Pokéwalker: Difference between revisions

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Each Pokéwalker area has three advantageous [[type]]s which vary between areas, and have influence over the Pokéwalker's Poké Radar and Dowsing Machine. When a Pokémon of an advantageous type is brought into an area, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing Machine will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not apply to the Dowsing Machine.
Each Pokéwalker area has three advantageous [[type]]s which vary between areas, and have influence over the Pokéwalker's Poké Radar and Dowsing Machine. When a Pokémon of an advantageous type is brought into an area, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing Machine will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not apply to the Dowsing Machine.


The Pokéwalker can be used without a Pokémon stored in it. It will continue to accumulate steps and watts. The Dowsing Machine can still be used, but the Poké Radar cannot, as no battle could take place. In addition, Pokémon from the route being walked may voluntarily join in the Pokéwalker seemingly at random, taking the spot of the missing Pokémon, essentially being caught for free.
The Pokéwalker cannot be used before interacting with a copy of HeartGold or SoulSilver, but it can be used without a Pokémon stored in it. It will continue to accumulate steps and watts. The Dowsing Machine can still be used, but the Poké Radar cannot, as no battle could take place. In addition, Pokémon from the route being walked may voluntarily join in the Pokéwalker seemingly at random, taking the spot of the missing Pokémon, essentially being caught for free.


===[[File:Pokéwalker Pokéradar.png]] Poké Radar===
===[[File:Pokéwalker Pokéradar.png]] Poké Radar===
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====Mathematical derivation of dowsing probabilities====
====Mathematical derivation of dowsing probabilities====
These derivations assumes that hints are faithfully followed.
These derivations assume that hints are faithfully followed.
 
