Effort values: Difference between revisions

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The EV system was introduced in [[Generation I]], where it was also called '''stat experience''' or '''Stat Exp'''.
The EV system was introduced in [[Generation I]], where it was also called '''stat experience''' or '''Stat Exp'''.


The [[Pokémon data structure in the GB|Pokémon data structure]] contains two EV bytes for each the five stats (HP, Attack, Defense, Speed and Special), starting at zero when caught and with a maximum EV of 65535 for each stat. When a Pokémon is defeated, its [[base stats]] are added to the EVs. For example, defeating a {{p|Mew}} grants 100 to each EV.(Defeating 636 {{p|Mew}}s, therefore, will give a Pokémon maximum EVs in each stat.)
The [[Pokémon data structure in the GB|Pokémon data structure]] contains two EV bytes for each the five stats (HP, Attack, Defense, Speed and Special), starting at zero when caught and with a maximum EV of 65535 for each stat. When a Pokémon is defeated, its [[base stats]] are added to the EVs. For example, defeating a {{p|Mew}} grants 100 to each EV. (Defeating 656 {{p|Mew}}s, therefore, will give a Pokémon maximum EVs in each stat.)


EVs are factored into the Pokémon's stats when it levels up. Additionally, EVs are calculated into stats when a Pokémon is taken from Bill's PC; this is called the [[box trick]]. A Pokémon which reaches level 100 can continue to accrue EVs up to the maximum of 65535 in each stat, and use the [[box trick]] to have those EVs factored in.
EVs are factored into the Pokémon's stats when it levels up. Additionally, EVs are calculated into stats when a Pokémon is taken from Bill's PC; this is called the [[box trick]]. A Pokémon which reaches level 100 can continue to accrue EVs up to the maximum of 65535 in each stat, and use the [[box trick]] to have those EVs factored in.
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