Sleep (status condition): Difference between revisions

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==Effect==
==Effect==
Sleep prevents Pokémon from making a move for a random number of turns. The specifics vary between generations.
Sleep prevents Pokémon from making a move for a random number of its turns. The specifics vary between [[generation]]s.


===Generation I===
===Generation I===
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===Generation II===
===Generation II===
A Pokémon can make a move on the turn it wakes up. Sleeping Pokémon are also vulnerable to {{m|Nightmare}}. [[Roaming Pokémon]] do not [[Escape#Wild Pokémon|flee]] while asleep.
Sleep now lasts 2-7 turns (2-4 in the {{OBP|Battle Tower|Generation II}}), and a Pokémon can make a move on the turn it wakes up. Sleeping Pokémon are also vulnerable to {{m|Nightmare}}. [[Roaming Pokémon]] do not [[Escape#Wild Pokémon|flee]] while asleep.


===Generation III===
===Generation III===
Sleep lasts 1-4 turns, not counting the turn the Pokémon wakes up. [[Roaming Pokémon]] may now flee while asleep.
Sleep now lasts 2-5 turns. [[Roaming Pokémon]] may now flee while asleep.


===Generation IV===
===Generation IV===
Sleep lasts 1-4 turns. Sleeping Pokémon are also vulnerable to {{p|Darkrai}}'s Ability, {{a|Bad Dreams}}. In the Japanese version of {{2v2|Diamond|Pearl}}, the duration is 2-5 turns.<ref>[http://www.smogon.com/forums/threads/dp-battle-tower-records.29425/#post-648215 DP Battle Tower Records]</ref>
Sleeping Pokémon are also vulnerable to {{a|Bad Dreams}}.  


===Generation V===
===Generation V===
Sleep lasts 1-3 turns. In addition, a Pokémon's sleep counter is reset to its original amount when switched out, even if {{m|Rest|self-induced}}. Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.
Sleep now lasts 1-3 turns. A Pokémon's sleep counter is now reset to its original amount when switched out (even if self-induced by {{m|Rest}}). Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.


===Generation VI===
===Generation VI onward===
A Pokémon's sleep counter no longer resets to its original amount when switched out.
A Pokémon's sleep counter no longer resets to its original amount when switched out.


===Appearance===
===Appearance===
{{Bad Picture|section| Missing Gen.VI picture and }}
{{Bad Picture|section|Missing Gen VI and Gen VII}}
{{movegen
{{movegen
|type=status
|type=status
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|genV=Sleep V
|genV=Sleep V
}}
}}
{{movegen
|type=status
|PMDRB=Sleep PMD RB
}}
{{movegen
{{movegen
|type=status
|type=status
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|Colo=Sleep Colo}}
|Colo=Sleep Colo}}
{{movegen
{{movegen
|type=status
|XD=Sleep XD
|XD=Sleep XD
|PBR=Sleep PBR
|PBR=Sleep PBR
|PMDRB=Sleep PMD RB
}}
}}


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| 100%
| 100%
| —
| —
| 80%
| {{tt|50%|80% in Generations IV-VI}}
| class="l" | Causes sleep on all adjacent opponents.
| class="l" | Targets all adjacent opponents. In [[Generation VII]], fails if the user is not {{p|Darkrai}}.
|-
|-
| class="l" | {{m|Grass Whistle}}
| class="l" | {{m|Grass Whistle}}
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| 75%
| 75%
|
|
|-
| class="l" | {{m|Psycho Shift}}
{{typetable|Psychic}}
{{statustable|Status}}
| 100%
| —
| {{tt|100%|90% in Generations IV-V}}
| class="l" | If the user is asleep and uses the move via {{m|Sleep Talk}}
|-
|-
| class="l" | {{m|Relic Song}}
| class="l" | {{m|Relic Song}}
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| 70
| 70
| 100%
| 100%
| class="l" | May cause sleep only when used in {{DL|tall grass|long grass}} ([[Generation III]]), [[tall grass]] (Generation {{gen|IV}} and {{gen|V}}), or when {{m|Grassy Terrain}} is in effect.
| class="l" | May cause sleep only when used in {{DL|tall grass|long grass}} ([[Generation III]]), [[tall grass]] ([[Generation IV]] onward), or when {{m|Grassy Terrain}} is in effect ([[Generation VI]] onward).
|-
|-
| class="l" | {{m|Sing}}
| class="l" | {{m|Sing}}
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The [[Ability]] {{a|Effect Spore}} can cause sleep, {{status|poison}}, or {{status|paralysis}}. A [[Obedience|disobedient]] [[outsider Pokémon]] may take a nap (putting itself to sleep) instead of obeying a command.
The [[Ability]] {{a|Effect Spore}} can cause sleep, {{status|poison}}, or {{status|paralysis}}. A [[Obedience|disobedient]] [[outsider Pokémon]] may take a nap (putting itself to sleep) instead of obeying a command.


