Old Chateau: Difference between revisions

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The '''Old {{wp|Château|Chateau}}''' (Japanese: '''{{j|もりのようかん}}''' ''Forest Manor'') is an abandoned {{wp|manor house}} near the exit of [[Eterna Forest]]. Its Japanese name is the same as that of the {{DL|Status condition healing item|Old Gateau}}, with the difference being that the Old Gateau is instead spelled as {{j|もりのヨウカン}}; this alludes to the fact that it is the only place where it can be found in {{game2|Diamond|Pearl|Platinum}}. According to [[Nob Ogasawara]], he was able to keep the Old Chateau-Old Gateau pun in the English versions in part due to him only being able to give more input in the localization process from [[Generation III]] onwards.<ref>[http://lparchive.org/Pokemon-Blue/code.html Lets Break PKMN Blue Thread Bits.txt] (itself found [http://lparchive.org/Pokemon-Blue/ here])</ref>
The '''Old Chateau''' (Japanese: '''{{j|もりのようかん}}''' ''Forest Manor'') is an abandoned {{wp|manor house}} near the exit of [[Eterna Forest]].
 
Its Japanese name is the same as that of the {{DL|Status condition healing item|Old Gateau}}, with the difference being that the Old Gateau is instead spelled as {{j|もりのヨウカン}} (with the second word in katakana instead of hiragana). According to [[Nob Ogasawara]], he was able to keep the Old {{wp|Château|Chateau}}/Old Gateau pun in the English versions in part due to him being able to give more input in the localization process from [[Generation III]] onward.<ref>[http://lparchive.org/Pokemon-Blue/code.html Lets Break PKMN Blue Thread Bits.txt] (itself found [http://lparchive.org/Pokemon-Blue/ here])</ref>


==Geography==
==Geography==
The Old Chateau is located deep within [[Eterna Forest]], near the {{rt|205|Sinnoh}} entry point from [[Eterna City]], and is only accessible by {{HM|01|Cut}} and after obtaining the {{badge|Forest}}. The manor is known to be haunted, scaring many citizens of Eterna City, especially [[Gardenia]], who sometimes appears before it cowering in fear at the urban legends related to it.
The Old Chateau is located deep within [[Eterna Forest]], near the {{rt|205|Sinnoh}} entry point from [[Eterna City]]. It cannot be reached without using {{m|Cut}} on an obstructive small tree. The manor is known to be haunted, scaring many citizens of Eterna City, especially [[Gardenia]], who sometimes appears before it cowering in fear at the urban legends related to it.


Upon entering, the Old Chateau appears to be old and abandoned. The first room encountered is the {{wp|Lobby (room)|foyer}}, which has two flights of stairs both leading to the second floor. Between the foyer's staircases is a door to the dining hall, where a long wooden table dominates the room. The kitchen area is found to the left side of the table. Just outside of the room stands a strange statue with an ominous aura that appears to be glaring.
Upon entering, the Old Chateau appears to be old and abandoned. The first room encountered is the {{wp|Lobby (room)|foyer}}, which has two flights of stairs both leading to the second floor. Between the foyer's staircases is a door to the dining hall, where a long wooden table dominates the room. The kitchen area is found to the left side of the table. Just outside of the room stands a strange statue with an ominous aura that appears to be glaring.


On the second floor, left and right of the main room extends a library, where old books are crammed into bookshelves. There are also four bedrooms that can be accessed by traveling further up to the first floor. In one of the rooms there is a [[Television|TV]] that is on and displaying a plain, white, flickering screen. The TV is inhabited by a {{pkmn2|wild}} {{p|Rotom}}, which comes out exclusively at {{DL|Time|night}} to initiate a {{pkmn|battle}} (in {{game|Diamond and Pearl|s}}, this requires entering the [[Hall of Fame]] and obtaining the [[National Pokédex]]). There is also a portrait in another room; glowing red eyes appear on it that will stare and seem to follow the player.
On the second floor, left and right of the main room extends a library, where old books are crammed into bookshelves. There are also four bedrooms that can be accessed by traveling further up to the first floor. In one of the rooms there is a [[Television|TV]] that is on and displaying a plain, white, flickering screen. The TV is inhabited by a {{pkmn2|wild}} {{p|Rotom}}, which comes out exclusively at {{DL|Time|night}} to initiate a {{pkmn|battle}} (in {{game|Diamond and Pearl|s}}, this requires entering the [[Hall of Fame]] and obtaining the [[National Pokédex]]). In another room, there is a portrait with glowing red eyes that stare at and seem to follow the player.


