Save: Difference between revisions

73 bytes added ,  29 February 2012
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[[File:Save_pokemon_black_jap.png|frame|Saving in {{game|Black and White|s}}]]
[[File:Save Pokémon Black.png|thumb|200px|Saving in {{game|Black and White|s}}]]
'''Saving''' (Japanese: '''レポート''' ''Report'') is a function used in [[Pokémon games]] which allows the [[Player character|player]] to start from where they saved the next time they turn on their game. Saving is required when using certain features of the game such as going to the [[Global Terminal]] and entering a [[Battle Tower]]. After defeating the [[Elite Four]], the game automatically saves. If there is already saved game file, the player must first overwrite the existing save file with the new data. A new game can be started if there is a saved game file; however, the new file cannot be saved unless it overwrites the existing file. Saving also plays a role in several [[glitches]] and in obtaining [[glitch Pokémon]].
'''Saving''' (Japanese: '''レポート''' ''Report'') is a function used in [[Pokémon games]] which allows the [[Player character|player]] to start from where they saved the next time they turn on their game. Saving is required when using certain features of the game such as going to the [[Global Terminal]] and entering a [[Battle Tower]]. After defeating the [[Elite Four]], the game automatically saves. If there is already saved game file, the player must first overwrite the existing save file with the new data. A new game can be started if there is a saved game file; however, the new file cannot be saved unless it overwrites the existing file. Saving also plays a role in several [[glitches]] and in obtaining [[glitch Pokémon]].


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[[Generation III]] attempted to better secure the saving process with the addition of a backup save file, which is loaded if the primary save file becomes corrupted. The regular saving prompts are the same as in Generation II; however, if the game being saved is different from the game currently saved, a more detailed warning appears—"There is a different save file that is already saved. Is it okay to overwrite it?". {{game2|FireRed|LeafGreen|Emerald}} display a more severe warning message:
[[Generation III]] attempted to better secure the saving process with the addition of a backup save file, which is loaded if the primary save file becomes corrupted. The regular saving prompts are the same as in Generation II; however, if the game being saved is different from the game currently saved, a more detailed warning appears—"There is a different save file that is already saved. Is it okay to overwrite it?". {{game2|FireRed|LeafGreen|Emerald}} display a more severe warning message:


<blockquote>"WARNING!<br />
<blockquote>"WARNING!<br>
There is a different game file that is already saved.<br />
There is a different game file that is already saved.<br>
If you save now, the other file's data, including items and POKéMON, will be entirely lost.<br />
If you save now, the other file's data, including items and POKéMON, will be entirely lost.<br>
Are you sure you want to save now and overwrite the other save file?"</blockquote>
Are you sure you want to save now and overwrite the other save file?"</blockquote>


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===Generation IV===
===Generation IV===
[[File:Save Pokémon Platinum.png|thumb|200px|Saving in {{game|Platinum}}]]
In [[Generation IV]], the two-step save process and prompts from Generation III remain, as does the backup save file feature. In {{game|Diamond and Pearl|s}} and {{v2|Platinum}}, the usual "Saving..." prompt will read "Saving a lot of data..." if the player has used the [[Pokémon Storage System]] at all during their session; this includes capturing a Pokémon and sending it automatically to a PC box as well as using a PC directly. When "Saving a lot of data", the process will take significantly longer.
In [[Generation IV]], the two-step save process and prompts from Generation III remain, as does the backup save file feature. In {{game|Diamond and Pearl|s}} and {{v2|Platinum}}, the usual "Saving..." prompt will read "Saving a lot of data..." if the player has used the [[Pokémon Storage System]] at all during their session; this includes capturing a Pokémon and sending it automatically to a PC box as well as using a PC directly. When "Saving a lot of data", the process will take significantly longer.