Television: Difference between revisions

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→‎Teachy TV: This belongs on the Teachy TV's page, not here
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====Teachy TV====
====Teachy TV====
[[File:Bag Teachy TV Sprite.png|frame]]
[[File:Bag Teachy TV Sprite.png|frame]]
{{main|Teachy TV}}
The [[Teachy TV]], which exists only in {{2v2|FireRed|LeafGreen}}, airs the ''Poké Dude Show'', where a character called the [[Primo|Poké Dude]] instructs the player on basic gameplay elements like how to catch Pokémon and how to battle.
The [[Teachy TV]], which exists only in {{2v2|FireRed|LeafGreen}}, airs the ''Poké Dude Show'', where a character called the [[Primo|Poké Dude]] instructs the player on basic gameplay elements like how to catch Pokémon and how to battle.
*Start of the show
:''"Hey, all you <sc>Trainers</sc> out there! HELLO, <sc>Trainers!</sc> ……… ……… ……… Come on, let me hear you! HELLO, <sc>Trainers!</sc> It's me, the <sc>Poké Dude</sc>!"''
*Before moving to a particular aspect of the show (aside from TMs)
:''"All righty, here goes! Keep your eyes glued to the {{tt|super|Battling, status problems, type matchup and catching}}/{{tt|sorta super|Registering items}} <sc>Poké Dude Show</sc>!"''
*End of the show
:''"Remember, {{tt|<sc>Trainers</sc>,|Not in type matchups part}} a good deed a day brings happiness to stay!"''
====="Teach me how to battle."=====
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:''"Today, the <sc>Poké Dude</sc>'s here to tell you about how you can battle <sc>Pokémon</sc>! Say you're out for a stroll when, suddenly, a wild <sc>Pokémon</sc> appears! It's up to you to smartly use your <sc>Pokémon</sc> and their moves to reduce the opponent's HP to nothing, and claim victory! I'll show you how to do that in person and for sure!"''
:''"The speedier of the battlers gets to attack first. It looks like my <sc>{{p|Rattata}}</sc> was faster than the <sc>{{p|Pidgey}}</sc>. The battlers take turns attacking and reducing each other's HP. My <sc>Rattata</sc> reduced the foe's HP to zero, so it wins! The <sc>Pokémon</sc> that took part in the battle get EXP. Points. When a <sc>Pokémon</sc> collects enough EXP. Points, it levels up. Leveling up makes your <sc>Pokémon</sc> stronger than before."''
:''"Well, did you get that? Even if your own <sc>Pokémon</sc>'s HP falls to zero, and it becomes unable to battle, not to worry! Just take it to any <sc>Pokémon Center</sc> and heal it!"''
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====="What are status problems?"=====
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:''"Today, the <sc>Poké Dude</sc>'s here to tell you about [[Status condition|status problems]]! Status problems include {{status|poison}}ing, {{status|paralysis}}, {{status|sleep}}, {{status|burn}}… There are a couple others, but they really are trouble. Get any one, and your <sc>Pokémon</sc> may become useless in battle. You know, it hurts the <sc>Poké Dude</sc> to see a <sc>Pokémon</sc> suffer… So, what should you do if your <sc>Pokémon</sc> gets a status problem?  Well, you've got me to show you!
:"''Uh-oh… My <sc>Rattata</sc> has been poisoned… If a <sc>Pokémon</sc> is poisoned, it loses HP steadily. If a <sc>Pokémon</sc> develops a status proble, heal it right away. Using an item on a <sc>Pokémon</sc> uses up one turn, though. Now, it's the {{p|Oddish|opponent's}} turn! Yay! We managed to win!"''
:''"Poisoning or paralysis don't go away after a battle. If a <sc>Pokémon</sc> is poisoned, it loses HP even while you're walking. You should heal <sc>Pokémon</sc> of these kinds of problems right away. Use an item, or try to get to a <sc>Pokémon Center</sc> for healing. That wasn't hard, was it? All righty, be seeing you!"''
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====="What are type matchups?"=====
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:''"Does everyone know about type matchups? <sc>Pokémon</sc> and their moves all belong to certain types. For example, there are such types as <sc>{{t|Grass}}</sc> and <sc>{{t|Water}}</sc>. You need to consider the type of the move used to attack… And, the type of the <sc>Pokémon</sc> that is hit by that attack. Depending on how those two types match up, the damage can change. You see, it depends n whether the type matchup is good or bad. If you don't know how matchups work, battles will be tough. So, let me demonstrate exactly what I mean. All righty, be seeing you!"''
