DexNav: Difference between revisions

500 bytes added ,  11 September 2016
A JP guide apparently said stuff about some qualities... "Chaining" doesn't "increase" Shiny odds except at two specific points. It's Search Level; you don't even need a chain
(Added DexNav shiny odds. Source: https://www.youtube.com/watch?v=M7aH5qNSwdA - a video based on a hacker's findings here: http://mrnbayoh.github.io/pkmn6gen/dexnav_shiny/)
(A JP guide apparently said stuff about some qualities... "Chaining" doesn't "increase" Shiny odds except at two specific points. It's Search Level; you don't even need a chain)
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Pokémon encountered as hidden Pokémon can have certain special qualities that Pokémon encountered in other ways do not.
Pokémon encountered as hidden Pokémon can have certain special qualities that Pokémon encountered in other ways do not.


*Hidden Pokémon can have their normal first move replaced with a special move, randomly selected from the [[Egg Move]]s of the first Pokémon in its evolutionary family. If a Pokémon has a special move, the DexNav will display an exclamation mark next to the First Move heading. A special move known this way can be taught at the [[Move Reminder]] if forgotten.
* Hidden Pokémon can have their normal first move replaced with a special move, randomly selected from the [[Egg Move]]s of the first Pokémon in its evolutionary family. If a Pokémon has a special move, the DexNav will display an exclamation mark next to the First Move heading. A special move known this way can be taught at the [[Move Reminder]] if forgotten.
**For example, {{p|Marill}}'s special moves are only selected from {{p|Azurill}}'s Egg Moves, not its own.
** For example, {{p|Marill}}'s special moves are only selected from {{p|Azurill}}'s Egg Moves, not its own.
*Hidden Pokémon can have their Hidden Ability. If a Pokémon does, the DexNav will display an exclamation mark next to the Ability heading.
* Hidden Pokémon can have their Hidden Ability. If a Pokémon does, the DexNav will display an exclamation mark next to the Ability heading.
*Hidden Pokémon can be 10 levels higher than the level otherwise possible in that area. If a Pokémon is at a higher level due to this, an exclamation mark will appear next to its level. Whenever this occurs, the Pokémon will also have an Egg Move as its first move.
*Hidden Pokémon can be 10 levels higher than the level otherwise possible in that area. If a Pokémon is at a higher level due to this, an exclamation mark will appear next to its level. Whenever this occurs, the Pokémon will also have an Egg Move as its first move.
**By chaining hidden Pokémon, a separate bonus of up to 20 levels can also be reached (making the total possible bonus +30 levels).
** By chaining hidden Pokémon, a separate bonus of up to 20 levels can also be reached (making the total possible bonus +30 levels).
*Hidden Pokémon can have some number of perfect [[Individual values|IVs]] (that is, IVs set to 31), indicated by the number of stars highlighted under the Potential heading. The number of stars only indicates the minimum number of perfect IVs the Pokémon may have, however; a Pokémon with a two-star potential may have three perfect IVs, and a Pokémon with three stars may have more than three perfect IVs. If a Pokémon's potential is three stars, the DexNav will display an exclamation mark next to the stars.
* Hidden Pokémon can have some number of perfect [[Individual values|IVs]] (that is, IVs set to 31), indicated by the number of stars highlighted under the Potential heading. The number of stars only indicates the number of perfect IVs that the DexNav has forced; unforced IVs may still randomly be 31, resulting in, for instance, a Pokémon with a two-star potential that actually has a third perfect IV. If a Pokémon's potential is three stars, the DexNav will display an exclamation mark next to the stars.
* There is a small chance a Hidden Pokémon may be forced to be {{Shiny}}.


As the player builds a chain of hidden Pokémon, the Pokémon found will be more likely to have these traits.
As the player builds a chain of hidden Pokémon, the Pokémon found will be more likely to have these traits.
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| style="background:#FFF; {{roundybr|5px}}" | 3-star potential
| style="background:#FFF; {{roundybr|5px}}" | 3-star potential
|}
|}
<!--{| class="roundy" style="margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}"
! style="background:#{{Pokémon color light}}; {{roundytl|5px}}" | Search Level
! style="background:#{{Pokémon color light}}; {{roundytr|5px}}" | New benefits
|- style="background:#FFF"
| 0
| Pokémon may have a boosted level (+10 levels)<br/>Pokémon may have an [[Egg Move]] as its first move
|- style="background:#FFF"
| 1
|
|- style="background:#FFF"
| 2
| Display: Pokémon's first move is shown
|- style="background:#FFF"
| 3
| Display: Pokémon's [[Ability]] or [[held item]] is shown
|- style="background:#FFF"
| 4
|
|- style="background:#FFF"
| 5
| More likely to encounter the Pokémon as Shiny (the DexNav can force hidden Pokémon to be Shiny)<br/>Display: Pokémon's potential is shown
|}-->