==Prevention and curing==
==Curing==
===Items===
Other than waking up, sleeping can be cured with the use of an {{DL|Status condition healing item|Awakening}} or a [[Chesto Berry]] ({{DL|Berry (Generation II)|Mint Berry}} in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Rage Candy Bar}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Status condition healing item|Casteliacone}}, {{DL|Status condition healing item|Lumiose Galette}}, {{DL|Status condition healing item|Shalour Sable}}, {{DL|Status condition healing item|Big Malasada}}, {{DL|Status condition healing item|Full Restore}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]] ({{DL|Berry (Generation II)|Miracle Berry}} in Generation II), and [[Sacred Ash]]. In [[Generation I]] games and {{game|FireRed and LeafGreen|s}}, the [[Poké Flute]] can be obtained, which can be used to wake up a sleeping Pokémon (without being consumed). In the [[Generation III]] and {{gen|IV}} games and {{g|Omega Ruby and Alpha Sapphire}}, the {{DL|Flute|Blue Flute}} can be used to wake up a sleeping Pokémon (without being consumed).
Being put to sleep can be cured with the use of an {{DL|Status condition healing item|Awakening}} or a [[Chesto Berry]] ({{DL|Berry (Generation II)|Mint Berry}} in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Potion|Full Restore}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]], {{DL|Status condition healing item|Casteliacone}}, and [[Sacred Ash]]. In [[Generation I]] games and {{game|FireRed and LeafGreen|s}}, the [[Poké Flute]] can be obtained, which can be used to wake up a sleeping Pokémon (without being consumed). In the [[Generation III]] and {{gen|IV}} games and {{g|Omega Ruby and Alpha Sapphire}}, the {{DL|Flute|Blue Flute}} can be used to wake up a sleeping Pokémon (without being consumed).
 
The moves {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove the sleep condition from all Pokémon in the user's party. If its target is sleeping, {{m|Wake-Up Slap}} will wake it up in addition to becoming more powerful. Pokémon hit with {{m|Worry Seed}} have their Ability temporarily changed to {{a|Insomnia}}, waking them up if they were asleep. In Generation I only, using {{m|Haze}} cures the opponent from the sleep condition.


===Moves===
Pokémon with {{a|Natural Cure}} will be cured upon switching out, those with the {{a|Hydration}} Ability will be cured while it is {{weather|rain}}ing. Pokémon with {{a|Shed Skin}} have a 30% chance of being cured every turn, and Pokémon with {{a|Healer}} have a 30% chance of curing their allies.
{{m|Heal Bell}} and {{m|Aromatherapy}} also removes it from all Pokémon in the party. {{m|Safeguard}} will prevent the user's team from being afflicted by any status condition for five turns (except self-inflicted status conditions). While {{m|Electric Terrain}} or {{m|Misty Terrain}} is present, grounded Pokémon Pokémon cannot fall asleep (including self-inflicted sleep from {{m|Rest}}). A Pokémon behind a {{m|substitute}} cannot be put to sleep (except self-inflicted sleep due to Rest).


{{m|Wake-Up Slap}}'s [[base power]] increases when used on sleeping targets, but wakes them up. Pokémon hit with {{m|Worry Seed}} have their Ability temporarily changed to {{a|Insomnia}}, effectively preventing them from sleeping, and waking already sleeping targets.
In [[Pokémon Colosseum]] and {{XD}}, the [[Call]] option (which replaces the usual [[escape|Run]] option) can be used to awaken sleeping Pokémon.


No Pokémon can sleep while a Pokémon is using the move {{m|Uproar}}.
==Prevention==
Pokémon with the {{a|Insomnia}} or {{a|Vital Spirit}} Abilities cannot be put to sleep. Pokémon with {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. Pokémon with {{a|Sweet Veil}} and their allies cannot be put to sleep. Pokémon with the {{a|Comatose}} Ability will act like they are asleep, without actually being asleep, and the Ability prevents them from being put to sleep.


