Ten question marks: Difference between revisions

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'''??????????''', also known as '''ten question marks''' or its fan-given nickname, '''Decamark(s)''', is a [[glitch Pokémon]] that occupies slot 0000, and all slots above 019D in {{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}. It was programmed into the game to prevent game crashes and is technically not a glitch Pokémon because its information was defined by the programmers. However, ?????????? can also occupy other values of the 65536 slots available as well as cause glitchy behavior in games, some specific versions may even [[game freeze|freeze]] the game, such as hex DEFD.  
'''??????????''', also known as '''ten question marks''' or its fan-given nickname, '''Decamark(s)''', is a [[glitch Pokémon]] that occupies slot 0000, and all slots above 019D in {{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}. It was programmed into the game to prevent game crashes and is technically not a glitch Pokémon because its information was defined by the programmers. However, ?????????? can also occupy other values of the 65536 slots available as well as cause glitchy behavior in games, some specific versions may even [[game freeze|freeze]] the game, such as hex DEFD.


??????????'s sprite usually appears as three concentric circles alternating between white and black around a question mark in the center. Whereas index number 0000 and other ?????????? usually use {{p|Bulbasaur}}'s [[footprint]], there are a few which use other Pokémon's footprints.
??????????'s sprite usually appears as three concentric circles alternating between white and black around a question mark in the center, this graphic was used to represent that a Pokémon that is not seen on a pokédex. Whereas index number 0000 and other ?????????? usually use {{p|Bulbasaur}}'s [[footprint]], there are a few which use other Pokémon's footprints.


?????????? hex 0000 form cannot be obtained, as it disappears from a [[party]] when caught.
?????????? hex 0000 form cannot be obtained, as it disappears from a [[party]] when caught.
In the Generation I and II games, Pokémon index numbers range from 00 to FF, totaling to exactly 256 Pokémon slots available. In the Generation III games,  Pokémon index numbers range from 0000 to FFFF, allowing 65536 Pokémon to be defined; however, only 439 (counting {{pkmn|Egg}}, {{p|Unown}} forms, {{p|Deoxys}} Formes, and 25 {{gp|?}}) were defined, filling the remaining 65,097 slots with ?????????? variants.


==Obtaining ??????????==
==Obtaining ??????????==
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===Level-up method===
===Level-up method===
A GameShark code can be used to quickly [[level-up]] a Pokémon in {{2v2|FireRed|LeafGreen}}'s [[Pokémon Day Care]]. If any Pokémon is placed into the day care before the code is activated, after a short while of walking around, the Pokémon in the daycare will produce an Egg all by itself. The Egg will soon hatch into a Level 0 ??????????, which is almost impossible to level up without using a {{DL|Vitamin|Rare Candy}}, as 1,000,000 EXP points are required to reach level 1.
A GameShark code can be used to quickly [[level-up]] a Pokémon in {{2v2|FireRed|LeafGreen}}'s [[Pokémon Day Care]]. If any Pokémon is placed into the Pokémon Day Care before the code is activated, after walking around for a short time, the Pokémon in the Pokémon Day Care will produce an Egg all by itself. The Egg will soon hatch into a level 0 ??????????; however, ?????????? requires 1,000,000 EXP points to reach level 1, making it tedious to level up without using a {{DL|Vitamin|Rare Candy}}.


If ?????????? is traded to {{game|Emerald}}, it can be left in the day care and will instantly grow to level 100. At this point, it can learn any of the eight [[HM]] moves and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning {{m|Ice Punch}}, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. ??????????'s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 1000, then a ? mark replaces the hundreds column, e.g. ?24
If ?????????? is traded to {{game|Emerald}}, it can be left in the Pokémon Day Care and will instantly grow to level 100. At this point, it can learn any of the eight [[HM]] moves via HM and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning {{m|Ice Punch}}, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. ??????????'s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 1000, then a ? mark replaces the hundreds column (e.g. ?24).


[[File:Ten Question Marks III.png|208px|left|thumb|Battling ??????????]]
[[File:Ten Question Marks III.png|208px|left|thumb|Battling ??????????]]
[[File:Emerald 10 Question marks.png|208px|right|thumb|The summary that freezes the game, viewed in {{game|Emerald}}]]
[[File:Emerald 10 Question marks.png|208px|right|thumb|The summary that freezes the game, viewed in {{game|Emerald}}]]
[[Image:FireRed-MissingNo-Summary.png|208px|right|thumb|The summary that doesn't freeze the game, viewed in {{game|FireRed and LeafGreen|s}}, note the backwards question mark.]]
[[File:FireRed-MissingNo-Summary.png|208px|right|thumb|The summary that doesn't freeze the game, viewed in {{game|FireRed and LeafGreen|s}}. Note the backwards question mark (since summery screen flips the Pokémon sprite horizontally).]]


