Jump Kick (move): Difference between revisions

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'''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a damage-dealing {{type2|Fighting}} [[move]] introduced in [[Generation I]]. Prior to [[Generation IV]], it was {{p|Hitmonlee}}'s signature move.
'''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. Prior to [[Generation IV]], it was {{p|Hitmonlee}}'s signature move.


==Effect==
==Effect==
===Generation I - III===
===Generation I - III===
Jump Kick does damage. If this attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a {{type2|Ghost}}, it always counts as a miss.
Jump Kick does damage. If this attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a {{type|Ghost}}, it always counts as a miss.


If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.