===Abilities===
Pokémon with {{a|Early Bird}} will be asleep half the usual amount of turns, possibly causing them to immediately wake up.
Pokémon with the Abilities {{a|Vital Spirit}} and {{a|Insomnia}} or active allies of Pokémon with the Ability {{a|Sweet Veil}} cannot be put to sleep. In a similar vein, Pokémon with the Ability {{a|Leaf Guard}} cannot be put to sleep during [[harsh sunlight]]. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} Ability will be cured while it is [[rain]]ing (even if {{m|Rest|self-afflicted}}), one with {{a|Early Bird}} halves the amount of turns it is asleep, one with {{a|Shed Skin}} has a 1/3 chance of being cured every turn. An ally with {{a|Healer}} has a 1/3 chance of curing an ally's condition every turn during [[Double Battle|Double]] and [[Triple Battle]]s, while an ally with {{a|Sweet Veil}} prevents allies from sleeping altogether.


===Miscellaneous===
While {{m|Electric Terrain}} or {{m|Misty Terrain}} is present, [[grounded]] Pokémon cannot fall asleep (including self-inflicted sleep from {{m|Rest}}). No Pokémon can sleep while a Pokémon is using the move {{m|Uproar}}.
In [[Pokémon Colosseum]] and {{XD}}, the Call option replaces the usual [[escape|Run]] option, as most battles in Orre are {{pkmn|battle|Trainer battles}}. The Call option is mainly used to snap [[Shadow Pokémon]] out of [[Hyper Mode]] or [[Reverse Mode]], but it can also awaken sleeping Pokémon.


==Benefits==
==Advantages==
The moves {{m|Snore}} and {{m|Sleep Talk}} can only be used while asleep. Pokémon with {{a|Guts}} and {{a|Quick Feet}} will have their {{stat|Attack}} or {{stat|Speed}} boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits. On the other hand, Pokémon with the Ability {{a|Marvel Scale}} will have their {{stat|Defense}} boosted, and do not need to use these moves.
The moves {{m|Snore}} and {{m|Sleep Talk}} can only be used while asleep. Pokémon with {{a|Guts}} and {{a|Quick Feet}} will have their {{stat|Attack}} or {{stat|Speed}} boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits; Pokémon with the Ability {{a|Marvel Scale}} will have their {{stat|Defense}} boosted while asleep.


