Run Away (Ability): Difference between revisions

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|text5=Enables a sure getaway from wild Pokémon.
|text5=Enables a sure getaway from wild Pokémon.
|text6=Enables a sure getaway from wild Pokémon.
|text6=Enables a sure getaway from wild Pokémon.
|text7=Enables a sure getaway from wild Pokémon.
|text8=Enables a sure getaway from wild Pokémon.
}}
}}
'''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]]. Twenty-four {{OBP|Pokémon|species}} can have this Ability.
'''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]].


==Effect==
==Effect==
{{MoveResearch|Does it allow wild Pokémon with Teleport, roaming Pokémon, and the initial Nihilego to bypass trapping moves and Abilities}}
===In battle===
===In battle===
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability an opponent has in effect, such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, and {{a|Arena Trap}}. However, Run Away does not allow a Pokémon to [[recall|switch out]] when a trapping move or Ability is in effect, even in a wild Pokémon battle. Run Away has no effect in [[Pokémon battle#Battling Trainers|Trainer battles]]. Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear.
A Pokémon with this Ability can always [[escape|flee]] and use {{m|Teleport}} successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability has no effect on [[recall|switching out]]. Run Away does not guarantee escape in the [[Battle Pyramid]], but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.


In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|the sequel]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.
In Generations III and IV, when the player's Pokémon with Run Away faints in a wild battle, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail. From Generation V onward, escape is no longer guaranteed in this situation.
 
Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead.


===Outside of battle===
===Outside of battle===
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{{ability/entry|048|Venonat|Bug|Poison|Compound Eyes|Tinted Lens|Run Away}}
{{ability/entry|048|Venonat|Bug|Poison|Compound Eyes|Tinted Lens|Run Away}}
{{ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{Ability/entry|077G|Ponyta|Psychic|Psychic|Run Away|Pastel Veil|Anticipation|Galarian Form}}
{{ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{Ability/entry|078G|Rapidash|Psychic|Fairy|Run Away|Pastel Veil|Anticipation|Galarian Form}}
{{ability/entry|084|Doduo|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
{{ability/entry|084|Doduo|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
{{ability/entry|085|Dodrio|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
{{ability/entry|085|Dodrio|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
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{{ability/entry|504|Patrat|Normal|Normal|Run Away|Keen Eye|Analytic}}
{{ability/entry|504|Patrat|Normal|Normal|Run Away|Keen Eye|Analytic}}
{{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}
{{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}
{{Ability/entry|827|Nickit|Dark|Dark|Run Away|Unburden|Stakeout}}
{{Ability/entry|828|Thievul|Dark|Dark|Run Away|Unburden|Stakeout}}
{{Ability/entry|831|Wooloo|Normal|Normal|Fluffy|Run Away|Bulletproof}}
{{Ability/foot|Normal}}
{{Ability/foot|Normal}}
==In other games==
==={{g|Mystery Dungeon series}}===
Prior to {{g|Super Mystery Dungeon}}, a Pokémon with Run Away will become {{DL|Status conditions in the Mystery Dungeon series|Miscellaneous status conditions|Terrified}} and run from all Pokémon when its HP is down below 50%. Leaders are unaffected.
In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] [[Pokémon Mystery Dungeon: Explorers of Sky|series]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Run Away also protects against becoming {{DL|Status conditions in the Mystery Dungeon series|Conditions affecting mobility|Stuck}} by moves like Mean Look, or Abilities like Shadow Tag, when the HP drops below 50%.
In Super Mystery Dungeon, Run Away simply prevents the Pokémon from getting stuck, regardless of the Pokémon's HP.
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Becomes terrified and flees when HP gets low. Leaders will resist this urge.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Causes the Pokémon to become terrified when HP gets low. Doesn't affect leaders.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|HPがへると おびえて にげだす リーダーの ときは ぐっと がまんするぞ|Causes the Pokémon to become terrified when HP gets low. Doesn't affect leaders.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|When its HP gets low, the Pokémon is Terrified and cannot get the Stuck status condition.{{tt|*|Ability description}}<br>When its HP gets low, the Pokémon gets the Terrified status condition, but it's not affected by the  Stuck status condition.{{tt|*|Used in message log}}}}
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon won't get stuck. The other Pokémon's Ability won't make the Pokémon get stuck, either.}}
|}
|}{{left clear}}
==In the manga==
===In the Pokémon Adventures manga===
* In {{FB|Pokémon Adventures|volume 24}}, {{adv|Green}}'s {{p|Snubbull}} was revealed to have Run Away as his Ability.
* In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Rapidash}} was revealed to have Run Away as his Ability by {{adv|Emerald}}'s [[Pokédex]].
* In {{FB|Pokémon Adventures|volume 40}}, {{adv|Platinum}}'s {{p|Pachirisu}} was revealed to have Run Away as her Ability.


==In other languages==
==In other languages==
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=逃走 ''Táozǒu''
|zh_yue=逃跑 ''{{tt|Tòuhpáau|Run Away}}'' {{tt|*|Games}}<br>逃走 ''{{tt|Tòuhjáu|Run Away}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=逃跑 ''{{tt|Táopǎo|Run Away}}'' {{tt|*|Games}}<br>逃走 ''{{tt|Táozǒu|Run Away}}'' {{tt|*|Pre-Gen VII Media}}
|fr=Fuite
|fr=Fuite
|de=Angsthase
|de=Angsthase
|it=Fugafacile
|it=Fugafacile
|ko=도주 ''Doju''
|pt=Fuga
|ru=Бегство ''Begstvo''
|es=Fuga
|es=Fuga
|ko=도주 ''Doju''
|vi=Đào tẩu
|pt=Fugir
}}
}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Abilities with negative effects]]
[[Category:Abilities with no effect in Trainer battles]]
[[Category:Abilities with no effect in Trainer battles]]


[[de:Angsthase]]
[[de:Angsthase]]
[[es:Fuga]]
[[es:Fuga]]
[[pt:Run Away]]
[[fr:Fuite (talent)]]
[[fr:Fuite (talent)]]
[[it:Fugafacile (abilità)]]
[[it:Fugafacile]]
[[ja:にげあし]]
[[ja:にげあし]]
[[pl:Run Away (zdolność)]]
[[zh:逃跑(特性)]]
[[zh:逃走(特性)]]
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