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{{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}} | {{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}} | ||
{{incomplete|needs=Generation VI details; Gates to Infinity descriptions}} | {{incomplete|needs=Generation VI details; Gates to Infinity descriptions}} | ||
The '''weather''' (Japanese: '''{{tt|天気|てんき}}''' ''weather'') is a set of mechanics in the Pokémon games that change the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the Pokémon in battle or affecting their [[stats]]. They have been included in every | The '''weather''' (Japanese: '''{{tt|天気|てんき}}''' ''weather'') is a set of mechanics in the [[Pokémon games]] that change the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the {{OBP|Pokémon|species}} in battle or affecting their [[stats]]. They have been included in every [[core series]] game since [[Generation II]]. In battle, weather is either determined by the location of a battle, due to overworld weather, or by a Pokémon creating a new type of weather with a move or Ability. Only one type of weather may be present at a time, and only the most recent type of weather will take effect. | ||
In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. [[Generation III]] introduced overworld weather and [[:Category:Abilities with effects on weather conditions|weather-related Abilities]], as well as a new weather-causing move. The biggest modification to weather in [[Generation IV]] was the introduction of | In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. [[Generation III]] introduced overworld weather and [[:Category:Abilities with effects on weather conditions|weather-related Abilities]], as well as a new weather-causing move. The biggest modification to weather in [[Generation IV]] was the introduction of four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or {{cat|Abilities with effects on weather conditions}}. [[Generation V]] mostly introduced greater overworld weather variability, especially in [[seasons]] affecting the weather in certain locations. | ||
==Types of weather and effects== | ==Types of weather and effects== | ||
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! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | ! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | ||
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| width="25%" style="background:# | | width="25%" style="background:#{{fire color light}}; padding-top:3px; {{roundybl|5px}}" | [[File:Dream Heat Rock Sprite.png|45px]]<br>[[Heat Rock]] | ||
| width="25%" style="background:# | | width="25%" style="background:#{{water color light}}; padding-top:3px" | [[File:Dream Damp Rock Sprite.png|45px]]<br>[[Damp Rock]] | ||
| width="25%" style="background:# | | width="25%" style="background:#{{rock color light}}; padding-top:3px" | [[File:Dream Smooth Rock Sprite.png|45px]]<br>[[Smooth Rock]] | ||
| width="25%" style="background:# | | width="25%" style="background:#{{ice color light}}; padding-top:3px; {{roundybr|5px}}" | [[File:Dream Icy Rock Sprite.png|45px]]<br>[[Icy Rock]] | ||
|} | |} | ||
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