==In the spin-off games==
==In the spin-off games==
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* In ''[[AG149|Wheel of Frontier]]'', [[Ash's Snorlax]] used Rest and went to sleep while being {{status|freeze|frozen}} by {{FB|Arena Tycoon|Greta}}'s {{p|Medicham}}'s {{m|Ice Punch}}.
* In ''[[AG149|Wheel of Frontier]]'', [[Ash's Snorlax]] used Rest and went to sleep while being {{status|freeze|frozen}} by {{FB|Arena Tycoon|Greta}}'s {{p|Medicham}}'s {{m|Ice Punch}}.
* In ''[[AG160|Harley Rides Again]]'', {{an|May}}'s {{TP|May|Munchlax}}'s {{m|Metronome}} landed on Rest during the [[Appeal|Appeals Round]] of the {{to|Wisteria}} {{pkmn|Contest}}. She was able to wake Munchlax up by throwing it a [[Pokéblock]].
* In ''[[AG160|Harley Rides Again]]'', {{an|May}}'s {{TP|May|Munchlax}}'s {{m|Metronome}} landed on Rest during the [[Appeal|Appeals Round]] of the {{to|Wisteria}} {{pkmn|Contest}}. She was able to wake Munchlax up by throwing it a [[Pokéblock]].
* In ''[[AG182|Channeling the Battle Zone!]]'', [[Solidad]] used her {{p|Slowbro}}'s Yawn to put [[May's Combusken]] asleep.
* In ''[[AG182|Channeling the Battle Zone!]]'', [[Solidad]] used her {{p|Slowbro}}'s Yawn to put [[May's Combusken]] asleep during their match in the [[Kanto Grand Festival]].
* In ''[[AG190|Pace - The Final Frontier!]]'', {{FB|Pyramid King|Brandon}}'s {{TP|Brandon|Regice|legendary titans}} went to sleep twice by using Rest in order to recover from the damage taken while battling with Ash's Pikachu.
* In ''[[AG190|Pace - The Final Frontier!]]'', {{FB|Pyramid King|Brandon}}'s {{TP|Brandon|Regice|legendary titans}} went to sleep twice by using Rest in order to recover from the damage taken while battling with Ash's Pikachu.
* A wild {{DL|Recurring wild Pokémon in the anime|Hippopotas}}, which appeared in ''[[DP044|Mass Hip-Po-Sis!]]'' and ''[[DP065|Sleight of Sand!]]'', used Yawn several times, putting several characters, including Ash and Jessie, asleep a couple of times.
* A wild {{DL|Recurring wild Pokémon in the anime|Hippopotas}}, which appeared in ''[[DP044|Mass Hip-Po-Sis!]]'' and ''[[DP065|Sleight of Sand!]]'', used Yawn several times, putting several characters, including Ash and Jessie, asleep a couple of times.
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* In ''[[DP095|Battling The Generation Gap!]]'', [[Lila]]'s {{p|Delcatty}} put {{an|Dawn}}'s {{TP|Dawn|Ambipom}} to sleep using Sing during the [[Contest Battle|Battle Stage]] of the {{to|Celestic}} {{pkmn|Contest}}.
* In ''[[DP095|Battling The Generation Gap!]]'', [[Lila]]'s {{p|Delcatty}} put {{an|Dawn}}'s {{TP|Dawn|Ambipom}} to sleep using Sing during the [[Contest Battle|Battle Stage]] of the {{to|Celestic}} {{pkmn|Contest}}.
* In ''[[DP121|The Lonely Snover!]]'', a wild {{p|Snover}} put Ash, Dawn, Brock, and their Pokémon asleep with {{m|Grass Whistle}}.
* In ''[[DP121|The Lonely Snover!]]'', a wild {{p|Snover}} put Ash, Dawn, Brock, and their Pokémon asleep with {{m|Grass Whistle}}.
* In ''[[DP183|League Unleashed!]]'', [[Nando]]'s {{TP|Nando|Kricketune}} used {{m|Sing}} to put [[Ash's Heracross]] to sleep. However, Heracross was able to counter it with {{m|Sleep Talk}}.
* In ''[[DP183|League Unleashed!]]'', [[Nando]]'s {{TP|Nando|Kricketune}} used {{m|Sing}} to put [[Ash's Heracross]] to sleep during their match in the [[Lily of the Valley Conference]]. However, Heracross was able to counter it with {{m|Sleep Talk}}.
* In ''[[M13|Zoroark: Master of Illusions]]'', {{mov|Tammy|3=13}}'s {{p|Tangrowth}} used Sleep Powder to put {{OBP|Zorua|M13}} asleep.
* In ''[[M13|Zoroark: Master of Illusions]]'', {{mov|Tammy|3=13}}'s {{p|Tangrowth}} used Sleep Powder to put {{OBP|Zorua|M13}} asleep.
* In ''[[DP189|The Semi-Final Frontier!]]'', {{si|Tobias}}'s {{p|Darkrai}} used a combination of Dark Void and {{m|Dream Eater}} against Ash's Heracross, quickly knocking it out. Darkrai also put {{AP|Sceptile}} to sleep, but it managed to wake up just in time to take it out with {{m|Leaf Blade}}.
* In ''[[DP189|The Semi-Final Frontier!]]'', {{si|Tobias}}'s {{p|Darkrai}} used a combination of Dark Void and {{m|Dream Eater}} against Ash's Heracross, quickly knocking it out. Darkrai also put {{AP|Sceptile}} to sleep, but it managed to wake up just in time to take it out with {{m|Leaf Blade}}.
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==Trivia==
==Trivia==
* Before [[Generation III]], sleep could not be inflicted as a side-effect of a move that inflicts damage, the only status condition that could not be.
* Prior to [[Generation III]], sleep could not be inflicted as a side-effect of a move that inflicts damage, the only status condition that could not be.
* Prior to [[Generation IV]], sleep was the only non-volatile status condition a Pokémon could inflict on itself (through {{m|Rest}} or [[obedience|disobedience]]). From Generation IV onward, a Pokémon can burn or poison itself by holding a [[Flame Orb]] or [[Toxic Orb]], respectively.
* Sleep is the status condition with the most moves that always cause it when they hit, with a total of eight (nine if {{m|Rest}} is included).
* Sleep is the status condition with the most moves that always cause it when they hit, with a total of eight (nine if {{m|Rest}} is included).
* Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with.
* Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with.
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|it=Addormentato
|it=Addormentato
|ko=잠듦 ''Jamdeum''
|ko=잠듦 ''Jamdeum''
|pt_br=Dormindo
|es=Dormido
|es=Dormido
|vi=Ngủ
|vi=Ngủ
}}
}}
==References==
<references/>


{{-}}
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[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[de:Schlaf]]
[[ja:ねむり]]
[[ja:ねむり]]
[[zh:睡眠(状态)]]
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