Hyperspace Hole (move): Difference between revisions

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|name=Hyperspace Hole
|name=Hyperspace Hole
|jname=いじげんホール
|jname=いじげんホール
|jtrans=Dimensional Hole
|jtrans=Interdimensional Hole
|jtranslit=Ijigen Hōru
|jtranslit=Ijigen Hōru
|gameimage=Hyperspace Hole VII.png
|gameimage=Hyperspace Hole IX.png
|gameimage2=Hyperspace Hole VII 2.png
|gameimage2=Hyperspace Hole IX 2.png
|gameimagewidth=300
|gameimagewidth=300
|type=Psychic
|type=Psychic
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}}
}}


'''Hyperspace Hole''' (Japanese: '''いじげんホール''' ''Dimensional Hole'') is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation VI]]. It is the [[signature move]] of {{p|Hoopa}} [[List of Pokémon with form differences#Hoopa|Confined]], but can be used by Hoopa [[List of Pokémon with form differences#Hoopa|Unbound]].
'''Hyperspace Hole''' (Japanese: '''いじげんホール''' ''Interdimensional Hole'') is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation VI]]. It is the [[signature move]] of {{p|Hoopa}} [[List of Pokémon with form differences#Hoopa|Confined]].


==Effect==
==Effect==
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It will also hit the target even if it is protected by {{m|Protect}}, {{m|Detect}}, {{m|Spiky Shield}}, {{m|King's Shield}}, {{m|Mat Block}}, or {{m|Baneful Bunker}}, and lifts the effects of those moves for the remainder of the turn; if it hits a target that is protected by Mat Block, it removes Mat Block from the target's side of the field. It also removes the effects of {{m|Quick Guard}}, {{m|Wide Guard}}, and {{m|Crafty Shield}} from the target's side of the field. Hyperspace Hole cannot remove the effects of protecting moves if it does not affect the target (such as if the target is {{type|Dark}}). It hits through a {{m|substitute}}.
It will also hit the target even if it is protected by {{m|Protect}}, {{m|Detect}}, {{m|Spiky Shield}}, {{m|King's Shield}}, {{m|Mat Block}}, or {{m|Baneful Bunker}}, and lifts the effects of those moves for the remainder of the turn; if it hits a target that is protected by Mat Block, it removes Mat Block from the target's side of the field. It also removes the effects of {{m|Quick Guard}}, {{m|Wide Guard}}, and {{m|Crafty Shield}} from the target's side of the field. Hyperspace Hole cannot remove the effects of protecting moves if it does not affect the target (such as if the target is {{type|Dark}}). It hits through a {{m|substitute}}.
===Generation VIII===
Hyperspace Hole cannot be selected in a battle.
===Generation IX===
Hyperspace Hole now functions the same as it did in past generations.
===Other effects===
In {{g|Scarlet and Violet}}, if Hoopa Confined knows this move and is changed into Unbound form, Hyperspace Hole will be forgotten and replaced with {{m|Hyperspace Fury}}.


==Description==
==Description==
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{{movedescentry|{{gameabbrev6|XYORAS}}|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.}}
{{movedescentry|{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShLA}}|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.}}
{{movedescentry|{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShLA}}|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev9|SV}}|Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|6}}
{{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g4=none|g5=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none}}
{{Moveentry/3|720|Hoopa|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|1, 85|1, 85||STAB='''|form=Confined}}
{{Moveentry/3|0720|Hoopa|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=Confined|1, 85|1, 85|85|STAB='''}}
{{Movefoot|Psychic|3}}
{{Movefoot|Psychic|3}}


==In other games==
==In other games==
==={{g|Mystery Dungeon series}}===
Hyperspace Hole inflicts damage, and bypasses the enemy's {{m|Protect}}, {{m|Wide Guard}}, {{m|Quick Guard}}, {{m|Mat Block}}, {{m|King's Shield}}, or {{m|Spiky Shield}}. The move will already be at maximum power and starts at 13 PP (though the base PP is coded as 5).
{{Template:MDMoveheader|type=psychic}}
{{Template:MDMoveRow|game=SMD|pow=50|pp=5|ppmax=30|acc=—%|range=4 tiles away|target=Enemy|cuts=Yes}}
{{Template:MDMovefoot|type=psychic|SMD=yes}}