{{-}}
{| class="expandable" style="margin:auto; margin-top:10px; text-align:center; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
{| class="expandable" style="margin:auto; margin-top:10px; text-align:center; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
|+ '''Perspective 1: Chance that player's choices will end up finding an item'''
|+ '''Perspective 1: Chance that player's choices will end up finding an item'''
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| ♪•••••
| ♪•••••
| (1)
| (1)
| rowspan=3 | ( 1/6 x 1 ) + ( 1/6 x 1 ) + ( 4/6 x 1/4 )<br>=<br>1/6 + 1/6 + 1/6<br>=<br>1/2
| class="l" rowspan=3 | <math>
\begin{align}
P &= \left( \frac{1}{6} \times 1 \right) + \left( \frac{1}{6} \times 1 \right) + \left( \frac{4}{6} \times \frac{1}{4} \right) \\
&= \frac{1}{6} + \frac{1}{6} + \frac{1}{6} \\
&= \frac{1}{2}
\end{align}
</math>
|- style="background:#ede9ee"
|- style="background:#ede9ee"
| Near
| Near
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| •♪••••
| •♪••••
| (1)
| (1)
| rowspan=3 | ( 1/6 x 1 ) + ( 2/6 x 1/2 ) + ( 3/6 x 1/3 )<br>=<br>1/6 + 1/6 + 1/6<br>=<br>1/2
| class="l" rowspan=3 | <math>
\begin{align}
P &= \left( \frac{1}{6} \times 1 \right) + \left( \frac{2}{6} \times \frac{1}{2} \right) + \left( \frac{3}{6} \times \frac{1}{3} \right) \\
&= \frac{1}{6} + \frac{1}{6} + \frac{1}{6} \\
&= \frac{1}{2}
\end{align}
</math>
|- style="background:#ede9ee"
|- style="background:#ede9ee"
| Near
| Near
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| ••♪•••
| ••♪•••
| (1)
| (1)
| rowspan=3 | ( 1/6 x 1 ) + ( 2/6 x 1/2 ) + ( 3/6 x 1/3 )<br>=<br>1/6 + 1/6 + 1/6<br>=<br>1/2
| class="l" rowspan=3 | <math>
\begin{align}
P &= \left( \frac{1}{6} \times 1 \right) + \left( \frac{2}{6} \times \frac{1}{2} \right) + \left( \frac{3}{6} \times \frac{1}{3} \right) \\
&= \frac{1}{6} + \frac{1}{6} + \frac{1}{6} \\
&= \frac{1}{2}
\end{align}
</math>
|- style="background:#ede9ee"
|- style="background:#ede9ee"
| Near
| Near
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| N/A
| N/A
| (1)
| (1)
| rowspan=4 | 1/6 x ( 1 + 1/2 + (1/3 x 3) + 1/4 )<br>=<br>1/6 x 11/4<br>=<br>11/24
| class="l" rowspan=4 | <math>
\begin{align}
P &= \frac{1}{6} \times \left( 1 + \frac{1}{2} + \left(\frac{1}{3} \times 3\right) + \frac{1}{4} \right) \\
&= \frac{1}{6} \times \frac{11}{4} \\
&= \frac{11}{24}
\end{align}
</math>
|- style="background:#ede9ee"
|- style="background:#ede9ee"
| ♪x••••
| ♪x••••
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| N/A
| N/A
| (1)
| (1)
| rowspan=5 width="250px" | 1/6 x ( 1 + 1 + 1/2 + (1/3 x 2) + 1/4 )<br>=<br>1/6 x ((12 + 12 + 6 + 8 + 3)/12)<br>=<br>1/6 x 41/12<br>=<br>41/72
| class="l" rowspan=5 | <math>
\begin{align}
P &= \frac{1}{6} \times \left( 1 + 1 + \frac{1}{2} + \left(\frac{1}{3} \times 2\right) + \frac{1}{4} \right) \\
&= \frac{1}{6} \times {12 + 12 + 6 + 8 + 3 \over 12} \\
&= \frac{1}{6} \times \frac{41}{12} \\
&= \frac{41}{72}
\end{align}
</math>
|- style="background:#ede9ee"
|- style="background:#ede9ee"
| x♪••••
| x♪••••
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| N/A
| N/A
| (1)
| (1)
| rowspan=4 | 1/6 x ( 1 + (1/2 x 2) + (1/4 x 2) + 1/3 )<br>=<br>1/6 x ((6 + 6 + 3 + 2)/6)<br>=<br>1/6 x 17/6<br>=<br>17/36
| class="l" rowspan=4 | <math>
\begin{align}
P &= \frac{1}{6} \times \left( 1 + \left(\frac{1}{2} \times 2\right) + \left(\frac{1}{4} \times 2\right) + \frac{1}{3} \right) \\
&= \frac{1}{6} \times {6 + 6 + 3 + 2 \over 6} \\
&= \frac{1}{6} \times \frac{17}{6} \\
&= \frac{17}{36}
\end{align}
</math>
|- style="background:#ede9ee"
|- style="background:#ede9ee"
| •x♪•••<br>••♪x••
| •x♪•••<br>••♪x••
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| 1/3
| 1/3
|-
|-
| style="background:#ede9ee; {{roundybottom|5px}}" colspan=6 | <big>'''Overall chance: 1/2'''</big><br><small>( 2 x 1/6 x ( 11/24 + 41/72 + 17/36 ) )</small>
| style="background:#ede9ee; {{roundybottom|5px}}" colspan=6 | <big>'''Overall chance: 1/2'''</big><br><math>\left( 2 \times \frac{1}{6} \times \left( \frac{11}{24} + \frac{41}{72} + \frac{17}{36} \right) \right)</math>
|}
|}


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When a Pokéwalker is synced with a new game, the language of the Pokéwalker will change to match that game. For example, if a Pokéwalker that came with a Japanese game is synced with an English game, after syncing, the Pokéwalker will be in English.
When a Pokéwalker is synced with a new game, the language of the Pokéwalker will change to match that game. For example, if a Pokéwalker that came with a Japanese game is synced with an English game, after syncing, the Pokéwalker will be in English.
Additionally, the "Receive Gifts" option will function regardless of whether the Pokéwalker was originally linked with the current copy of HeartGold or SoulSilver, even if the originally linked cartridge is in a different language. Pokémon obtained via Poké Radar and transferred this way will always match the Trainer ID, Trainer name, and game language of the recipient's game, not the originally linked game.<ref>https://github.com/kwsch/PKHeX/issues/3837</ref><ref>https://docs.google.com/document/d/1-etPYFvFmDarEiIjhETrKkl7fJjo01tcH3K8SOEe5iM/</ref>


