: Rain falls heavily, much like the Heavy Rain does, and occasionally, lightning will strike and thunder will rumble. Found on {{rt|119|Hoenn}} as part of the four-day rain-thunderstorm-rain-clear cycle. Found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game's release in each country. It also appeared on {{wp|St. Patrick's Day}}; February 29, 2008; and Christmas Day (December 25).
 
====Sandstorm====
There has been only one sandstorm condition. Wind whips sand around, making it difficult to see.
 
====Snow/Hail====
[[File:HGSS Diamond Dust.png|right|thumb|200px|Diamond dust on [[Mt. Silver]] in {{game|HeartGold and SoulSilver|s}}]]
{{redirect|Snow|the tile|Snow tile}}
There have been four snowy conditions.
* Light snow: Snow falls lightly and appears to fall vertically from the top of the screen. Found in [[Snowpoint City]], and less often, in [[Acuity Lakefront]] and on {{rt|216|Sinnoh}}. It also occurs in the most western areas of the [[Unova]] region during the [[Seasons|wintertime]]. This overworld condition does not result in an in-battle condition.
* Heavy snow: Snow falls more quickly and heavily, falling diagonally from one of the top corners of the screen (leaving the impression that it is being carried by strong winds), and sometimes appears to be mixed with hail. Found on {{rt|216|Sinnoh}}, [[Acuity Lakefront]] and sometimes in [[Icirrus City]] and {{rt|8|Unova}} during the Winter. In battle this overworld condition results in a hailstorm.
* Blizzard: Snow whips around, making it difficult to see. Found on {{rt|217|Sinnoh}}, and less often on {{rt|216|Sinnoh}}. In battle this overworld condition results in a hailstorm.
* {{wp|Diamond dust}}: Small ice crystals twinkle in the air. Found on certain special days in [[Snowpoint City]], [[Mt. Silver]] and [[Icirrus City]]. Diamond dust, however, does not have the same effect as other snowy conditions in battle and instead has no effect in battle.
 
====Fog====
There has been only one fog condition.
* Heavy fog: Thick fog blankets everything. Obstacles and Trainers are difficult to see. Can be cleared with {{m|Defog}}.
 
====Overworld images====
<gallery perrow="3">
File:Sunny Field.png|The blindingly hot sun shines down
File:Rainy Field.png|A gloomy day on {{rt|101|Hoenn}}
File:Sandstorm Field.png|A sandstorm rages
File:Fog.jpg|Fog looming ahead
File:Diamond Dust Platinum.gif|Diamond dust in [[Snowpoint City]] in Platinum
</gallery>
 
==Weather in Pokémon Mystery Dungeon==
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon]] series. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s.
 
*'''Sunny:''' Fire-type moves increase power by 50%, while Water moves are cut in half.
*'''Fog:''' The power of Electric-type moves is cut in half.
*'''Sandstorm:''' Deals 5 points of damage to non-Rock-, Ground-, and Steel-types every 10 turns.
*'''Cloudy:''' Reduces the damage of all non-Normal-type moves by 25%.
 
==Gallery==
<gallery>
File:Sunny Field.png|The blindingly hot sun shines down
File:Rainy Field.png|A gloomy day on {{rt|101|Hoenn}}
File:Sandstorm Field.png|A sandstorm rages
File:Fog.jpg|Fog looming ahead
File:Diamond Dust Platinum.gif|Diamond dust in [[Snowpoint City]] in Platinum
</gallery>
 
==Trivia==
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