===[[Pokémon Masters EX]]===
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center; width:80%"
|- style="background: #{{psychic color light}}"
|- style="background: #{{psychic color light}}"
! style="width: 50px"|Category
! style="{{roundytl|5px}}" | Name
! style="width: 50px"|Move Gauge
! {{color2|000|Damage category|Category}}
! style="width: 50px"|MP
! <small>Cost in move-gauge slots</small>
! style="width: 50px"|Base Power
! MP<br>(uses)
! style="width: 50px"|Max Power
! Base {{color2|000|power}}
! style="width: 50px"|Accuracy
! Max {{color2|000|power}}
! style="width: 70px"|Target
! {{color2|000|Accuracy}}
! style="width: 50px"|Effect Tag
! Target
! style="width: 250px"|Description
! Effect tag
! Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#fff"
|- style="background:#fff"
|Hyperspace Hole
{{statustable|Special}}
{{statustable|Special}}
|4
|4
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|An opponent
|An opponent
|Sure Hit
|Sure Hit
| Never misses.
|Never misses.
|{{sync|Lear|Hoopa}}
|- style="background:#{{psychic color dark}}"
! colspan=12 |{{color2|fff|Sync move|Sync move}}
|- style="background: #{{psychic color light}}"
!Name
!{{color2|000|Damage category|Category}}
!colspan="2" |State
!Base {{color2|000|power}}
!Max {{color2|000|power}}
!colspan="2" |Target
!Effect tag
!Description
!Playable {{color2|000|sync pair}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | Singularity Hyperspace Hole
{{statustable|Special}}
| colspan=2 | Default<hr>'''6★ EX'''
| 200<hr>'''300'''
| 240<hr>'''360'''
| colspan=2 | An opponent
| —
| This attack's power increases when none of the target's stats are raised.
| style="{{roundybr|5px}}" | {{sync|Lear|Hoopa}}
|}
|}


==={{g|UNITE}}===
In Pokémon UNITE, Hyperspace Hole is {{p|Hoopa}}'s first move. It is obtained by reaching level 4 and upgrading {{m|Confusion}} into it instead of {{m|Trick}}. The user creates a large ring at the designated location, dealing damage to enemies in the area of effect. After 3s, the user and any allies in the area of effect will return to their base, and their movement speed will be increased for a short time. These allies can also warp back to where the ring was created within 3s. An intact ally forward goal zone can also be designated as the location where the ring is created. Creating the ring on this forward goal zone of the top path will also create a ring on the forward goal zone of the bottom path for 6.5s, and vice versa. All allies, including the user, can use these rings to warp between the two goal zones, and their movement speed will be increased for a short time after warping. After an ally warps, there is a 15s cooldown before that ally can use these rings again. If a path's forward goal zone is destroyed, the middle goal zone on the same path will take its place. This move cannot be used on base goal zones. At level 10, this move also increases the movement speed of ally Pokémon near the ring when they are heading toward it. While in Unbound form, this move is replaced by {{m|Psybeam}}.


===Description===
===Description===
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==In other generations==
==In other generations==
===Core series games===
===Core series games===
{{Movegen|
{{Movegen
type=Psychic|
|type=Psychic
genVI=Hyperspace Hole VI|
|genVI=Hyperspace Hole VI
genVI2=Hyperspace Hole VI 2
|genVI2=Hyperspace Hole VI 2
|genVII=Hyperspace Hole VII
|genVII2=Hyperspace Hole VII 2
}}
}}
===Spin-off series games===
===Spin-off series games===
{{Movegen|
{{Movegen|
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|it=Forodimensionale
|it=Forodimensionale
|pt_br=Fenda de Hiperespaço
|pt_br=Fenda de Hiperespaço
|pt_eu=Buraco Dimensional
|ko=이차원홀 ''{{tt|Ichawonhol|Twodimensional Hole}}''<sup>{{gen|IX}}+</sup><br>다른차원홀 ''{{tt|Dareunchawonhol|Otherdimensional Hole}}''<sup>{{gen|VI}}–{{gen|VIII}}</sup>
|ko=다른차원홀 ''{{tt|Dareunchawon Hole|Dimensional Hole}}''
|es=Paso Dimensional
|es=Paso Dimensional
}}
}}
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[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Moves that cannot miss]]
[[Category:Moves that cannot miss]]
[[Category:Moves that break through protection]]
[[Category:Moves that break protection]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Dimensionsloch]]
[[de:Dimensionsloch]]
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