===Pokéwalker Spots===
===Pokéwalker Spots===
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* The music for the Pokéwalker's menus in HeartGold and SoulSilver is a remix of the [[Game Boy Printer]] theme from {{v2|Yellow}}, {{3v2|Gold|Silver|Crystal}}, its first appearance in nearly a decade.
* The music for the Pokéwalker's menus in HeartGold and SoulSilver is a remix of the [[Game Boy Printer]] theme from {{v2|Yellow}}, {{3v2|Gold|Silver|Crystal}}, its first appearance in nearly a decade.
** In turn, a remastered version of the Pokéwalker's menu theme is used in the Communication Channel of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]].
** In turn, a remastered version of the Pokéwalker's menu theme is used in the Communication Channel of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]].
* The Pokéwalker's sprites are grayscale versions of the ones used in {{game|Diamond and Pearl|s}}, rather than the ones from {{game|Platinum}} or {{game|HeartGold and SoulSilver|s}}.
* The Pokéwalker's sprites are grayscale versions of the ones used in Pokémon Diamond and Pearl, rather than the ones from {{game|HeartGold and SoulSilver|s}}. The only exceptions are alternate forms that were introduced after {{game|Diamond and Pearl|s}} (such as Origin Forme {{p|Giratina}} and [[spiky-eared Pichu]]) and {{p|Registeel}} (whose Pokémon Diamond and Pearl sprite was changed in non-English European versions of Diamond and Pearl and all subsequent Generation IV games in all languages, due to its original sprite raising concerns of [[Pokémon controversy|perceived Nazi imagery]]).
** This is, of course, with the exception of alternate forms that were introduced after Diamond and Pearl, such as Origin Forme {{p|Giratina}} or Sky Forme {{p|Shaymin}}.
* In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609&nbsp;km), assuming 2000 steps per mile,<ref name="Shape Up">[https://web.archive.org/web/20121017085245/http://www.shapeup.org/shape/steps.php Shape Up America]: 10,000 Steps</ref> with the assumption that no [[Watt]]s are spent or received as gifts.
* In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609&nbsp;km), assuming 2000 steps per mile,<ref name="Shape Up">[https://web.archive.org/web/20121017085245/http://www.shapeup.org/shape/steps.php Shape Up America]: 10,000 Steps</ref> with the assumption that no [[Watt]]s are spent or received as gifts.
* If walking with the Pokéwalker the recommended 10,000 steps per day,<ref name="Shape Up"/> it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.
* If walking with the Pokéwalker the recommended 10,000 steps per day,<ref name="Shape Up"/> it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.
* In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie.<ref>[https://web.archive.org/web/20151117050531/https://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml Pitt County]: Planning & Development: Walking Trails & Routes</ref>
* In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie.<ref>[https://web.archive.org/web/20151117050531/https://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml Pitt County]: Planning & Development: Walking Trails & Routes</ref>
* The Pokéwalker will record up to a maximum of 9999999 steps with a maximum of 99999 steps each day, though watts will continue to be earned. Similarly, there is a limit of 9999 watts before some must be transferred or spent to earn more.
* The Pokéwalker will record up to a maximum of 9,999,999 steps with a maximum of 99,999 steps each day, though watts will continue to be earned. Similarly, there is a limit of 9999 watts before some must be transferred or spent to earn more.
* If a Pokémon levels up from the Pokéwalker, when it is transferred back to the game it will not learn moves it would normally learn by leveling up. In addition, it will not evolve if it makes the required level.
* If a Pokémon levels up from the Pokéwalker, when it is transferred back to the game it will not learn moves it would normally learn by leveling up. In addition, it will not evolve if it makes the required level.
* According to an {{wp|Iowa State University}} study, the Pokéwalker was more accurate than other pedometers available at the time.<ref>[http://archive.news.iastate.edu/news/2011/apr/Pokewalker Iowa State University]: Slow and steady wins the race: Pokéwalker beats other pedometers in ISU study</ref>
* According to an {{wp|Iowa State University}} study, the Pokéwalker was more accurate than other pedometers available at the time.<ref>[http://archive.news.iastate.edu/news/2011/apr/Pokewalker Iowa State University]: Slow and steady wins the race: Pokéwalker beats other pedometers in ISU study</ref>
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<references/>
<references/>
{{-}}
{{-}}
{{Other games}}<br>
{{Side series}}<br>
{{Project Games notice}}
{{Project Games notice}}