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===Overview=== | ===Overview=== | ||
*'''Clear skies''': Actually the absence of weather. This is the weather found in most locations. | *'''Clear skies''': Actually the absence of weather. This is the weather found in most locations. | ||
*'''[[Harsh sunlight]]''': Strong sunlight shines on the battlefield. | *'''[[Harsh sunlight]]''': Strong sunlight shines on the battlefield. It is one of the rarest conditions to be seen in the overworld. | ||
**'''[[Harsh sunlight|Extremely harsh sunlight]]''': Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}'s emergence. | **'''[[Harsh sunlight|Extremely harsh sunlight]]''': Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}'s emergence. | ||
*'''[[Rain]]''': Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities. | *'''[[Rain]]''': Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities. | ||
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|} | |} | ||
In [[Generation VI]] the background of the bottom screen shows an animation of the current weather. | In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather. | ||
===Causing weather=== | ===Causing weather=== | ||
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|- | |- | ||
! style="background:#{{normal color light}}; text-align:left; {{roundybl|5px}}" | Ability | ! style="background:#{{normal color light}}; text-align:left; {{roundybl|5px}}" | Ability | ||
| style="background:#FFF" | | | style="background:#FFF" | — | ||
| style="background:#FFF" | {{a|Drought}} | | style="background:#FFF" | {{a|Drought}} | ||
| style="background:#FFF" | {{a|Desolate Land}} | | style="background:#FFF" | {{a|Desolate Land}} | ||
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| style="background:#FFF; {{roundybr|5px}}" | {{a|Delta Stream}} | | style="background:#FFF; {{roundybr|5px}}" | {{a|Delta Stream}} | ||
|} | |} | ||
{{a|Air Lock}} and {{a|Cloud Nine}} also suspend the effects of weather while they are active. | |||
In addition, {{m|Defog}} may clear fog from an overworld area (in Generation IV only). It is the only move that has any effect on weather in the overworld. | In addition, {{m|Defog}} may clear fog from an overworld area (in Generation IV only). It is the only move that has any effect on weather in the overworld. | ||
Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}. | Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}. | ||
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from [[Statistic|fastest]] Pokémon to slowest Pokémon (or the reverse during {{m|Trick Room}}); this means that the slowest Pokémon's Ability will override the other Abilities. | |||
If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below. | If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below. | ||
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During [[harsh sunlight]], all Pokémon are immune to {{status|freeze|freezing}}. | During [[harsh sunlight]], all Pokémon are immune to {{status|freeze|freezing}}. | ||
Harsh sunlight and [[rain]] both affect the power of certain types of [[move]]s. [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%, while [[rain]] does the opposite, strengthening Water-type moves while weakening Fire-type moves. | Harsh sunlight and [[rain]] both affect the power of certain types of [[move]]s. [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%, while [[rain]] does the opposite, strengthening Water-type moves by 50% while weakening Fire-type moves by 50%. | ||
Certain specific moves are also affected in special ways by the weather. | Certain specific moves are also affected in special ways by the weather. | ||
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover <sup>1</sup>/<sub>2</sub> of the user's maximum HP; in harsh sunlight, they recover <sup>2</sup>/<sub>3</sub> HP; and in other types of weather, they recover <sup>1</sup>/<sub>4</sub> HP. | *The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover <sup>1</sup>/<sub>2</sub> of the user's maximum HP; in harsh sunlight, they recover <sup>2</sup>/<sub>3</sub> HP; and in other types of weather, they recover <sup>1</sup>/<sub>4</sub> HP. | ||
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather. In hail, Blizzard ignores accuracy and evasion checks{{tt|*| | *The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather. In hail, Blizzard ignores accuracy and evasion checks{{tt|*|Generation IV onwards}}, while Thunder and Hurricane do the same in rain. During harsh sunlight, however, Thunder and Hurricane only have 50% accuracy. In {{game|Diamond and Pearl|s}}, Blizzard and Thunder also had a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in their favored weather. | ||
*{{m|Solar Beam}} becomes a 1-turn move in harsh sunlight, skipping its charge turn, but in rain, sandstorm, or hail, Solar Beam's power is halved. | *{{m|Solar Beam}} becomes a 1-turn move in harsh sunlight, skipping its charge turn, but in rain, sandstorm, or hail, Solar Beam's power is halved. | ||
*{{m|Growth}}'s stat increases double in harsh sunlight (since Generation V). | *{{m|Growth}}'s stat increases double in harsh sunlight (since Generation V). | ||
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===Activated Abilities=== | ===Activated Abilities=== | ||
The following Abilities are activated when a type of weather comes into effect. | The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active. | ||
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | {| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | ||
|- | |- | ||
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| style="background:#FFF" | {{a|Flower Gift}} | | style="background:#FFF" | {{a|Flower Gift}} | ||
| style="background:#FFF" | {{a|Rain Dish}} | | style="background:#FFF" | {{a|Rain Dish}} | ||
| | |||
| style="background:#FFF" | {{a|Slush Rush}} | |||
|- | |- | ||
| style="background:#FFF" | {{a|Leaf Guard}} | | style="background:#FFF" | {{a|Leaf Guard}} |