List of moves that cause entry hazards: Difference between revisions

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Some moves effects can remove entry hazards. {{m|Rapid Spin}} removes entry hazards from the user's side of the field; {{m|Defog}} removes entry hazards from the target's side of the field ([[Generation IV]]-{{gen|V}}) or both sides of the field ([[Generation VI]] onward). Additionally, if a [[grounded]] {{type|Poison}} enters the battle, it will remove {{m|Toxic Spikes}} from its side of the field.
Some moves effects can remove entry hazards. {{m|Rapid Spin}} removes entry hazards from the user's side of the field; {{m|Defog}} removes entry hazards from the target's side of the field ([[Generation IV]]-{{gen|V}}) or both sides of the field ([[Generation VI]] onward). Additionally, if a [[grounded]] {{type|Poison}} enters the battle, it will remove {{m|Toxic Spikes}} from its side of the field.


Entry hazards do activate when a new Pokémon is summoned in an [[SOS Battle]]. Entry hazards do not activate for [[Support Play|Support Trainer]]s joining the battle in [[Pokemon: Let's Go, Pikachu! and Let's Go, Eevee!]]
Entry hazards do activate when a new Pokémon is summoned in an [[SOS Battle]]. Entry hazards do not activate for [[Support Play|Support Trainer]]s joining the battle in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]


==List of entry hazards==
==List of entry hazards==