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m (→Trivia) |
(→Trivia: Visible from the page (thus redundant) and also not unique/unusual; it's also true for Steel, Electric, Psychic (since Ralts became Fairy), Dark, and Flying.) |
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* There are no Ghost-type moves with an {{stat|accuracy}} lower than 100%. | * There are no Ghost-type moves with an {{stat|accuracy}} lower than 100%. | ||
* While the Ghost type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, including {{m|Hidden Power}} (whose actual type varies) and {{m|Struggle}} (Generation II onward). | * While the Ghost type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, including {{m|Hidden Power}} (whose actual type varies) and {{m|Struggle}} (Generation II onward). | ||
* The only Ghost-type moves with more than 80 base power are {{m|Shadow Force}} and {{m|Phantom Force}}. Both moves take two turns to execute and hit even if the target is protecting itself. | * The only Ghost-type moves with more than 80 base power are {{m|Shadow Force}} and {{m|Phantom Force}}. Both moves take two turns to execute and hit even if the target is protecting itself. | ||
** {{m|Hex}}, however, will have a base power of 130 (100 in Generation V) if the target is inflicted with a status ailment. | ** {{m|Hex}}, however, will have a base power of 130 (100 in Generation V) if the target is inflicted with a status ailment. |
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