:''"The move <sc>{{m|Bubble}}</sc> is a <sc>Water</sc>-type attack. The targeted <sc>Oddish</sc> is a <sc>Grass</sc>/<sc>{{t|Poison}}</sc>-type <sc>Pokémon</sc>. The <sc>Water</sc>-type attack is absorbed by the <sc>Grass</sc>-type <sc>Pokémon</sc>… As a result, the move becomes not very effective, and inflicts only half the usual damage. Uh-oh, this is not good! The <sc>{{m|Absorb}}</sc> attack you just saw is a <sc>Grass</sc>-type move. <sc>{{p|Poliwag}}</sc> is a <sc>Water</sc>-type <sc>Pokémon</sc>. So, <sc>Absorb</sc> becomes super effective, doubling the damage. It's not going to be easy to win with this matchup… Let's try shifting <sc>Pokémon</sc>! Shifting <sc>Pokémon</sc> in and out uses up one turn. Now, it's the opponent's turn. <sc>{{p|Butterfree}}</sc> is a <sc>{{t|Bug}}</sc>/<sc>{{t|Flying}}</sc>-type <sc>Pokémon</sc>. Against this <sc>Pokémon</sc>, a <sc>Grass</sc>-type attack……inflicts only half the usual damage on a <sc>Bug</sc>-type <sc>Pokémon</sc>… And, it also causes only half the damage on <sc>Flying</sc>-type <sc>Pokémon</sc>. Therefore, <sc>Butterfree</sc>, being a <sc>Bug</sc>/<sc>Flying</sc> <sc>Pokémon</sc>, only takes one quarter of the usual damage. <sc>Oddish</sc> is a <sc>Grass</sc><sc>Poison</sc> <sc>Pokémon</sc>. A <sc>Flying</sc>- or <sc>Psychic</sc>-type attack is super effective against it. One of those types of attacks will inflict double the usual damage. Okay, here we go! Yeah! We won!"''
:''"Is it possible to launch an attack that will inflict heavy damage? Does the opposing <sc>Pokémon</sc> pose a threat to your <sc>Pokémon</sc>? Is there any chance that it may have disastrously tough moves? Watch the type matchups to gain the upper hand! All righty, be seeing you! Oh, for the <sc>Cool</sc>-type <sc>Poké Dude</sc>, <sc>Awesome</sc>-type kids like you match up perfectly!"''
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====="I want to catch <sc>Pokémon</sc>."=====
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:''"Today, the <sc>Poké Dude</sc>'s going to show you how to catch <sc>Pokémon</sc>! Just imagine… A groovy <sc>Pokémon</sc> suddenly appearing in the wild! Oh, you want it! You just can't help it! Oh, you have to catch it! You gotta have it! Let me show you how you can make it happen!"''
:''"When you're trying to catch a <sc>Pokémon</sc>, don't throw any <sc>[[Poké Ball]]s</sc> right away. First, you need to weaken it by reducing its HP. Okay, that should be good enough. But, if it's possible, it would be best if the target has a status problem. For instance, it would be easier to catch if it were asleep or paralyzed. This will make the <sc>Pokémon</sc> a lot easier to catch! Oh, yes. If you paralyze a <sc>Pokémon</sc>, you can't make it fall asleep on top of paralysis. In other words, you can't double up status problems, okay? Okay! Let me throw my <sc>Poké Ball</sc>! Before you throw a <sc>Poké Ball</sc>, consider the condition and the type of <sc>Pokémon</sc>, and pick the kind of <sc>Ball</sc> that would work best."''
:''"If your first <sc>Poké Ball</sc> fails to catch the <sc>Pokémon</sc>, don't give up! Keep throwing <sc>Poké Balls</sc>… It's bound to work sometime! All righty, be seeing you!"''
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====="Teach me about TMs."=====
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:''"Hey, everyone! Do you all have [[TM]]s? A TM, Technical Machine, is an amazingly great item! It teaches <sc>Pokémon</sc> a move that it may not learn when leveling up! Isn't that just great? What a convenient world we live in! Open the <sc>[[TM Case]]</sc> and check out the TMs you have. You can check them out in detail, too."''
:''"<sc>[[Normal (type)|Normal]]</sc>, <sc>Water</sc>, <sc>Grass</sc>… TMs also come in types. Check the type and teach it to a <sc>Pokémon</sc> that matches up well. For example, <sc>{{m|Water Pulse}}</sc> is suitable for <sc>Water</sc>-type <sc>Pokémon</sc>. <sc>{{m|Bullet Seed}}</sc> is a move that most <sc>Grass</sc>-type <sc>Pokémon</sc> can learn. There's one other thing! Don't just look at the type, read the description, too. It will contain hints about what <sc>Pokémon</sc> might learn the move. For example, take a move like <sc>{{m|Focus Punch}}</sc>. It doesn't sound like anything a bird or fish <sc>Pokémon</sc> can learn. So, try using it on <sc>Pokémon</sc> with arms that can throw punches!"''
:''"Wow, I talked a lot today! All righty, be seeing you!"''
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====="How do I register an item?"=====
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:''"A <sc>Trainer</sc>'s <sc>[[Bag]]</sc> has a bunch of nifty, convenient features! Take stuff in the <sc>Key Items pocket</sc>, for instance. You can use a Key Item without opening the <sc>Bag</sc> every time. For example, let's pretend I have a <sc>[[Teachy TV]]</sc> in my <sc>Bag</sc>. I can register it for instant use, and I'll show you how!
:''And now, your <sc>Teachy</sc> TV is registered. How do you use it? Well, here's how it works. Once an item in the <sc>{{tt|Key Items Pokcet|[sic]}}</sc> is registered, you can use it by pressing <sc>Select</sc>. So, you've given yourself one-touch access to <sc>Teachy</sc> TV. All it takes for you to see me is pressing one button! That kind of attention is a little embarrasing! All righty, be seeing you!"''
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===Hoenn===
===Hoenn===