Ghost (type): Difference between revisions

79 bytes removed ,  22 February 2014
→‎Trivia: Visible from the page (thus redundant) and also not unique/unusual; it's also true for Steel, Electric, Psychic (since Ralts became Fairy), Dark, and Flying.
(→‎Trivia: Visible from the page (thus redundant) and also not unique/unusual; it's also true for Steel, Electric, Psychic (since Ralts became Fairy), Dark, and Flying.)
Line 379: Line 379:
* There are no Ghost-type moves with an {{stat|accuracy}} lower than 100%.
* There are no Ghost-type moves with an {{stat|accuracy}} lower than 100%.
* While the Ghost type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, including {{m|Hidden Power}} (whose actual type varies) and {{m|Struggle}} (Generation II onward).
* While the Ghost type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, including {{m|Hidden Power}} (whose actual type varies) and {{m|Struggle}} (Generation II onward).
* There are no pure Ghost-type Pokémon that evolve into a dual-type Pokémon.
* The only Ghost-type moves with more than 80 base power are {{m|Shadow Force}} and {{m|Phantom Force}}. Both moves take two turns to execute and hit even if the target is protecting itself.
* The only Ghost-type moves with more than 80 base power are {{m|Shadow Force}} and {{m|Phantom Force}}. Both moves take two turns to execute and hit even if the target is protecting itself.
** {{m|Hex}}, however, will have a base power of 130 (100 in Generation V) if the target is inflicted with a status ailment.
** {{m|Hex}}, however, will have a base power of 130 (100 in Generation V) if the target is inflicted with a status ailment.
13,668

edits