Weather: Difference between revisions

137 bytes added ,  15 April 2017
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===Overview===
===Overview===
*'''Clear skies''': Actually the absence of weather. This is the weather found in most locations.
*'''Clear skies''': Actually the absence of weather. This is the weather found in most locations.
*'''[[Harsh sunlight]]''': Strong sunlight shines on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby]] and {{v2|Emerald}}, due to {{p|Groudon}}'s emergence.
*'''[[Harsh sunlight]]''': Strong sunlight shines on the battlefield. It is one of the rarest conditions to be seen in the overworld.
**'''[[Harsh sunlight|Extremely harsh sunlight]]''': Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}'s emergence.
**'''[[Harsh sunlight|Extremely harsh sunlight]]''': Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}'s emergence.
*'''[[Rain]]''': Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities.
*'''[[Rain]]''': Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities.
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In [[Generation VI]] the background of the bottom screen shows an animation of the current weather.
In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather.


===Causing weather===
===Causing weather===
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|-
|-
! style="background:#{{normal color light}}; text-align:left; {{roundybl|5px}}" | Ability
! style="background:#{{normal color light}}; text-align:left; {{roundybl|5px}}" | Ability
| style="background:#FFF" | {{a|Air Lock}},<br>{{a|Cloud Nine}}
| style="background:#FFF" | &mdash;
| style="background:#FFF" | {{a|Drought}}
| style="background:#FFF" | {{a|Drought}}
| style="background:#FFF" | {{a|Desolate Land}}
| style="background:#FFF" | {{a|Desolate Land}}
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| style="background:#FFF; {{roundybr|5px}}" | {{a|Delta Stream}}
| style="background:#FFF; {{roundybr|5px}}" | {{a|Delta Stream}}
|}
|}
{{a|Air Lock}} and {{a|Cloud Nine}} also suspend the effects of weather while they are active.


In addition, {{m|Defog}} may clear fog from an overworld area (in Generation IV only). It is the only move that has any effect on weather in the overworld.
In addition, {{m|Defog}} may clear fog from an overworld area (in Generation IV only). It is the only move that has any effect on weather in the overworld.


Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}.
Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}.
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from [[Statistic|fastest]] Pokémon to slowest Pokémon (or the reverse during {{m|Trick Room}}); this means that the slowest Pokémon's Ability will override the other Abilities.


If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.
If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.
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During [[harsh sunlight]], all Pokémon are immune to {{status|freeze|freezing}}.
During [[harsh sunlight]], all Pokémon are immune to {{status|freeze|freezing}}.


Harsh sunlight and [[rain]] both affect the power of certain types of [[move]]s. [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%, while [[rain]] does the opposite, strengthening Water-type moves while weakening Fire-type moves.
Harsh sunlight and [[rain]] both affect the power of certain types of [[move]]s. [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%, while [[rain]] does the opposite, strengthening Water-type moves by 50% while weakening Fire-type moves by 50%.


Certain specific moves are also affected in special ways by the weather.
Certain specific moves are also affected in special ways by the weather.
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover <sup>1</sup>/<sub>2</sub> of the user's maximum HP; in harsh sunlight, they recover <sup>2</sup>/<sub>3</sub> HP; and in other types of weather, they recover <sup>1</sup>/<sub>4</sub> HP.
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover <sup>1</sup>/<sub>2</sub> of the user's maximum HP; in harsh sunlight, they recover <sup>2</sup>/<sub>3</sub> HP; and in other types of weather, they recover <sup>1</sup>/<sub>4</sub> HP.
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather. In hail, Blizzard ignores accuracy and evasion checks{{tt|*|In Generation IV, Blizzard's accuracy was simply raised to 100%. In Generation III, Blizzard's accuracy was unaffected.}}, while Thunder{{tt|*|In Generations II-IV, Thunder's accuracy was simply raised to 100%.}} and Hurricane do the same in rain. During harsh sunlight, however, Thunder and Hurricane only have 50% accuracy. In {{game|Diamond and Pearl|s}}, Blizzard and Thunder also had a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in their favored weather.
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather. In hail, Blizzard ignores accuracy and evasion checks{{tt|*|Generation IV onwards}}, while Thunder and Hurricane do the same in rain. During harsh sunlight, however, Thunder and Hurricane only have 50% accuracy. In {{game|Diamond and Pearl|s}}, Blizzard and Thunder also had a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in their favored weather.
*{{m|Solar Beam}} becomes a 1-turn move in harsh sunlight, skipping its charge turn, but in rain, sandstorm, or hail, Solar Beam's power is halved.
*{{m|Solar Beam}} becomes a 1-turn move in harsh sunlight, skipping its charge turn, but in rain, sandstorm, or hail, Solar Beam's power is halved.
*{{m|Growth}}'s stat increases double in harsh sunlight (since Generation V).
*{{m|Growth}}'s stat increases double in harsh sunlight (since Generation V).
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===Activated Abilities===
===Activated Abilities===
The following Abilities are activated when a type of weather comes into effect. Unless a type of weather is in effect, none of these Abilities has any effect.
The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
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| style="background:#FFF" | {{a|Flower Gift}}
| style="background:#FFF" | {{a|Flower Gift}}
| style="background:#FFF" | {{a|Rain Dish}}
| style="background:#FFF" | {{a|Rain Dish}}
|
| style="background:#FFF" | {{a|Slush Rush}}
|-
|-
| style="background:#FFF" | {{a|Leaf Guard}}
| style="background:#FFF" | {{a|Leaf Guard}}