Old Chateau: Difference between revisions

32 bytes removed ,  2 November 2015
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Its Japanese name is the same as that of the {{DL|Status condition healing item|Old Gateau}}, with the difference being that the Old Gateau is instead spelled as {{j|もりのヨウカン}} (with the second word in katakana instead of hiragana). According to [[Nob Ogasawara]], he was able to keep the Old {{wp|Château|Chateau}}/Old Gateau pun in the English versions in part due to him being able to give more input in the localization process from [[Generation III]] onward.<ref>[http://lparchive.org/Pokemon-Blue/code.html Lets Break PKMN Blue Thread Bits.txt] (itself found [http://lparchive.org/Pokemon-Blue/ here])</ref>
Its Japanese name is the same as that of the {{DL|Status condition healing item|Old Gateau}}, with the difference being that the Old Gateau is instead spelled as {{j|もりのヨウカン}} (with the second word in katakana instead of hiragana). According to [[Nob Ogasawara]], he was able to keep the Old {{wp|Château|Chateau}}/Old Gateau pun in the English versions in part due to him being able to give more input in the localization process from [[Generation III]] onward.<ref>[http://lparchive.org/Pokemon-Blue/code.html Lets Break PKMN Blue Thread Bits.txt] (itself found [http://lparchive.org/Pokemon-Blue/ here])</ref>


==Geography==
==Overview==
The Old Chateau is located deep within [[Eterna Forest]], near the {{rt|205|Sinnoh}} entry point from [[Eterna City]]. It cannot be reached without using {{m|Cut}} on an obstructive small tree. The manor is known to be haunted, scaring many citizens of Eterna City, especially [[Gardenia]], who sometimes appears before it cowering in fear at the urban legends related to it.
The Old Chateau is located deep within [[Eterna Forest]], near the {{rt|205|Sinnoh}} entry point from [[Eterna City]]. It cannot be reached without using {{m|Cut}} on an obstructive small tree. The manor is known to be haunted, scaring many citizens of Eterna City, especially [[Gardenia]], who sometimes appears before it cowering in fear at the urban legends related to it.


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==Ghosts==
==Ghosts==
Sometimes, what seem to be the ghosts of a little girl and a butler appear in a bedroom on the second floor and in the dining hall, respectively. They cannot be interacted with.
Occasionally, the ghosts of a little girl and a butler appear on the rightmost bedroom on the second floor and in the dining hall, respectively. They cannot be interacted with and move by floating.


* The little girl appears when the player enters the fourth room from the west, which is next to the bedroom where she "appears". She seems to "walk" through the door and is never seen on the other side. This occurs because the game loads different maps with a specific set of rooms depending on the room entered, and the little girl is only programmed to "appear" in that particular map.
* The little girl appears when the player enters the fourth room from the west, which is next to the bedroom where she randomly "appears". When this happens, she looks to the left, where the player is, then moves towards the exit, never being seen on the other side. This occurs because the game loads different maps with a specific set of rooms depending on the room entered, and the little girl is only programmed to "appear" in the map of the fourth room.
* The butler appears to be sitting at the other side of the table in the dining room. The player walks forward and he starts to "walk" to the left side of the room, leaving the game window. He never appears on the other side. Unlike the little girl, the butler does not use a walking motion; he instead appears to "float" just off the ground.
* The butler appears to be sitting at the other side of the table in the dining room. The player walks forward and he starts moving to the left, leaving the game window, as if going to the kitchen area but never appearing there.


<gallery>
<gallery>
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{{catch/entry4|092|Gastly|yes|yes|no|Entrance, Dining Room, 2F|12-16|all=100%|type1=ghost|type2=poison}}
{{catch/entry4|092|Gastly|yes|yes|no|Entrance, Dining Room, 2F|12-16|all=100%|type1=ghost|type2=poison}}
{{catch/entry4|092|Gastly|no|no|yes|Entrance, Dining Room, 2F|14-17|all=100%|type1=ghost|type2=poison}}
{{catch/entry4|092|Gastly|no|no|yes|Entrance, Dining Room, 2F|14-17|all=100%|type1=ghost|type2=poison}}
{{catch/div|ghost|Special Pokémon<br /><small>All rooms, except room with eyes}}
{{catch/div|ghost|Special Pokémon<br><small>All rooms, except room with eyes}}
{{catch/entry4|093|Haunter|yes|yes|no|Any|16|0%|0%|8%|type1=ghost|type2=poison}}
{{catch/entry4|093|Haunter|yes|yes|no|Any|16|0%|0%|8%|type1=ghost|type2=poison}}
{{catch/div|ghost|Special Pokémon<br /><small>Room with eyes}}
{{catch/div|ghost|Special Pokémon<br><small>Room with eyes}}
{{catch/entry4|093|Haunter|yes|yes|no|Any|16|0%|0%|4%|type1=ghost|type2=poison}}
{{catch/entry4|093|Haunter|yes|yes|no|Any|16|0%|0%|4%|type1=ghost|type2=poison}}
{{catch/entry4|094|Gengar|yes|yes|no|Any|16|0%|0%|4%|type1=ghost|type2=poison}}
{{catch/entry4|094|Gengar|yes|yes|no|Any|16|0%|0%|4%|type1=ghost|type2=poison}}
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|-
|-
! style="background:#{{locationcolor/light|ghost}}; {{roundytl|5px}}" | Version
! style="background:#{{locationcolor/light|ghost}}; {{roundytl|5px}}" | Version
! style="background:#{{locationcolor/light|ghost}}" | Entrance
! style="background:#{{locationcolor/light|ghost}}" | Foyer
! style="background:#{{locationcolor/light|ghost}}" | Dining Room
! style="background:#{{locationcolor/light|ghost}}" | Dining room
! style="background:#{{locationcolor/light|ghost}}; {{roundytr|5px}}" | 2F
! style="background:#{{locationcolor/light|ghost}}; {{roundytr|5px}}" | 2F
|-
|-
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