===Pre-starter method===
===Pre-starter method===
Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a [[starter Pokémon]] from either [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}} or [[Professor Oak]] in {{game|FireRed and LeafGreen|s}}. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. If the Pokémon gets hit, the player will white out and be sent to a [[Pokémon Center]] where 65536 [[Poké Ball]]s will begin to appear in seemingly random locations all over the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the [[Pomeg glitch]]; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon's HP will start to drop down from 65535.
Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a [[starter Pokémon]] from either [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}} or [[Professor Oak]] in {{game|FireRed and LeafGreen|s}}. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. If the Pokémon gets hit, the player will white out and be sent to a [[Pokémon Center]] where 65536 [[Poké Ball]]s will begin to appear in seemingly random locations in a horizontal line all across the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the [[Pomeg glitch]]; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon's HP will start to drop down from 65535.
[[File:Ani900MS.png|frame|left]]
[[File:Ani900MS.png|frame|left]]
After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored {{p|Bulbasaur}}. This is due to using icon palette 0 in place of an undefined palette. Another way to see this glitch is to use the "walk through walls" code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).
After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored {{p|Bulbasaur}}. This is due to using icon palette 0 in place of an undefined palette. Another way to see this glitch is to use the "walk through walls" code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).
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[[File:Tenquestionmarks-Pokédex.png|thumb|left|Emerald entry]]
[[File:Tenquestionmarks-Pokédex.png|thumb|left|Emerald entry]]
[[File:FireRed-PokedexMissingNo.png|thumb|right|FireRed and LeafGreen entry]]
[[File:FireRed-PokedexMissingNo.png|thumb|right|FireRed and LeafGreen entry]]
{{Dex
{{Dex/Header|type=normal}}
|type=normal
{{Dex/Gen|gen=III}}
|gen=3
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=This is a newly discovered Pokémon. It is currently under investigation.}}
|rsdex=This is a newly discovered Pokémon. It is currently under investigation.
{{Dex/Entry1|2|v=Emerald|t=FFF|entry=This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time.}}
|emeralddex=This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time.
{{Dex/Entry2|v=FireRed|v2=LeafGreen|entry={{tt|This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time.|Internal data, Pokédex entry displays in-game as a blank entry}}}}
|frlgdex={{tt|   |Blank entry}}
<!--
<!--
If you own a copy of DPPt, please attempt to migrate via Pal Park this Pokémon and the Pokédex entry. Thank you.
If you own a copy of DPPt, please attempt to migrate via Pal Park this Pokémon and the Pokédex entry. Thank you.-->
|dpdex=[Does not exist/Would appear as one of the 4th Generation Pokémon Egg or Bad Egg.]
|}
|platinumdex=[Does not exist/Would appear as one of the 4th Generation Pokémon Egg or Bad Egg.]
|}
|hgssdex=[Does not exist/Would appear as one of the 4th Generation Pokémon Egg or Bad Egg.]
{{Dex/Footer}}
-->
|dpptdex=n/a
|hgssdex=n/a
|bwdex=n/a
|b2w2dex=n/a
|xydex=n/a
|}}


===Game locations===
===Game locations===
{{AvailabilityGlitch|
{{Availability/Header|type=normal}}
type=Normal |
{{Availability/Gen|gen=III}}
gen=3 |
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area=[[Cheating]]}}
rsrarity=[[Cheating]] |
{{Availability/Entry1|v=Emerald|area=[[Cheating]]}}
rsarea=[[Cheating]] |
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Cheating]]}}
frlgrarity=[[Cheating]] |
{{Availability/Entry1/None|v=Colosseum|area=Not available}}
frlgarea=[[Cheating]] |
{{Availability/Entry1/None|v=XD|area=Not available}}
erarity=[[Cheating]] |
|}
earea=[[Cheating]] |
|}
}}
{{Availability/Footer}}


===Base stats===
===Base stats===
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===Learnset===
===Learnset===
[[File:- summary.png|thumb|right|?????????? with no moves.]]
[[File:- summary.png|thumb|right|?????????? with no moves.]]
??????????'s learnset varies by game and by hexedecimal identifier. Due to the existance of several thousand different species between games, the full information cannot be listed here
??????????'s learnset varies by game and by hexedecimal identifier. Due to the existence of several thousand different species between games, the full information cannot be listed here.
 