==Ghosts==
==Ghosts==
Sometimes, what seem to be the ghosts of a little girl and a butler appear in a bedroom on the second floor and in the dining hall, respectively. They cannot be interacted with.
Sometimes, what seem to be the ghosts of a little girl and a butler appear in a bedroom on the second floor and in the dining hall, respectively. They cannot be interacted with.


* The little girl appears when the player enters the fourth room, which is next to the bedroom where she "appears". She seems to "walk" through the warpless door and is never seen on the other side; this is because the game loads different maps with a specific set of rooms depending on the room entered and the little girl is only programmed to "appear" in that particular map.
* The little girl appears when the player enters the fourth room from the west, which is next to the bedroom where she "appears". She seems to "walk" through the door and is never seen on the other side. This occurs because the game loads different maps with a specific set of rooms depending on the room entered, and the little girl is only programmed to "appear" in that particular map.
* The butler appears to be sitting at the other side of the table in the dinning room. The player walks forward and he starts to "walk" to the left side of the room, leaving the game window. He never appears on the other side. Unlike the little girl, the butler does not use a walking motion. He instead appears to "float" just off the ground.
* The butler appears to be sitting at the other side of the table in the dining room. The player walks forward and he starts to "walk" to the left side of the room, leaving the game window. He never appears on the other side. Unlike the little girl, the butler does not use a walking motion; he instead appears to "float" just off the ground.


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{{catch/entry4|092|Gastly|yes|yes|no|Entrance, Dining Room, 2F|12-16|all=100%|type1=ghost|type2=poison}}
{{catch/entry4|092|Gastly|yes|yes|no|Entrance, Dining Room, 2F|12-16|all=100%|type1=ghost|type2=poison}}
{{catch/entry4|092|Gastly|no|no|yes|Entrance, Dining Room, 2F|14-17|all=100%|type1=ghost|type2=poison}}
{{catch/entry4|092|Gastly|no|no|yes|Entrance, Dining Room, 2F|14-17|all=100%|type1=ghost|type2=poison}}
{{catch/div|ghost|Special Pokémon<br /><small>All rooms, except room with eyes}}
{{catch/entry4|093|Haunter|yes|yes|no|Any|16|0%|0%|8%|type1=ghost|type2=poison}}
{{catch/div|ghost|Special Pokémon<br /><small>Room with eyes}}
{{catch/entry4|093|Haunter|yes|yes|no|Any|16|0%|0%|4%|type1=ghost|type2=poison}}
{{catch/entry4|094|Gengar|yes|yes|no|Any|16|0%|0%|4%|type1=ghost|type2=poison}}
{{catch/entry4|094|Gengar|no|no|yes|Any|17|0%|0%|4%|type1=ghost|type2=poison}}
{{catch/div|ghost|Special}}
{{catch/div|ghost|Special}}
{{catch/entry4|093|Haunter|yes|yes|no|Any|16|0%|0%|8%|type1=ghost|type2=poison}}
{{catch/entry4|094|Gengar|yes|yes|no|Any|16|0%|0%|{{tt|4%|Room with the red eyes only}}|type1=ghost|type2=poison}}
{{catch/entry4|094|Gengar|no|no|yes|Any|17|0%|0%|{{tt|4%|Room with the red eyes only}}|type1=ghost|type2=poison}}
{{catch/entry4|479|Rotom|yes|yes|no|Special|15|-|-|One|type1=electric|type2=ghost}}
{{catch/entry4|479|Rotom|yes|yes|no|Special|15|-|-|One|type1=electric|type2=ghost}}
{{catch/entry4|479|Rotom|no|no|yes|Special|20|-|-|One|type1=electric|type2=ghost}}
{{catch/entry4|479|Rotom|no|no|yes|Special|20|-|-|One|type1=electric|type2=ghost}}