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'''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a damage-dealing {{ | '''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. Prior to [[Generation IV]], it was {{p|Hitmonlee}}'s signature move. | ||
==Effect== | ==Effect== | ||
===Generation I - III=== | ===Generation I - III=== | ||
Jump Kick does damage. If this attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a {{ | Jump Kick does damage. If this attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a {{type|Ghost}}, it always counts as a miss. | ||
If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. | If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. |