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152 bytes added, 02:23, 11 September 2016
To check if a hidden Pokémon will be forced to be Shiny, the game compares a target number with a random number from 0 to 9,999, and if the random value is less than the target value, it will be Shiny. The target value depends on the Pokémon's Search Level. For every Search Level from 1 to 100, the target value increases by 6 (starting from 0), for every Search Level from 101 to 200, the target increases by 2, and for every Search Level above 200, the target increases by 1, with the total finally divided by 100. This means that a Pokémon with a Search Level of 100 has a target of 600 / 100 = 6; if its Search Level is 200, the target is 800 / 100 = 8; if its Search Level is 250, the target is 850 / 100 = 8.5. Since this is compared against a random number less than 10,000, this means that the chance of forcing a Shiny Pokémon starts at 0.01% at Search Level 1, and it increases by 0.01% after every 16 <sup>2</sup>/<sub>3</sub> Search Levels up to 100 (turning to 0.07% at Search Level 101), after every 50 Search Levels up to 200 (turning to 0.09% at Search Level 201), and after every 100 Search Levels thereafter. By comparison, the natural chance of finding a Shiny Pokémon is approximately 0.024%.
This check to force a Pokémon to be Shiny may be repeated multiple times. For any hidden Pokémon, this check is performed at least once. If a random number from 0 to 99 is less than 4, it will be performed four extra times. If the player has the [[Shiny Charm]], the check will be performed two extra times. Finally, if the player is encountering their 50th Pokémon in a chained streak with the DexNav, the check will be performed five extra times, or if they are encountering their 100th chained Pokémon, it will be performed ten extra times. These extra checks can stack, for a maximum possible number of 17 checks.<ref>[ Pokemon ORAS DexNav Shiny Encounter Probability Analysis]</ref>
The level that hidden Pokémon appear at increases by one for each five successive encounters. This level bonus resets to zero every 100 encounters, for a max of an additional 20 levels.
==See also==
* [[Habitat List]]
==In other languages==
==See also==
* [[Habitat List]]
==External links==
*[ On the official ORAS site]
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