User:CycloneGU/Sandbox

< User:CycloneGU
Revision as of 16:29, 25 June 2015 by CycloneGU (talk | contribs) (→‎Pokémon Puzzle Games: Template test so staff can see it works. If any changes are suggested, please make them here, not on the live pages! I have to still upload the images!)
Bulbapedia bulb.png This is CycloneGU's sandbox area to work on projects intended for mainspace.
This page is meant for individual elements that may be used in an existing mainspace article. It will not contain projects that are themselves their own pages intended to be moved to mainspace.
Feel free to discuss anything being done here on the talk page for this sandbox.

Pokémon Puzzle Games

Sandbox test for the BT template using BT000 and others known to exist in some form currently.

Stage 1

Pokémon on the board include Amaura, Lillipup, Pancham, Poochyena, and Spritzee.

Order Pokémon Type HP Appearance Conditions
1   Pikachu Electric 100 None
2   MissingNo. Normal 10,000 Victory!

Pokémon Rumble World

Traits

The following is a list of traits in Pokémon Rumble World. The table does not make reference to any +, ++, etc. statuses as they indicate a stronger version of the trait.

Trait Description
Speedy Moves quickly.
Snappy Uses its moves quickly.
Punchy High Attack.
Brawny High HP.
Hardy High Defense.
Lucky Foe drops more P.
Healthy Restores HP naturally.
Gutsy Makes foes wobbly more easily.
Turbo Keeps using moves for a while when the button is held down.
Perky Recovers quickly from a status change.
Steady Not affected by any status changes.
Techie Moves with fewer stars get stronger.
Feisty Sweeps foes to a farther distance.
Mighty Won't get swept away by its foe.
Type Boost Damage dealt goes up, taken goes down.
Chop-Chop Able to use the A and B moves one after another quickly.
Greedy Draws P from far away.
Heroic High Power.
Adept Avoids certain negative effects and self-inflicted damage.
Effective Avoids supereffective moves. They do more damage when used.
Lingering Any status change lingers.
Resilient May be left with 1 HP after a hit that would have knocked it out.
Picky Has only one move. Combines Punchy, Techie, and Snappy.
Slugger Moves have more reach.
Unstoppable Unstoppable by foe's attacks.
Lobber Damage goes up when striking foes from a distance.
Grappler Damage goes up when striking foes at close range.
Boomer Damage goes up when using explosive moves.
Unruly Damage goes up when charging into foes.
Rusty It's a Rusty Pokémon. Remove rust from the Toy Pokémon.
Reflector Reflects bad status changes to the foe.
Superstar Cool and popular.

Miscellaneous

Date Formulas

Efforts are being made to clock things like Genesect's Drive usage, Shaymin's Forme appearances, and even Unown's letter selection. Currently, experiments are focused on Arceus's Plate selection. 18 plates means 18 different Types of Arceus. It's been determined that they cycle in a specific order and are the same for everyone on a given day.

For instance, a Normal type Arceus appeared on April 30, 2015. Utilizing that information, it's possible to predict exactly what type of Arceus will appear on a given day, and thus that information can be cycled in the article. Here are some examples.

Date Days since
April 30, 2015
Dividing by 18
(rounded down)
Division
Remainder
Arceus Type
May 5, 2015 5 days 0 5 Rock-type
May 17, 2015 17 days 0 17 Fairy-type
May 18, 2015 18 days 1 0 Normal-type
July 1, 2015 62 days 3 8 Steel-type
December 31, 2015 245 days 13 11 Grass-type
Today 3285 days 182 9 Fire-type

Table explanation column by column:

  • The date being tested (the table will always use today's date upon implementation).
  • The difference between the tested date and April 30, 2015 (number of days); April 30 is known to be Normal type, and as that's first in the list, it's a good representation of the 0 figure.
  • The difference in days is divided by 18, the number of Types. This information is automatically rounded down using the "floor" expression, automatically removing the remainder from the result and leaving only the part that divided evenly.
  • The "floor" expression is remultiplied by 18 (getting figures like 36, 54, 72, 90; i.e., divisible by 18). The total is then deducted from the original difference in days. Therefore, using the December 31 example, taking the division of 13 and multiplying by 18 gets 234, which is deducted from 245, resulting in 11.
  • Using the table presented below, the type is determined.

The switch is currently in operation at Bastion of Beginnings. Other projects have delayed other switch testing, which will eventually be attempted.

Side Games Layouts

Just a copy of the new Side Games layout. If Gen. V is converted before I get to adding data for anything not from Kalos, I'll convert this to an "addition" format that will just be appended and edited on each page. I have documents with all of the game data I've collected to add to each section. Gen. VI is already in the "addition" format, though it may now be redundant as everything appears in Pokémon Rumble U up to Genesect and, therefore, a new cell is needed anyway.

Gen. V

This Pokémon was unavailable prior to Generation V.
Generation V
Rumble Blast
Volcanic Slope
MD Gates to Infinity
Scalchop Beach
Rumble U
Go Big or Go Home!
Generation VI
Battle Trozei
Renegade Meadow
Shuffle
Event: Exp. Points from Victini!
Rumble World
Volcanic Ravine (Special)


Gen. VI

Generation VI
Battle Trozei
Renegade Meadow
Shuffle
Stage 152
Rumble World
Shrub Forest (All Areas)