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938 bytes added, 22:07, 10 September 2016
Added DexNav shiny odds. Source: - a video based on a hacker's findings here:
A chain builds every time the player captures or defeats a hidden Pokémon of any species. If the player does not capture or defeat the Pokémon (whether the player chooses or is forced to [[escape|flee]], such as by {{m|Roar}}, or the Pokémon escapes, such as by {{m|Teleport}}), the chain breaks. A chain will also break if, outside of battle, a hidden Pokémon appeared and is not encountered (whether by scaring it away, waiting too long, walking too far away, leaving the area, or entering a different battle). The chained Pokémon do not need to be found using the Search function, and the message "The Pokémon couldn't be found. Try looking in a different area!" does not break the chain if received when the Search function is used.
Chaining with the DexNav also increases the odds of the hidden Pokémon being [[shiny]]. After the Pokémon is spotted (but not encountered) a hidden value is generated. This value makes the odds increase alongside the Pokémon's Search Level. Because of this, in order to find a shiny Pokémon by creating a DexNav chain it is not in fact beneficial to start with the Search Level already high. In addition to that, the game calculates potential shininess based on this hidden value five extra times on the 50th encounter in the chain, ten extra times on the 100th encounter of the chain and with every encounter it has a 1/25 chance to do so four more times at random. The Shiny Charm does add two calculations to all those instances as well. Notably, because the DexNav hidden shiny value is different to the one the game uses normally, even a Pokémon not determined to be shiny by the DexNav can still be made shiny through chance.
The level that hidden Pokémon appear at increases by one for each five successive encounters. This level bonus resets to zero every 100 encounters, for a max of an additional 20 levels.