Fairy Lock (move): Difference between revisions

→‎By leveling up: format update
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jtrans=Fairy Lock |
jtrans=Fairy Lock |
jtranslit=Fearī Rokku |
jtranslit=Fearī Rokku |
gameimage=Fairy Lock VII.png |
gameimage=Fairy Lock IX.png |
gameimage2=Fairy Lock VII 2.png |
gameimage2=Fairy Lock IX 2.png |
gameimagewidth=300 |
gameimagewidth=300 |
type=Fairy |
type=Fairy |
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==Effect==
==Effect==
Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn. {{type|Ghost}} Pokémon are unaffected.
Fairy Lock [[Escape prevention|prevents]] all Pokémon (except {{t|Ghost}} types) on the field from [[Recall|switching out]] or [[Escape|fleeing]] during their next turn.


Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as {{m|Dragon Tail}}, {{m|Whirlwind}}, [[Eject Button]], or [[Red Card]]. If the target of Fairy Lock faints in the turn the move is executed, the Pokémon that replaces it will still be unable to switch out in the following turn.
Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as {{m|Dragon Tail}}, {{m|Whirlwind}}, [[Eject Button]], or [[Red Card]]. If a Pokémon that's on the field when Fairy Lock is used goes on to faint later in the same turn, the Pokémon that replaces it will still be unable to switch out in the following turn.


If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat rises by one stage.
If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat rises by one stage.


In version 1.1.0 of [[Pokémon Sword and Shield]] only, using Fairy Lock while animations were enabled caused the console to crash. In multiplayer battles, where animations are mandatory, both players' consoles crashed. This bug did not occur in earlier versions and was fixed in version 1.1.1.
===Generation VIII===
====Pokémon Brilliant Diamond and Shining Pearl====
Fairy Lock cannot be selected in a battle.
 
===Other effects===
In version 1.1.0 of [[Pokémon Sword and Shield]] only, using Fairy Lock while animations were enabled caused the [[Game freeze|game to crash]]. In multiplayer battles, where animations are mandatory, both players' consoles crashed. This bug did not occur in earlier versions and was fixed in version 1.1.1.


==Description==
==Description==
{{movedesc|Fairy}}
{{movedesc|Fairy}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwSh}}|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShLA}}<br>{{gameabbrev9|SV}}|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Fairy|6}}
{{Movehead/Games|Fairy|g1=none|g2=none|g3=none|g4=none|g5=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}}}
{{Moveentry/3|707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|1|1}}
{{Moveentry/4|0707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|1|1|1|16}}
{{Movefoot|Fairy|3}}
{{Movefoot|Fairy|4}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
Fairy Lock inflicts the {{DL|Status conditions in the Mystery Dungeon series|Stuck}} status condition on nearby enemy Pokémon.
Fairy Lock inflicts the {{DL|Status condition (Mystery Dungeon)|Stuck}} status condition on nearby enemy Pokémon.
 
{{Template:MDMoveheader|type=fairy}}
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=100%|range=1 tile around user|target=Enemy|cuts=Yes}}
{{Template:MDMovefoot|type=fairy|SMD=yes}}
 
===Description===
===Description===
{{movedesc|fairy}}
{{movedesc|fairy}}
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==In other generations==
==In other generations==
===Core series games===
{{Movegen|
{{Movegen|
type=Fairy|
type=Fairy|
genVI=Fairy Lock|
genVI=Fairy Lock VI|
genVI2=Fairy Lock 2|
genVI2=Fairy Lock VI 2|
genVII=Fairy Lock VII|
genVII2=Fairy Lock VII 2|
genVIII=Fairy Lock VIII
|genVIII2=Fairy Lock VIII 2
}}
===Spin-off series games===
{{Movegen|
type=Fairy|
PSMD=Fairy Lock PSMD|
}}
}}
==In other languages==
==In other languages==
{{Langtable|color={{fairy color}}|bordercolor={{fairy color light}}
{{Langtable|color={{fairy color}}|bordercolor={{fairy color light}}
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|de=Feenschloss
|de=Feenschloss
|it=Blocco Fatato
|it=Blocco Fatato
|ko=페어리록 ''Fairy Lock''
|ko=페어리록 {{tt|''Pe-eorirok''|Fairy Lock}}
|pt_br=Aprisionamento de Fada
|pt_br=Aprisionamento de Fada
|es=Cerrojo Feérico
|es=Cerrojo Feérico
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[[Category:Trapping moves]]
[[Category:Trapping moves]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Feenschloss]]
[[de:Feenschloss]]
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