One thing to note, however, is that some ?????????? have no moves.  When this happens, attempting to attack with it will result in using [[struggle]].  However, viewing the Pokémon's moves page will show a large amount of glitch text, in a way that could be considered similar to glitch moves such as [[Super_Glitch_(move)|Super Glitch]].  This text is not known to cause any side effects.


<!-- It may be a good idea for me to include the information from my research: In firered, many decamarks (tested between ranges 2800 and 28FF) know the move [[Thunder Punch]].  I do not know why. --Pokechu22 -->
Some ?????????? have no moves. When this happens, attempting to attack with it will result in it using {{m|Struggle}}. However, viewing the Pokémon's moves page will show a large amount of glitch text, although this text is not known to cause any side effects.


<!-- The information that was here is avaliable in a previous edit: bulbapedia.bulbagarden.net/w/index.php?title=Ten_question_marks&oldid=2108861#Learnset -->
<!-- It may be a good idea for me to include the information from my research: In FireRed, many decamarks (tested between ranges 2800 and 28FF) know the move {{m|ThunderPunch}}. I do not know why. --Pokechu22 -->


{{-}}
{{-}}
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* Many variations of ?????????? are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. {{m|Pound|POUND}}, {{m|Thunderbolt|RBOLT}}, {{m|Wing Attack|ING ATTACK}}, {{m|Quick Attack|ICK ATTACK}}, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, which is where move names are stored.
* Many variations of ?????????? are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. {{m|Pound|POUND}}, {{m|Thunderbolt|RBOLT}}, {{m|Wing Attack|ING ATTACK}}, {{m|Quick Attack|ICK ATTACK}}, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, which is where move names are stored.
** One can only view these names when nicknaming the Pokémon or in the PC.  <!-- I can confirm this in FRLG, but not others. -->
** One can only view these names when nicknaming the Pokémon or in the PC.  <!-- I can confirm this in FRLG, but not others. -->
** It is important to note that for higher numbers, the names stop being valid {{wp|String_(computer_science)|strings}}. Trying to nickname that Pokémon will result in the game crashing with glitch noises, or sometimes just freezing. <!-- Tested in firered, hexes 2800 to 28FF. -->
** For higher numbers, the names stop being valid {{wp|String (computer science)|strings}}. Trying to nickname that Pokémon will result in the game crashing with glitch noises, or sometimes just freezing.<!-- Tested in FireRed, hexes 2800 to 28FF. -->
* In the Generation I and II games, hexadecimal slots went from 00 to FF, totaling to exactly 256 Pokémon slots available. However, the hexes in Generation III games range from 0000 to FFFF, allowing 65536 Pokémon to be defined. However, only 439 (counting {{pkmn|Egg}}, {{p|Unown}} forms, {{p|Deoxys}} formes, and 25 {{gp|?}}) were defined, filling the remaining 65,097 slots with ?????????? variants, or "decamarks", as they are commonly referred to.
* ?????????? (000)'s learnset is identical to {{p|Bulbasaur}}'s [[Bulbasaur (Pokémon)/Generation III learnset|Generation III learnset]], albeit with different levels. Strangely, ?????????? can learn Ice Punch via [[Move Tutor]].
* ?????????? (000)'s learnset is identical to {{p|Bulbasaur}}'s [[Bulbasaur (Pokémon)/Generation III learnset|Generation III learnset]], albeit with different levels. Strangely, ?????????? can learn Ice Punch via tutor.
** Other ?????????? have different learnsets.
** Other ?????????? have different learnsets.
* A project (dubbed "Melchior") exists on [[Glitch City Laboratories]] concerning the research of the 65,097 variations of ?????????? (decamarks), although this is not expected to be completed in the near future. <!-- This is still important as it is the only research.  Also, I've done work in it, indexing 256 hexes in firered. -->
* The project "Melchior" on [[Glitch City Laboratories]] is dedicated to the research of the 65,097 variations of ??????????, although this is not expected to be completed in the near future.<!--This is still important as it is the only research.-->


{{-}}
{{-}}
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[[Category:Glitches]]
[[Category:Glitches]]


[[fr:Dix points d'interrogation]]
[[it:??????????]]
[[it:??????????]]
[[pl:??????????]]
[[pl:??????????]]
[[zh:??????????(错误宝可梦)]]