Wonder Guard (Ability): Difference between revisions

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|colorscheme=ghost
|colorscheme=ghost
|gen=3
|gen=3
|text3="Super effective" hits.
|text3="Super effective" hits.{{sup/3|RSEFRLG}}<br>Supereffective hits.{{sup/ss|Colo}}{{sup/ss|XD}}
|text4=Only supereffective moves will hit.
|text4=Only supereffective moves will hit.<!--Yes, no space.-->
|text5=Only supereffective moves will hit.<!--Yes, no space.-->
|text5=Only supereffective moves will hit.
|text6=Only supereffective moves will hit.
|text6=Only supereffective moves will hit.
|text7=Its mysterious power only lets supereffective moves hit the Pokémon.
}}
}}
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.
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==Effect==
==Effect==
===In battle===
===In battle===
Wonder Guard makes the user immune to direct damage moves that are not [[Damage modification#super effective|super effective]].
Wonder Guard makes the user immune to damaging moves that are not [[super effective]].


It does not affect moves that do not do damage, such as {{m|Tail Whip}} or {{m|PoisonPowder}}. It does not prevent any indirect damage, such as burn or poison, [[weather conditions]], recoil damage, or [[List of moves that cause entry hazards|entry hazards]].
It does not prevent {{status|confusion}} damage. It does not affect [[status move]]s, such as {{m|Tail Whip}} or {{m|Poison Powder}}. It does not prevent any indirect damage, such as from {{status|burn}}, [[weather]], [[recoil]], and {{FB|List of moves that cause|entry hazards}}.


Wonder Guard also does not block typeless moves from hitting. This includes {{m|Struggle}}, and prior to Generation V, {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}}. In Generation IV only, due to a presumed glitch, {{m|Fire Fang}} can hit through Wonder Guard even if it would not be super effective.
Wonder Guard does not affect {{m|Struggle}}. Prior to [[Generation V]], Wonder Guard does not affect {{m|Beat Up}}, {{m|Future Sight}}, or {{m|Doom Desire}}. In [[Generation IV]] only, Wonder Guard does not affect {{m|Fire Fang}}, due to {{DL|List of glitches in Generation IV|Fire Fang glitch|a presumed glitch}}.


Wonder Guard cannot be {{m|Skill Swap}}ped or copied by {{m|Role Play}}, but it can be {{a|Trace}}d.
{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. Wonder Guard can be bypassed by a Pokémon with {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}. It can also be bypassed by the moves {{m|Moongeist Beam}} and {{m|Sunsteel Strike}}.


===Outside of battle===
===Outside of battle===
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==In the anime==
==In the anime==
{{moveanime|type=ghost|exp=yes|gen=Only super effective moves will hit.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}}
{{moveanime|type=ghost|exp=yes|gen=The Pokémon is immune to all moves that it's not weak against.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}}
{{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that isn't super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.}}
{{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that isn't super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.}}
{{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}}
{{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}}
==In the manga==
===In the Pokémon Adventures manga===
* In ''[[PS317|Sneaky Like Shedinja]]'', {{FB|Arena Tycoon|Greta}}'s {{p|Shedinja}} was mentioned to have Wonder Guard as its Ability.


==Trivia==
==Trivia==
* Prior to [[Generation VI]], it was popular to hack this Ability onto {{p|Spiritomb}} ({{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}) and {{p|Sableye}} (Wondereye), as their complete lack of weaknesses made them impervious to ''all'' direct damage (barring {{m|Fire Fang}}{{tt|*|Generation IV only}}, typeless damage moves such as {{m|Struggle}} and {{m|Future Sight}}{{tt|*|Prior to Generation V}}, and having their type or ability changed or negated). As of Generation VI, the two are now weak to the new {{type|Fairy}}.
* Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type.
** This immunity was showcased with the Pokéstar Studios opponent [[Majin]], requiring the player to inflict burn or change Majin's ability/type to defeat it.
** This immunity was showcased with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.


==In other languages==
==In other languages==
{{langtable|color={{ghost color}}|bordercolor={{ghost color dark}}
{{langtable|color={{ghost color}}|bordercolor={{ghost color dark}}
|zh_cmn=奇異守護 ''Qíyì Shǒuhù''
|zh_yue=神奇守護 ''{{tt|Sàhnkèih Sáuwuh|Marvelous Protection}}'' {{tt|*|Games}}<br>奇異守護 ''{{tt|Kèihyih Sáuwuh|Strange Protection}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=神奇守護 / 神奇守护 ''{{tt|Shénqí Shǒuhù|Marvelous Protection}}'' {{tt|*|Games}}<br>奇異守護 ''{{tt|Qíyì Shǒuhù|Strange Protection}}'' {{tt|*|Anime, Adventures (Ching Win), guidebooks (Ching Win)}}<br>奇异防守 ''{{tt|Qíyì Fángshǒu|Strange Guard}}'' {{tt|*|Adventures (Jilin Publishing)}}
|fr=Garde Mystik
|fr=Garde Mystik
|de=Wunderwache
|de=Wunderwache
|it=Magidifesa
|it=Magidifesa
|ko=불가사의 부적 ''Bulgasayi Bujeok''
|ko=불가사의 부적 ''Bulgasayi Bujeok''
|pt=Proteção Maravilhosa
|pt=Defesa Mágica
|es=Superguarda
|es=Superguarda
|vi=Phòng ngự thần kì
}}
}}
{{-}}
{{-}}
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[[Category:Abilities that alter damage taken]]
[[Category:Abilities that alter damage taken]]
[[Category:Abilities that cannot be replaced]]
[[Category:Abilities that cannot be copied]]


[[de:Wunderwache]]
[[de:Wunderwache]]
[[es:Superguarda]]
[[fr:Garde Mystik]]
[[fr:Garde Mystik]]
[[it:Magidifesa (abilità)]]
[[it:Magidifesa (abilità)]]
[[ja:ふしぎなまもり]]
[[ja:ふしぎなまもり]]
[[pl:Wonder Guard (zdolność)]]
[[pl:Wonder Guard (zdolność)]]
[[pt:Wonder Guard]]
[[zh:神奇守护(特性)]]
[[zh:奇异守护(特性)]]
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