At Search Levels 5, 10, 25, 50, and 100, the chances of a hidden Pokémon having high IVs, knowing an Egg Move, or having its Hidden Ability increase. Below is an approximation of these chances based on observed hidden Pokémon encounters.<!--See talk page: "Search level benefits"--> As these values are based on observations, the true chances may be somewhat higher or lower.
At Search Levels 5, 10, 25, 50, and 100, the chances of a hidden Pokémon having high IVs, knowing an Egg Move, or having its Hidden Ability increase. Below is an approximation of these chances based on observed hidden Pokémon encounters.<!--See talk page: "Search level benefits"--> As these values are based on observations, the true chances may be somewhat higher or lower.
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| style="background:#FFF; {{roundybr|5px}}" colspan=6 class="c" | 4%
| style="background:#FFF; {{roundybr|5px}}" colspan=6 class="c" | 4%
|}
|}
===Shiny probability===
The DexNav performs a special calculation to determine if a hidden Pokémon will be forced to be {{Shiny}}. This algorithm primarily depends on the Pokémon's Search Level, but may also be influenced by other factors. Note that even if the DexNav does not force a Pokémon to be Shiny, it may still naturally end up Shiny.
To check if a hidden Pokémon will be forced to be Shiny, the game compares a target number with a random number from 0 to 9,999, and if the random value is less than the target value, it will be Shiny. The target value depends on the Pokémon's Search Level. For every Search Level from 1 to 100, the target value increases by 6 (starting from 0), for every Search Level from 101 to 200, the target increases by 2, and for every Search Level above 200, the target increases by 1, with the total finally divided by 100. This means that a Pokémon with a Search Level of 100 has a target of 600 / 100 = 6; if its Search Level is 200, the target is 800 / 100 = 8; if its Search Level is 250, the target is 850 / 100 = 8.5. Since this is compared against a random number less than 10,000, this means that the chance of forcing a Shiny Pokémon starts at 0.01% at Search Level 1, and it increases by 0.01% after every 16 <sup>2</sup>/<sub>3</sub> Search Levels up to 100 (turning to 0.07% at Search Level 101), after every 50 Search Levels up to 200 (turning to 0.09% at Search Level 201), and after every 100 Search Levels thereafter. By comparison, the natural chance of finding a Shiny Pokémon is approximately 0.024%.
This check to force a Pokémon to be Shiny may be repeated multiple times. For any hidden Pokémon, this check is performed at least once. If a random number from 0 to 99 is less than 4, it will be performed four extra times. If the player has the [[Shiny Charm]], the check will be performed two extra times. Finally, if the player is encountering their 50th Pokémon in a chained streak with the DexNav, the check will be performed five extra times, or if they are encountering their 100th chained Pokémon, it will be performed ten extra times. These extra checks can stack, for a maximum possible number of 17 checks.


==Chaining==
==Chaining==
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A chain builds every time the player captures or defeats a hidden Pokémon of any species. If the player does not capture or defeat the Pokémon (whether the player chooses or is forced to [[escape|flee]], such as by {{m|Roar}}, or the Pokémon escapes, such as by {{m|Teleport}}), the chain breaks. A chain will also break if, outside of battle, a hidden Pokémon appeared and is not encountered (whether by scaring it away, waiting too long, walking too far away, leaving the area, or entering a different battle). The chained Pokémon do not need to be found using the Search function, and the message "The Pokémon couldn't be found. Try looking in a different area!" does not break the chain if received when the Search function is used.
A chain builds every time the player captures or defeats a hidden Pokémon of any species. If the player does not capture or defeat the Pokémon (whether the player chooses or is forced to [[escape|flee]], such as by {{m|Roar}}, or the Pokémon escapes, such as by {{m|Teleport}}), the chain breaks. A chain will also break if, outside of battle, a hidden Pokémon appeared and is not encountered (whether by scaring it away, waiting too long, walking too far away, leaving the area, or entering a different battle). The chained Pokémon do not need to be found using the Search function, and the message "The Pokémon couldn't be found. Try looking in a different area!" does not break the chain if received when the Search function is used.
Chaining with the DexNav also increases the odds of the hidden Pokémon being [[shiny]]. After the Pokémon is spotted (but not encountered) a hidden value is generated. This value makes the odds increase alongside the Pokémon's Search Level. Because of this, in order to find a shiny Pokémon by creating a DexNav chain it is not in fact beneficial to start with the Search Level already high. In addition to that, the game calculates potential shininess based on this hidden value five extra times on the 50th encounter in the chain, ten extra times on the 100th encounter of the chain and with every encounter it has a 1/25 chance to do so four more times at random. The Shiny Charm does add two calculations to all those instances as well. Notably, because the DexNav hidden shiny value is different to the one the game uses normally, even a Pokémon not determined to be shiny by the DexNav can still be made shiny through chance.


The level that hidden Pokémon appear at increases by one for each five successive encounters. This level bonus resets to zero every 100 encounters, for a max of an additional 20 levels.
The level that hidden Pokémon appear at increases by one for each five successive encounters. This level bonus resets to zero every 100 encounters, for a max of an additional 20 levels.