Sleep (status condition): Difference between revisions

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==Trivia==
==Trivia==
* Before [[Generation III]], sleep could not be inflicted as a side-effect of a move that inflicts damage, the only status condition that could not be. Also, before [[Generation IV]], sleep was the only non-volatile status a user could inflict on itself (through {{m|Rest}}).
* Prior to [[Generation III]], sleep could not be inflicted as a side-effect of a move that inflicts damage, the only status condition that could not be.
* Prior to [[Generation IV]], sleep was the only non-volatile status condition a Pokémon could inflict on itself (through {{m|Rest}} or [[obedience|disobedience]]). From Generation IV onward, a Pokémon can burn or poison itself by holding a [[Flame Orb]] or [[Toxic Orb]], respectively.
* Sleep is the status condition with the most moves that always cause it when they hit, with a total of eight (nine if {{m|Rest}} is included).
* Sleep is the status condition with the most moves that always cause it when they hit, with a total of eight (nine if {{m|Rest}} is included).
* Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with.
* Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with.